-Main Quests
-Daedric Quests
-Fighters Guild Quests
-House Hlaalu
-House Redoran
-House Telvanni
-Imperial Cult Quests
-Imperial Legion Quests
-Mages Guild Quests
-Morag Tong Quests
-Temple Quests
-Thieves Guild Quests
-Twin Lamps Quests
-Vampire Quests
-Berne Clan
-Aundae Clan
-Quarra Clan
-The Cure for Vampirism
-Ald’ruhn Quests
-Balmora Quests
-Caldera Quests
-Ebonheart Quests
-Fort Moonmoth Quests
-Gnisis Quests
-Maar Gan Quests
-Pelegiad Quests
-Sadrith Mora Quests
-Seyda Neen Quests
-Suran Quests
-Tel Branora
-Tel Fyr
-Tel Vos
-Vivec Quests
-Miscellaneous
Mournhold (Game of the Year)
-Mournhold Main Quests
-Tienius Delitian
-Mournhold Miscellaneous Quests
-Godsreach
-Great Bazaar
-Temple Courtyard
-Museum of Artifacts
Solstheim (Game of the Year)
-Solstheim Main Quests
-Skaal Quests
-Werewolf Quests
-East Empire Company
-Solstheim Miscellaneous Quests
-Fort Frostmoth
-Thirsk
-Skaal Village
-Wilderness
-Tamrielic Artifacts not wanted by the
Museum of Artifacts
Main Quests
This is your true path through the game, the quests that never change and are
important to finishing the game. You will go through quests from Caius Cosades
and the Ashlander Tribe in your path to fulfilling prophecy.
(Captain Sellus Gravius)
-Meet Caius Cosades
Captain Sellus Gravius in the Census and Excise Office in Seyda Neen will give
your very first order to you. He tells you to go to the city of Balmora and
speak to a man named Caius Cosades and deliver the Package for Caius Cosades.
He gives you Directions to Caius Cosades and 87 gold to aid you on your way.
To get to Balmora you can take the silt strider. Caius lives in the northeast
corner across the river from the silt slider and main entrance from the city
of Balmora. After handing him the package of documents he tells you to become
a freelance adventurer and gain some experience and then come and see him for
more orders. He then tells you of the Blades, an elite force of Imperial Spies.
Caius Cosades himself is the “Spymaster” and gives orders to those
in the group. Fellow Blades members are listed below.
Fellow Blades Members
Tyermaillin (Healer) Balmora-Lives two houses south from Cosades house in the
downstairs. He will give you a journeyman’s alembic.
Nine-Toes (Hunter) Balmora-After leaving Cosades door facing south go right,
down the steps, and then turn left and head south looking for Nine-Toe’s
door to the south. He will give you moon sugar.
Rithleen (Warrior) Balmora-Lives two houses south of Cosade’s house in
the upstairs room.
Elone (Scout) Seyda Neen-Arrille’s Tradehouse in the upstairs part usually
behind the counter.
Gildan (Nightblade) Ald’ruhn the Redoran district. She lives in a house
in the southeast part of town to the right of the steps up to the temple.
Sjorvar Horse-Mouth (Master of Arms) Middle of nowhere west of Caldera. It’s
about equal distance at a 45 degree angle on you overworld map northwest from
Caldera and southeast from Ald’ruhn
Surane Leariane (Mage) Caldera-Lives in a house between the towers of the North
Gate and the Governor’s Hall.
(Caius Cosades)
-Sixth House Info
After gaining some experience (or just talk to him again), return to Cosades
and he will give you your first assignment. He needs some information involving
the Sixth house secret cult and the Nerevarine secret cult. He sends you off
to speak with Hasphat Antabolis in the downstairs of the Fighters Guild. When
you speak with him, mention ‘Sixth House’ and as Cosades predicted
you will need to run him an errand. Mention ‘favor’ and he will
tell you he wants a ‘Dwemer puzzle box’ from the Dwemer ruins, Arkngthand.
The ruins are relatively easy to find by traveling east of Balmora on the road.
At the signposts make a left turn and you will see the road further forks left
and right. Take the uphill right path and it will slowly turn to the east and
get steeper until you reach a suspension bridge. Arm yourself because Snowy
Granius will charge you and probably summon some help. Finish him off and cross
the bridge. The ruins are to your right here but look for the small dwarven
crank on the path up to the door and turn it to get the doors moving. As you
enter you will see a slope leading downward and spirals, and then again to a
lower level. Look for a path spiraling upward to a second floor underneath the
entrance path and take that up to some doors. The door here leads to a storage
area called ‘Arkngthand, Cells of Hollow Hand’ with another enemy
and the Dwemer puzzle cube on the bottom shelf. At this point if you choose
to venture further down into the ruins, you may need to stay away from the centurion
spiders. At low levels they can kill you in one hit. When you are done exploring
head back for Hasphat Antabolis in the Fighter’s Guild. Mention ‘Sixth
House’ and he gives you Hasphat’s notes for Cosades on the Sixth
House cult, and tells Caius that Sharn gra-Muzgob would be better to ask about
Nerevarine. He will tell you to come back later when he solves the Dwemer Cube.
From the cube comes the Key to Lower Arkngthand. He will also tell you about
Senilias Cadiusus, who is heading an expedition at Nchuleftingh, another set
of ruins if you mention keyword ‘Dwemer sites’ and ‘Nchuleftingh’.
He will send a letter of introduction with you called Letter to Senilia Cadiusus.
-Nerevarine Info
After the puzzle cube incident, Cosades will be pleased with the notes from
the Sixth House but needs more information on the Nerevarine. He instructs you
to see the Orc, Sharn gra-Muzgob, at the Balmora Mages Guild. Of course she
has an errand for you to do. Sharn gra-Muzgob will give you the Nerevarine information
after you obtain the skull of Llevule Andrano from the Andrano Ancestral Tomb.
She equips you with a Fireblade and Scroll of Elemental Burst: Fire, two Scrolls
of Taldam’s Scorcher, and two Vitality scrolls. The tomb is south of Pelegiad
like she says. Unfortunately there are no connections to Pelagiad so you have
to walk. Once there, leave the town going west and take a left going south at
the fork. Follow that road and take the second right to the tomb that is visible
from the road. The skull is in the basement area. Use the fire sword on the
skeletons and it will make quick work of them. After claiming the skull return
to Sharn and she will give you the Nerevarine Cult Notes you request when mentioning
‘Nerevarine cult’, make the trip back to Cosades, give him the notes
and he says he is promoting you to apprentices. Now mention ‘Blades Apprentice’
and he will give you a Scroll of Divine Intervention and a Scroll of Almsivi
Intervention.
-Vivec Quests
When you return to Cosades with the notes he will turn you loose to do some
more freelance working, and ask you to return later for more orders. You can
give him two seconds and ask again and he will send you abroad, this time to
Vivec with intentions threefold. Again he just seeks more info on the Nerevarine
cult and the Sixth House. He wants you to speak with Addhironirr, Huleeya, and
Mehra Milo and gives Mission to Vivec - -from Caius and 200 gold for expenses.
1. Huleeya and the Dunmer Racists-If you stumble across the Black Shalk Cornerclub in the Foreign Quarter Lower Waistworks you will hear the Dunmer talking of the ‘filthy lizard’. When you talk to Huleeya you find he is just looking for his friend’s bookstore and needs help persuading these guys to let him go. Do not try talking to him and just leaving without persuading these creeps or they will attempt to kill you both. But if you would prefer that method you could go for it. Otherwise do not mention ‘travel together’ before persuasion. Turn to the guy nearest Huleeya and ask him about ‘filthy lizard’ and he will you pass without a fit. As Huleeya told you, head to the right and then go west into Jobasha’s Rare Books. Once you arrive Huleeya will give you Notes from Huleeya and allow you to ask questions about various Nerevarine things.
2. Getting rid of the law for Addhironirr-The next informant you need to speak with is Addhironirr. When you meet her in the underworks of the St. Olms Canton she will tell you someone from the Census and Excise Office is chasing her. You may have encountered Duvianus Platorius when you entered the Waistworks. He says he’s looking for his friend and asks if you could help. She continues to say if you get rid of the agent she will give you the information you need. It’s as simple as going to the guy at one of the entrances to the waistworks and lying to him that she took a gondola to the mainland. If you tell the truth she will be upset but still give you a little information to go by keep pressing her and talking to her again and again and she will break since she owes Cosades a favor. Make sure your journal updates and says she gave in or else Caius will keep pressing about her. However, if you lie she will be grateful and will give you information about the Sixth House immediately.
3. Mehra Milo and the Progress of Truth-Mehra Milo is in the Vivec Hall of Wisdom in the library. When you find her she says she cannot talk to you out front because of the Ordinators and then will instruct you to follow her to the back of the room. When asking her about the information, she describes a book you should obtain, Progress of Truth, and take back to Cosades. The library has a copy of the book but with everyone around its not a good idea to pull it out since its outlawed. Next stop, Jobasha’s Rare books in the Waistworks of the Foreign Quarters in Vivec. Just go downstairs and buy it, or steal it from him.
When you return to Cosades, he will make a copy of Huleeya’s notes and a copy of the Progress of Truth for you and reward you 200 drakes for the information and a promotion to Journeyman in the Blades.
- Ashlander Informant
To further the Blades’ purpose Cosades wants an informant on the inside
of the Ashlanders. He tells you of a man named Hassour Zainsubani who dwells
in Ald’ruhn. Ashlanders have a custom of giving gifts for every occasion
so Caius gives you 100 gold to go ask Hassour what kind of gifts he would be
most interested in and get him to work for the cause. When you get to Ald’ruhn
and ask people about the man they tell you to check the Ald Skar Inn. When you
get there, before you find him, you can go ahead and grab the gift he wants.
Check all the chests in the rental rooms in the basement of the Ald Skar Inn
until you find the book called Words of the Wind. If you ask him he would tell
you that he likes poetry. Hassour is in the other basement located near the
bar and when you mention ‘thoughtful gift’ he will assume that the
book is for him. He says his people never had the tradition of written word
and thanks you. Make sure to mention the keyword ‘Ashlanders’ and
he will give you Zainsubani’s Notes. When you return to Caius he will
promote your rank and since you did not pay for the book the 100 gold is yours
to keep. Caius finally shares some information regarding your release from prison.
He has received word that the Emperor thinks that you are the “Chosen
One” the Nerevarine. To explain in further detail he gives you the package
you were sent with at the beginning of the game, except it is now the decoded
package.
-Urshilaku
Cosades wants you to seek confirmation by visiting the Ashlander Camp Urshilaku
and speak with Sul-Matuul and Nibani Maesa. Before you set out he recommends
that you speak with Somutis Vunnis and Crulious Pontanion in Fort Moonmoth for
potions and scrolls and gives you another two hundred gold for expenses. Vunnis
will give you 2 Cure Common Disease, 2 Cure Blight Disease, Cheap Fortify Health,
Cheap Fortify Strength and Cheap Fortify Speed. Pontanion will give you a Scroll
of Divine Intervention, Scroll of 2nd Barrier, Scroll of Warrior’s Blessing,
and 2 Scroll of Purity of Body. Take the silt strider to Ald-ruhn then to Maar
Gan and walk north from there or take a boat to Khuul and walk east along the
coast past Ashurnabitashpi. The Urshilaku Camp will be marked on your map if
you ask Caius, and it is on the north coast more to the western side. Talk to
Nibani Maesa in the “Wisewoman’s Yurt” in the northeastern
corner of camp and ask her about ‘Nerevarine prophecies’ and tell
her you think you are the Nerevarine and she will tell you to see Zabamund in
his yurt. Get good disposition with Zabamund and then ask him about the ‘Nerevarine
prophecies’. Here you have a few choices to pick what to say. If you want
to see Sul-Matuul, you can offer to fight a duel to the death, which Zabamund
will politely refuse and allow you to see Sul-Mattul. You can tell him what
you know and then ask humbly to see Sul-Matuul and he will agree. Either successful
choice you make, he will then instruct you to go to the Ashkhan’s Yurt
to start the initiation for you to join the Ashlanders. Sul-Matuul has an ‘initiation
rite’ to perform. Before you can return to Caius with the quest finished
you must complete this initiation.
(Sul-Matuul)
-Initiation Rite
To become part of the Ashlander tribe you must go to the Urshilaku Burial Caverns
and prove yourself. Sul-Matuul wants you to obtain the Bonebiter Bow from his
father, Sul-Senipul’s, ghost. The burial caverns are south southeast of
the camp. The door is facing north and is set halfway between the camp and the
slopes of Red Mountain in a large open area if you reach Falasmaryon coming
from the camp you have gone to far. The cave is slightly northwest of Falasmaryon.
Sul tells you to go north until you reach the water and go east until you see
a rock cairn on the beach and head straight south from there. To find the pile
of rocks he is referring to walk directly north of the wisewoman’s yurt
and walk along the water line until you see the pile about three feet from the
water. Then head DIRECTLY south dodging the rocks and brush until you find the
door.
Sul-Senipul’s ghost is in the Juno Burial section, do not kill the ghost
and leave or you will be stuck at this point in the game indefinitely. Get to
Juno by climbing the rock formation in the middle of Laterus to the top. Once
in Juno go to the far southeastern corner to find the ghost and examine the
Wraith of Sul-Senipul, a small pile of goo to find (make sure you grab the bow
immediately for there is no possible way to complete this quest once the remains
of the ghost disappear) Bonebiter Bow of Sul-Senipul. Kakuna has some precious
gems behind the waterfall and Kefka has a Druegh Cuirass in the depths of the
small water area. There is a Wizard’s Staff in a higher region of the
Laterus portion. When you obtain the bow return it to Sul-Matuul he will graft
you into the tribe as a Clanfriend, ask you to keep and use the bow, and then
instruct you to speak with the Wise Woman Nibani Maesa.
(Nibani Maesa)
-The Lost Prophecies
Upon your return to Nibani mention ‘Nerevarine Prophecies’ and she
will tell you of many of the Ashlander prophecies including a story about some
lost ones. She will instruct you to find the Dissident Priests and get these
prophecies from them. Ask her if you ‘pass the test’ and she will
give you The Seven Visions and The Stranger. Begin by reporting to Caius. When
you tell him about the prophecies he will tell you to speak with Mehra Milo
again. At this point he will give you your last quest for him and says it is
a tough one.
(Caius Cosades)
-The Tough One
If you want to do any vampire quests you need to go ahead and do them at this
point. You will see why in the The First and Second Trials. When Caius is ready
to give you the quest you can say you are ready for anything or am willing but
cautious. With either reply he gives their proper response and 400 drakes to
get you prepared. For Caius’ last quest he sends you on a mission to take
out some Sixth House operations including the extermination of Dagoth Gares.
You do not have to go and see her, but you can get a full report on some of
their movements by going to Fort Buckmoth and talking to Raesa Pullia. She says
there is a cave full of them called Ilunbi and it is located near Gnaar Mok.
She will recommend you ask for more directions in town. Once there people will
refer you to the cave in Khartag Point to the north. Just cross the plank bridge
and the door you are looking for faces north.
Once you reach Soul’s Rattle you will meet Dagoth Gares who will talk to you and then initiate combat. You can find Message from Dagoth Ur on Gares’ body when he is dead. After clearing him out look behind the cradle to the left in the large filled room for the Fists of Randagulf Gauntlets giving you Strength and Agility fortified 20 points as constant effect. Return to Caius and he will tell you that he has made preparations in case you had become infected with Corprus Disease and learned from Fast Eddie that Divayth Fyr in Tel Fyr runs a Corprusarium for the disease’s victims.
-Corprus Disease
This you will need to finish it in a few days or you will die. It has kind of
a neat little description of what corprus does when you die if you let it happen.
When you returned to Caius from the previous mission he told you that you may
have been infected. If you sleep it will tell you it worsened. Now you have
to get rid of it. The tower Tel Fyr is on an island near the east coast. Caius
gives you 1,000 gold for expenses, a Dwemer Coherer for bargaining, and 3 Quality
Rising Force Potions to navigate the tower. He also marks Tel Fyr on your map
if you mention ‘Tel Fyr’ to get you started. For detailed directions
he says you can ask the scout at the Fighters Guild for instructions but it
is now marked on your map. When you get to the tower, keep your eyes on the
ceiling and look for a hole leading up. Float up the chamber with a levitate
spell or potion turn north and look for Divayth Fyr dressed in a full suit of
Daedric armor. Talk to him, give him the Dwemer artifact and explain your reason
for being there, or show it to him and he will make a joke about the Nerevar.
You can say you know nothing about it or tell him you think you are the prophetic
return and it will not make a difference. Regardless of your choices he wants
you to go and claim some special boots from his Corprusarium. Head to the basement
and you are instructed not to harm the inmates so get ready to play some run
and dodge (not too difficult). Look in the Corprusarium Bowels in the western
hall and you will find the last dwemer, Yagrum Bagarn, who will tell you his
theories on the extinction of the Dwemer race. Ask him about ‘Dwemer boots’
and he will give you Dwemer Boots of Flying to take back to Fyr. When you arrive
he will say he has an experimental cure potion you can take. He makes you drink
it there. If you choose to say you want to take it and do as you please he will
tell you no. Go ahead and do it, it is safe. Now you are healed of the symptoms
but the disease is still there, meaning that you are now immune to all disease.
So if you want to do any vampire quests you can see why you would need to do
it before the mission before because you can no longer contract Porphyric Hemophylia
amongst all other diseases, blight or common. Well you have now fulfilled the
prophecy further. Before you go, look around on that floor and find the Lock
Level 100, closet. Inside is the Cuirass of Savior’s Hide, a pretty good
piece of armor with resist magicka on it (also one of the Lost Artifacts of
Tamriel). Begin back to Caius and he will promote you to Operative and tell
you he got recalled back to the Emperor but wants to give you your final ‘orders’
before he goes. He wants you to continue the path of the Nerevarine and go see
Mehra Milo at the Vivec Temple to find out more about the ‘lost prophecies’.
In a couple of hours he will be gone.
(Nibani Maesi)
-The Lost Prophecies (continued)
After completing Caius’ quest head to the Vivec library in the Temple
and you will notice that Mehra is not to be found. The gentlemen there say if
she is not at the library she is usually in her quarters. Break into her quarters
in the Hall of Wisdom near the area and you will find the Note to Amaya on her
dresser saying she is talking to the Inquisitor and does not know if she will
be back. Go to Janand Maulinie in the Vivec Mages Guild and buy two Scroll of
Divine Intervention to bust Mehra and yourself out of trouble. She says in the
note that she left a couple of levitation potions you can find next to the note.
Go to the Ministry of Truth, Hall of Processing, which is the giant floating
rock above the Temple Canton of Vivec. When you talk to the guard and she knows
you are with Milo she will let you have her key, Key to the Ministry of Truth,
to the external, Lock Level 80 doors, but that you will need another key for
the locked doors inside. First door on the right will lead you to the Grand
Inquisitor’s Desk where you can sneak and grab the Ministry of Truth Sector
Key. Work your way through the place until you find the holding cells while
trying to dodge all the guards, these really are the good guys, just kind of
misled. When you see the Prison Keep on the northwestern side, use the key or
pick the Lock Level 10, door if you do not have a key. When you go in the guards
will scramble to get you. Mehra is being held in the holding cell across the
room head for the one on the right. Pick the lock on this Lock Level 15, door
or grab a key from the Prison Guard’s Desk in the room. If you are spotted
taking the key your crime will be reported and with the guards walking around
it can be difficult to take discreetly. Once inside talk to Mehra about the
escape plan. She will take one of the scrolls and tell you to met her at Holamayon
monastery and to look for Blatta Hateria on Ebonheart docks and mention ‘know
you’ and ‘go fishing’. She will take you “Azura’s
Coast Region” and land on the Holamayan monastery docks. If you ask Vevrana
Aryon, who will be able to return you to Vivec when you are ready (she apparently
thinks Ebonheart is part of Vivec), she will instruct you to follow the stones
up the path and the door only opens at dawn and dusk. So you can camp for the
appropriate amount of hours dawn at 6 a.m. (sleep till 5 a.m.) and dusk at 8
p.m. (sleep till 7 p.m,) and the outer doors will open. Once inside find Gilvas
Barelo and ask him about ‘lost prophecies’ and you will receive
the Lost Prophecy, Seven Curses, and Kagrenac’s Tools. Ask about Nerevar
and he will give you The Real Nerevar, Nerevar Moon-and-Star and Saint Nerevar
in addition. Take The Lost Prophecy back to Nibani Maesa and she will say she
needs some time to reach her decision and to come back later. In about a half
a day or so, return to ask her about ‘my judgement’ and you can
continue the path to fulfilling the prophecy of the Nerevarine.
-First and Second Trials
Well the first trial of the Nerevarine is one you have nothing to do with. Being
born to certain parents on a certain day under a certain sign. Could it be any
more vague? One down, six to go. The second trial involves getting rid of the
diseases of the flesh and building immunities. Well when you did the tough mission
for Caius you contracted Corprus Disease and cured it and now can not get any
other disease. So getting rid of the disease will fulfill the trial. Cure the
incurable, what would be more appropriate for the reincarnated hero to do? In
that conversation you will tell her how you were cured from corprus. That makes
two trials completed. Nibani will tell you to see Sul-Matuul for the third trial.
(Sul-Matuul)
-Third Trial
To get this quest started go to Sul-Matuul in the Ashkhan’s Hut and mention
‘Third Trial’. In order for Sul to think you worthy he makes you
bring him three items. Some of which you may already have. The items can all
be found at the Sixth House Dunmer Stronghold of Lost Kogoruhn. Kogoruhn is
a short distance southeast of Falasmaryon and on the overworld map is in a direct
line north of Pelagiad and directly west of Tel Mora.
1. Corprus Weepings can be taken off the
body of either the stalkers or the full-blown corprus monsters. You can also
claim some from the altar the Shadow Shield is laying on or in that area or
around the Dome of Polock’s Eve on the floor by the column the House Dagoth
Cup.
2. House Dagoth Cup can be obtained in the Dome of Polock’s Eve, which
is a building on Kogoruhn
3. Shadow Shield can also be found in Kogoruhn on the tomb of Dagoth Morin in
Bleeding Heart.
Once all three of these items are obtained you have proved your worth he will give you Malipu-Ataman’s Belt, and you are given hints on finding the way to the Cave of the Incarnate. He tells you to ask specific instructions from the other Ashlanders. The cave you are looking for is in the Valley of the Wind on the slopes of Red Mountain marked by Airan’s Teeth, which are two tall rock pillars. The Valley of the Wind runs south from the sea in the northeastern part of Vvardenfell east of Bthuand Dwemer ruins and east of the Daedric ruins Zergonipal. Once you pass both sets of ruins turn south. It is still can be tough to find with these directions. The cave you are looking for is pretty close to Nchuleft Dwemer ruins, to the west and slightly north, as well as a direct line on the overworld map to the south of Dagon Fel and west of Vos. Follow the coast to the east and pass Zergonipal and find a deep road that runs parallel to the moutain range separating the Grazelands from the Ashlands and follow it south and it wraps around the mountainside up to the cave. This is another cave in which the doors only open at dusk and dawn but this time you must examine it at the right time. Once inside approach the statue of Azura and take the Moon-and-Star ring which you think would be cooler than it is. You will see those who thought they were once the incarnate and you can talk to all of them and hear their sad stories. Each will reward you with their items.
1. Hort Ledd gives Sithis, Hort-ledd’s
Rove when you mention ‘my story’.
2. Conoon Chodala gives Conoon Chodala’s Axe and Conoon Chodala’s
Boots when you mention ‘my story’.
3. Idrenie Nerothan gives Masters Lockpick and Masters Probe when you mention
‘my story’.
4. Peakstar gives Embroidered belt, Travel-stained Pants when you mention ‘not
the one’.
5. Ane Teria gives 36 Lessons of Vivec, Sermon 12 and Ane Teria’s Mace
when you mention ‘my story’.
6. Erud-Dan gives Erud-Dan’s Spear and Erur-Dan’s Cuirass when you
mention ‘my story’. are your rewards.
Azura now tells you of the next trials, becoming the Hortator to the Houses and the Nerevarine to the Ashlanders.
(Azura)
-Hortator, Fourth Trial
Azura commissions you to become the Hortator of the Great Houses, and the Nerevarine
of the Ashlanders, which will fulfill the fourth and fifth trials. This requires
all four major Ashlander Tribes agreeing to call you the incarnate and all three
houses uniting to call you their war leader. The following is a list of the
people with whom you must speak and the actions you must take to get them to
name you. If you are a member of any of the great houses, the Councilors quests
for your house will most likely already be completed and they will name you
if you just talk to them.
Hlaalu Councilors
Councilor Location
Orvas Dren Dren Plantation, Dren’s Villa-You can find Dren upstairs. Upon
mentioning ‘Hlaalu Hortator’ he will ask why you want to be named.
If you talk about your story you will lose reputation and he will be disgusted.
If you mention killing Dagoth Ur he will attack you. So before you go to talk,
go down in the basement of the villa and enter the Ienith brothers’ Lock
Level 60, trapped, door to their room. They will attack on sight but in their
Small Chest with Lock Level 75 and trapped you can get Dren’s Note. Take
this note to Dren and tell him you have some papers he needs to see and he will
immediately grant you the title, Hortator.
Nevana Ules Ules Manor-north out of Suran cross the bridge. You can find her
upstairs either in the hall or her room. If you had previously dealt with Orvas
she will have already heard about your…negotiations. All you have to do
is ask and she will grant. If not she will tell you to go elsewhere so she can
be advised.
Velanda Omani Omani Manor- east of St Olms Canton, Vivec on the middle of the
horseshoe island. Again without something done about Dren she will say she needs
to consult with her colleagues.
Dram Bero Vivec St. Olms Plaza, Haunted Manor-You can find Dram in the basement.
He will be surprised you found him and name you with no problem.
Yngling Half-Troll Vivec St Olms Plaza, Yngling Manor-must bribe with 2,000
drakes or as Dram Bero suggests, kill him. If you cannot sneak and kill you
will not get a bounty on your head but the other people in the manor will attack.
Crassius Curio Vivec Hlaalu Plaza, Curio Manor-You can find him in the basement.
If you have not convinced the outher councilors yet he will ask for a bribe
of 1,000 drakes. However, if you talk to him with a high disposition he will
agree and give you the Belt of the Hortator if you give him a kiss.
Redoran Councilors
Councilor Location
Athyn Sarethi Ald’ruhn, Manor District, Sarethi Manor, Ald’ruhn,
at the entrance. Every councilor will tell you they will think about it until
you get Sarethi on your side. To do that you must rescue his son Varvur Sarethi
from Venim manor and be sure not to kill Bolvyn. In Venim Manor, Right Wing
there is a Lock Level 50, door hidden behind the tapestry in the northwestern
corner. Take the way out and everyone will chase you attacking you, not Varvur
as long as you keep him directly by your side and in your sight. Take him back
to Sarethi manor. Once Varvur is returned go and talk to all councilors. After
everyone names you speak to Athyn again for the Ring of the Hortator, Public
Notice and note from the Archcanon.
Garisa Llethri Ald’ruhn, Lethri Manor, Manor District, Llethri Private
Quarters-Once Sarethi is convinced, just mention ‘Redoran hortator’.
Hlaren Ramoran Ald’ruhn, Ramoran Manor, Ramoran Private Quarters-Once
Sarethi is convinced, just mention ‘Redoran hortator’.
Miner Arobar Ald’ruhn, Manor District, Arobar Manor, Arobar Manor Bedrooms-Once
Sarethi is convinced, just mention ‘Redoran hortator’.
Mistress Brara Moravyn Ald’ruhn, Manor District, Redoran Council Manor,
Morvayn Quarters-Once Sarethi is convinced just mention ‘Redoran hortator’.
Bolvyn Venim Ald’ruhn, Venim Manor, Venim Manor Private Quarters. Once
you have all of the councilors on your side go and see him and he will challenge
you to a duel to the death. He will tell you to meet him in the Arena Canton
of Vivec.
Telvanni Councilors
Councilor Location
Aryon Tel Vos, Aryon’s Chamber-Float up to the tower door facing south,
talk to him first, and when all have agreed, speak with him again and he will
give you the Robe of the Hortator.
Dratha Tel Mora, Upper Tower-If you are a male, get high disposition and as
humiliating as it may be throw yourself and plead and continue with the story
and she will believe you and give you a Scroll of Summon Golden Saint and name
you ‘Telvanni Hortator’
Gothren Tel Aruhn, Upper Tower-You will have to kill him like Aryon says since
he says that he has no intentions of naming you Hortator.
Therana Tel Branora, Upper Tower, Therana’s Chambers-She will talk and
talk so listen politely for a while and then ask, or select the amuse option
and she will instantly agree.
Neloth Sadrith Mora, Tel Naga Upper Tower-Get a high disposition with him and
ask and he will grant it.
-Nerevarine, Fifth Trial
Next you must have the four main Ashlander Camps name you as the Nerevarine.
Most involve mini quests you must complete for them before they will name you.
Ahemmusa Camp
Contact- Sinnammu Mirpal
Location- Grazelands Region on the far northeastern tip directly north of Vos.
Quest- Talk to Dutakalk in the cluster of tents and mention ‘Nerevarine’.
He will direct you to Sinnammu Mirpal, the wisewoman. When you talk about the
Nerevarine she will tell you the tribe needs a ‘safe place’. She
wants you to clear out Ald Daedroth to the north and make it safe. Visit the
area and eliminate the cultists in the gold armor and the rats and the Daedra.
When you feel you have cleaned it up enough return to Sinnammu and mention ‘accompany
you’ a couple of times to get her to follow you. Then escort the Wise
Woman to it and protect her until you reach the Inner Shrine. Once you are inside
the shrine take the path straight ahead and go through the door to the inner
shrine. When you reach the statue of Sheogorath she will talk to you again and
if you ask her to ‘name you Nerevarine’ she will do it and give
you the Madstone of the Ahemmusa.
Erabenimsun Camp
Contact- Manirai
Location- Molag Mar region find the camp to the southwest of Tel Fyr and directly
north of the eastern square of Molag Mar.
Quest-Go and see Manrai in the wisewoman’s yurt. She will warn you that
the people who are now over the tribe hate ashlanders and while they rule you
will not be named Nerevarine.
1. Ulath-Pal and is in the Ashkhan’s Yurt. From Ulath-Palis you can claim
the War Axe of Airan Ammu
2. Ahaz is also in the Ashkhan yurt and gives up the Wind of Ahaz and Sanit-Kil’s
Heart of Fire.
3. Ashu-Ahhe is in Ashu-Ahhe’s yurt and has the Mountain Spirit.
4. Ranabi is in his yurt and forfeits Racerbeak, Ember Hand, Bitter Hand, Boneweave
Gauntlet, Bonedancer Gauntlet, and the Robe of Erur-Dan the Wise.
When you return to Manrai she will tell you to persuade Gulakhan Han-Ammu to
become the new ashkhan of the Erabenimsun. Take the robe of Erur-Dan the Wise
to Han-Ammu and mention ‘want to be ashkhan’. If you do not want
the robe go ahead and give it to him otherwise just show it to him and give
the speech and he will become the new Ashkhan of the tribe.
Urshilaku Camp
Contact- Sul-Matuul
Location- Northern coast of the mainland near the western side, Cosades marked
it on your map
Quest- Speak to the Ashkhan Sul-Matuul and mention ‘Urshilaku Nerevarine’
and he will have you ask about ‘need’ and ‘duty’. Once
you have mentioned those keywords mention the ‘Urshilaku Nerevarine’
again and he will give you the Teeth of Urshilaku and name you Nerevarine.
Zainab Camp
Contact- Kashuad
Location-Grazelands region, go east of the bottom square of Gnisis directly
north of Falensarano Dunmer Strongholds near the mountains separating the Ashalands
from the Grazelands.
Quest- Find Kashuad in the ashkhan yurt and mention ‘Nerevarine’
and ask to be set to a task.
1. He will ask you to destroy the vampire Calvario in Nerano Ancestral Tomb
directly west of Vos and directly north of the Zainab Camp. The tomb is small
and you can find him near the altar through two wooden doors.
2. After you accomplish the first task he demands his customary gift and he
tells you that he wants a woman of noble Telvanni blood. Go and talk to his
wise woman about ‘Counsel’ and she will tell you that he is crazy
and just to get a slave, Falura Llervu, from Savile Imayn the slavermistress
in Tel Aruhn and dress her up. Go to Imayn and mention ‘something special’
and she will tell you she has just the thing, but you will need to purchase
an exquisite shirt, skirt and exquisite shoes and a bottle of Telvanni Bug Musk.
You can get the clothes from Elegnan in Tel Mora (go east to Sadrith Mora and
take the boat to Tel Mora) and when you return with those she asks for musk
from the Apothecary, Jolda, in Tel Mora or Bildren Areleth, Apothecary in Tel
Aruhn. When you gather all necessary items return to Imayn and she will ask
1,200, or you can ask for less and she will most likely agree. She will give
you Savile’s Slavepod Key to get Falura Llervu her out. Mention ‘travel
together’ and she will ask you about ‘some presents’ you have
for her. Mention ‘travel together’ again and once she is following
you take a boat to Vos and take the road to Zainab camp. When you enter his
tent Falura will express her happiness at the groom and when you mention ‘Nerevarine’
again to Kaushad he will name you Nerevarine of the Zainab tribe. To mark your
status he gives you the Thong of Zainab.
- Sixth and Seventh Trials
Report back to Nibani Maesa after you are named Nerevarine and Hortator and
mention ‘seven trials’ again. She says you need to get Kagrenac’s
Tools from Vivec as they are the keys to the trials. She tells you to go and
talk with Tholer Saryoni. Saryoni can be found in the High Fane of the Temple
Canton in Vivec. You have to open his chamber manually and the back way through
the Hall of Wisdom is the one void of people with a Lock Level 50. When you
get in Tharyoni mention ‘Temple’s doctrine’ and he says that
he wants to change the temple doctrine and believes that you can help him do
it. Saryoni tells you that Vivec wishes to speak with you. If you agree to meet
with Vivec he will give you the Archcanon’s Private Key used to access
his chambers and the Secret Palace Entrance Key to get into Vivec’s Palace.
Walk up the stairs of the Palace and gain entry to Vivec’s chamber. Here
is where a lot of the questions of the game are answered. Use the key to open
the Lock Level 100, trapped door into Vivec’s chamber. You must accept
Wraithguard and swear an oath to use it to defeat Dagoth Ur and he will take
you out of time in order to teach you how to use it. This is the instrument
necessary to obtain the Hammer, Sunder, and the Sword, Keening without being
destroyed. You can stay and ask him as many questions as you want as well as
recovering the documents with the vital information on how to defeat Dagoth
Ur. If you mention ‘Dagoth Ur’s plans’ he will give you Dagoth
Ur’s Plans. Mention ‘defeat Dagoth Ur’ and with a long description
he will add Plan to Defeat Dagoth Ur to your inventory. You can also get The
Battle of Red Mountain and Nerevar at Red Mountain. Sunder is residing in the
citadel Vemynal and Keening is at rest in Odrosal. You must find the heart and
use the three artifacts to sever Dagoth Ur’s connection. The plan he gives
you instructs you to strike the heart with Sunder and then slash it a few times
with Keening. Vivec will mark the citadels on your map. Now venture inside Ghostfence
to the slopes of Red Mountain and go to Odrosal, southeast of Dagoth Ur. To
shorten the trip you can take a silt strider from Vivec to Balmora to Ald’ruhn.
Enter through the Dwemer Training Academy. To find Keening look for the ladder
into the tower in the southeastern room. Once you get there make sure you put
on Wraithguard before you grab it otherwise it is instant death. Vemynal is
northwest of Dagoth Ur and you will enter through the Outer Fortress. Go southeast
into the Hall of Torque and in the middle square chamber is Dagoth Vemyn who
has Sunder in his inventory. Kill him and again with Wraithguard equipped grab
it. Now you ready for Dagoth Ur. The following is a map of the chambers in Dagoth
Ur.
Outer Facility—Inner Facility—Inner
Tower
|
Lower Facility—Facility Cavern—Akulakhan’s Chamber
On your way through Ur will begin speaking
to you telling you he has a place prepared for you and wants to rid Morrowind
of its false gods. When you reach the Facility Cavern you will meet Dagoth Ur.
When you talk to him he will make it clear that he will not be susceptible to
deceit. He will mention ‘parting words’ opening up ‘final
questions’ in which he will ask you what you belive. Say what you feel
as your words do not have an effect on anything. When you are ready to attack
proceed and when you take down a life bar he retreats to Akulakhan’s Chamber.
Run down to the bottom and hit the heart with Sunder once and Keening many times.
This will make Ur vulnerable to attacks so you can just finish him off. Return
to the Facility Cavern by opening the doors using the Dwarven Crank on the pipe
across from the door and Azura will appear with your reward, the Ring of Azura
which grants Night Eye 20 pts on self Constant Effect and Restore Fatigue 3
pts on Self Constant Effect, and are free to continue exploring the world.
Daedric Quests
The Daedric gods of Morrowind will give you quests with great rewards if you
visit their respective shrines and examine their statue. Each shrine where quests
are received is listed below as well as the quest details.
(Azura)
The Shrine of Azura is located on the east coast on the southern peninsula.
It is
not hard to find as there is a fifty foot statue of the goddess on top of the
entrance. It is
on the map that comes with the game as well.
-War on Sheogorath
Azura has you go up to the north to the Sheogorad region and destroy some of
the pestering Daedra from the island of one of her followers. She also needs
proof that it is Sheogorath that sent the Daedra. She also tells you not to
disturb Rayna Drolan while you are doing the job. The island you are looking
for is on that largest island to the northwest of Dagon Fel. It is full of Daedra
and the one you need to eliminate is the Golden Saint named Staada. On her body
is the Signet Ring of Sheogorath. When you return to the Shrine she will reward
you with the Star of Azura, which is the ultimate enchantment gem that will
hold anything and not be expended from usage.
(Boethiah)
To begin the quest you must first seek the Underwater Ruined Shrine to Boethiah.
It is located in the water just to the northwest of the town of Hla Oad. It
is in a direct line west of Ashurnibibi. You must talk to the ruined head as
Boethiah’s body is in three pieces.
-Shrine Reparations
Boethiah is understandably upset that no one has been taking care of his shrine.
He says that he will give you his legendary sword, Goldbrand if you find a craftsman
that can erect a new shrine. He gives a riddle saying that the artisan you need
is in Caldera. If you ask around Caldera about a ‘sculptor’ they
will direct you to Verick Gemain to get more information. Verick says an orc
used to sculpt who now lives in Ghorak Manor might do it. The artist you are
looking for is in the attic and his name is Duma gro-Lag. Mention ‘sculptor’
and tell him you want him to recreate the Shrine of Boethiah. Duma says he needs
two thousand septim and a book to get pictures from, to go ask a book guy. So
head to your favorite bookstore or just go straight to Jobasha’s Rare
Books in Foreign Quarter, Lower Waistworks because that is where booksellers
will send you anyway. Mention ‘statue book’ to Jobasha and he will
tell you Boethiah’s Glory is what you need. Return with the goods and
Duma will go to Khartag Point and start construction. On day ten he has some
helpers Shulong gro-Azorku, Dumburz gro-Bulfish, Lazgar gra-Durog and Ugdumph
gro-Lumbuk. It is amazing that you can kill the workers on the shrine and it
will still go up on the scheduled twenty days. That Duma is great. On the twentieth
day come back and talk to him and the Shrine of Boethiah will be complete. Speak
with the statue again to get Goldbrand.
(Malacath)
Malacath’s Shrine is in Assurdiripal, which is on the elongated island
south of Vas on its northeastern coast. The entrance is on the northern side
of the ruins.
-Helm of Oreyn Bearclaw
Malacath says that a helm of dark power belonged to a false Dunmer hero who
was attributed with the deeds of an orc Kharag gro-Khar. Malacath wants you
to find the last of the Oreyn bloodline and kill him and he will reward you
with the helm. Begin the search for ancestors at Gnaar Mok. The option shows
up to chat about Oreyn Bearclaw and people will tell you his heroics live on
in Farvyn Oreyn. They will tell you he is currently clearing the area to the
south of town killing some netches. Upon finding Farvyn just to the south with
two downed bull netches and a couple of friends Vala Herennius and Dreynis Nothro,
you can approach Farvyn and mention ‘Kharag gro-Khar’ and tell him
you are going to end the lie. He and his friends will attack you. Return to
Malacath for the Helm.
(Mehrunes Dagon)
The shrine to communicate with this Daedric god is in the northwest corner of
Morrowind in the ruins called Yasammidan. The easiest path is to take a boat
to Khuul and then walk west along the northern coast past Ald Velothi and some
Dwemer Ruins and keep crossing bridges and islands until they come into view.
-Finding the Razor
The fabled Mehrunes Razor has come to an unworthy bearer and he wants you to
obtain it and return it to him. The dagger is currently in Alos tomb near Molag
Mar. Slightly west of Mt Assarnibibi directly inline south with Erabenisum Camp.
Start at the camp, take the west path out and follow it until you reach the
fourway intersection. Take the south branch and it will take you directly to
Alas Ancestral Tomb. Once inside the tomb look for Varner Hleras’s corpse
in the tomb in the southeastern corner. On his body is the rusty dagger. Take
this back to Mehrunes. When you walk into his shrine and approach his statue
your journal will update and when you examine the statue he will restore the
dagger to its former glory asking you to paint the land with blood.
(Mephala)
To initiate her quest you do not speak directly to the goddess, but through
her servant Taros Dral in the Arena Secret Area accessed through the Arena Storage
through the Canalworks.
-Poisoning Balyn Omarel
Taros Dral needs help in completing an assassination if you have not noticed
you are in a secret Morag Tong guild. This is a relatively easy kill, all you
need to do is run some coated bittergreen petals into something that Balyn Omarel
would consume. Omarel’s house is located in Balmora and is just south
of the Eastern Guard Tower. He has a front door and an entry way from the roof,
pick your path and head for the cauldron by the door. When you approach the
pot it will ask you if you want to insert the ingredients. When you go back
to the secret area, Taros will tell you to approach the altar and speak to Mephala
and she will speak to you and give you the Ring of Khajiit. Next time you come
back to Omarel’s house you will see him dead on the floor.
(Molag Bal)
You can find the shrine marked on the Morrowind insert map called Yansirramus.
Right inside you will find the large statue of Molag Bal.
-Lazy Menta Na
Molag Bal gives you a key to go to Kara-Dur and he wants you to kill the lazy
Daedroth, Menta Na, so Molag Bal can torture his soul in the outer realm. Kara-Dur
is located in line east with Kogoruhn (Dunmer Stronghold) and far north of Odrasal
(Dwemer Ruin) in the northern middle part of the map. It is on a high mountain
with a Lock Level 95 door. To find Kara-Dur put your pointer on the overhead
map and draw a line straight north of the head square of Vivec until it intercepts
a line going east of Kogoruhn (Dunmer Stronghold). It is located high on a mountain
so if you find Kogoruhn just walk in a straightline east until you come across
the mountain. Molag Bal gave you the key to the cave. Begin to venture along
the path and watch your map for the branch that goes south. After fighting through
a few Daedroth you will find him in his room. Kill him and your journal will
update. Go back to Yansirramus for your reward of the Mace of Molag Bal.
(Sheogorath the Mad)
To initiate this quest, venture under the St. Delyn Canton in Vivec to the Underworks.
There you will find a shrine, Issanipti, to Sheogorath. Clean out the cultists
and talk to him.
-What the Fork?
Sheogorath tells you of his servant, a mad hermit, who lives in the northern
islands. He has the Fork of Horripulation. Your quest is to obtain the fork
from Big Head the Argonian who lives in the shack, slay the giant netch in the
area, and return the fork to Sheogorath. The farthest island in the northwest
off of the northern coast of the mainland is where you will find his shack.
By some simple negotiation with this raving lunatic you can obtain the fork
(which is on the table) and get clues to where this giant bull netch that brings
him cake is residing. If you go to the larger island to the east you will see
the netch floating. You can be sure you killed the right one if you see the
“Giant Bull Netch” tag when you point at his dead body. Return to
St. Delyn and he will reward you with the Spear of Bitter Mercy.
Fighters Guild
Most missions from the Fighters Guild are bounties for criminals, but also include
debt collecting and getting rid of unwanted creatures. There are a few conflicts
between the Fighters and the Thieves so pick one side or the other or try to
unify them.
Ald’ruhn
(Percius Mercius)
Enter the Fighters Guild and go downstairs to find Percius Mercius is at the
bottom. Percius used to be Guildmaster and he does not like the things going
on with the current guildmaster Sjoring Hard-Heart. If there is a questionable
mission you receive from another guild member be sure to check in with Percius
to see if it is legit.
- Necromancers in Vas
Mercius’ first mission for you is to help Ulyne Henim clear out some necromancers
in Vas. Make sure he marks the location of Vas on your map because it could
be difficult to find without it. An easy path to get up north is to go the Mages
Guild and have them transport you to Sadrith Mora. From Sadrith Mora take a
ship and go to Dagon Fel. To the west is the island with Vas. Do not let Ulyne
die, she is weak and it is real easy for a Dremora Lord to sneak up behind you
and take her out. It is easiest to let her stay outside while you kill everyone
and then talk to her. Climb to the top of the tower and take out the piddly
necromancer, Daris Adram. If she does not make it Percius will be upset at your
“negligence”, and you will not receive payment. Otherwise upon your
return you are given 500 septims.
-Nerer Beneran
Percius’ next mission is for you to locate the murderer and outlaw, Nerer
Beneran. He was a member of the House Redoran and is in Sargon, a cave north
of Maar Gan. Percius wants him eliminated. To find Sargon take the silt strider
to Maar Gan and you can ask people who will tell you it is on an island to the
southwest of Vas and to the west of Dagon Fel but it is a long walk either way.
As with Vas, levitation, water walking or large jumps are the way to cover a
lot of distance quickly. To find the cave on the overworld map go north of Valenvaryon
(Dunmer Stronghold) on the island southwest of Sanctus Shrine which makes it
on the island furthest west sharing it with Ald Redaynia. It is on the road
set into a hill. Nerer has sidekicks, kill them or run by and just keep proceeding
through the cave. He is down by a campfire wearing an ebony cuirass. Finish
him and return to Percius for a reward of 500 gold.
-Bandits in Suran
This contract is given by Avon Oran who lives in Suran. He is having trouble
with some bandits and Percius instructs you to go and speak with him. Oran is
the governor of Suran and you can find him in his manor to the west of the temple.
He is upstairs in his manor and when you mention the bandits he will tell you
to find Saturan, which is northeast of the town over the mountains. Daldur Sarys
is the leader and Oran offers 1,000 gold for his elimination. You can find Saturan
by looking on your map of Suran and travel directly east of the silt strider
over the mountains. Daldur is a Dunmer wearing Chitin armor. Kill him and return
to Oran for your 1,000 gold payment and then go back to Percius for your next
orders.
-Supplying the Mine
The Empire charges the Guild with the task of delivering alcohol to the forts
and mines. Percius asks you to take 20 Flin to Elith-Pal mine. He wants you
to take it to Dangor the Bosmer. The mine is on the base of Red Mountain just
west of Zainab camp. Take a ship from Sadrith Mora to Tel Mora and then travel
to Vos and ask directions or just travel straight southwest to the camp. Once
you reach Zainab go on the path north out of the camp and leads directly west
leading into the Ashlands region. Take your first left at the intersection.
Look for the mine on your right. Search until you find the Bosmer and deliver
the goods. Get back to Percius and your payment is 500 gold. He also offers
you some flin if you are thirsty. This is the last quest offered to you by Percius
until you obtain the rank of Guardian within the guild.
-The Righteous Finish
To obtain rank of master the pure and righteous way come back to Percius after
obtaining Guardian. Percius requests you kill Eydis Fire-Eye and Lorumbol gro-Anglakh
in the Balmora and Vivec Fighters Guilds respectively. Go ahead and mention
Eydis and Lorumbol and they will attack you next time they see you. Head to
Balmora and off Eydis then swing back to the basement of the Vivec Fighter Guild
and take out Lorumbol, then Percius will put his life on the line to help you
become master. Report back after you kill them.
-Sjoring is Evil
Percius next asks that you kill Sjoring that the Fighters Guild is better off
without him. Percius will give you an iron key to his room where two suits of
armor await you. He warns you of the difficulty of fighting against Sjoring.
Use the key on the Lock Level 80 door. Inside you will find a Lock Level 100
chest with Orcish armor and also a chest containing a set of glass armor. For
some reason if someone sees you take it, you still get in trouble and Percius
will even attack you. Just make sure you shut the door when you get inside and
take the armor in secrecy. You can talk to Percius about the armor and he will
tell you the story of the suits of armor. When you are ready head to Vivec.
Feel free to ask him for orders and Thieves Guild Bosses and get 5,000 gold,
then kill him. With his death you become Master of the Guild. Head back to Ald’ruhn
to Percius for his thanks and congratulations in purifying the Fighters Guild.
Balmora
(Eydis Fire-Eye)
When you enter the Guild take a left (obviously) take your first right and go
up the stairs to your right. She is at the top of the stairs. If you plan on
joining the Thieves Guild later you will not want to complete all of Eydis’
quests.
-Cave Rat Infestation
After joining she will give you some easy quests. Drarayne Theias has some cave
rats that have somehow gotten into her house. One is in her bedroom where she
has shut the door to keep him locked up. She also gives you a key to her upstairs
storage area where there are two more. When they are eliminated Theias will
give you 100 gold for your work. Go tell Eydis the quest is done and she will
give you more work.
-Egg Poachers
Eydis Fire-Eye’s next quest assignment is getting rid of two egg poachers
that have been raiding the Shulk Eggmine. Sevilo Othan and Daynila Valas have
been stealing. The eggmine is south of town, as you leave Balmora keep going
south down the river and soon you will come across a campfire with a couple
of miners hanging around taking a break. Enter the mine directly south of them.
You do not need to attack the kwama workers because they will not bother you.
The foragers do not like your smell however and will try to attack. The mine
is fairly easy to navigate. Once you enter the queen’s chamber look for
two Dunmer, Daynila Valas and Sevilo Othan, which will run at you and attack.
Defeat them and upon your return, Eydis will reward you with 100 gold and 4
Quality Restore Fatigue.
-The Telvanni Agents
Your next task for the Fighters Guild is killing those responsible for thefts
and disappearances in the Caldera Mine. If you ask her about ‘Thieves
Guild job’ she will start to sound a little bit on the crooked side. The
Caldera Mine is located just to the southwest of the town. Alynu Aralen, Sathasa
Nerothren, Fothyna Herothran and Alveleg are your targets. Alveleg is standing
outside, just mention Telvanni agents to him and he will attack with bow and
arrow. The rest are in a cave, Ashanammu, directly north of the mine office
before you cross the bridge. The mines are straight west from Caldera in a valley
surrounded by tall mountains. Go back to Eydis Fire-Eye, she will give you 400
gold and your next quest.
-The Code Book
Eydis wants you to claim the codebook from Sottilde at the South Wall Cornerclub
in Balmora. This can cause some conflict if you plan on joining the Thieves
Guild. After doing this mission if you have not joined the Thieves Guild yet,
they will not let you join later. If you have already joined the Thieves Guild
or do not plan on joining it then you are free to carry on with the mission.
Sottilde does not want to give up the book as she says the Fighters Guild works
for the Cammona Tong. A high disposition will take you further than murder.
She does have some things on her body you could claim but your reparations to
the Thieves Guild and bounty removal will be higher. There are enough quests
among the Fighters Guild to still become master as long as you do not fail them
so that you could make the previous mission -The Telvanni Agents your last job
for Eydis. Otherwise you must pickpocket or kill her, take the book and make
your reparations to the Thieves Guild if you are a member and return to Eydis
for a 50 gold reward.
-Helaviane Desele’s Debt
Eydis Fire-Eye’s next quest for you is to get 200 septims from Helaviane
Desele, who owes Eydis money. Eydis explains that she owes Manos Othreleth the
200 and if you claim it from Desele, she will give you half. Helvianne owns
a cornerclub in Suran called Desele’s House of Earthly Pleasures. If you
enter Suran by silt strider the club is just down the stairs and to the right.
Helaviane is behind the counter. She complains she pays the Camonna Tong to
protect her but they do not help her at all. She decides she will not pay but
just needs a little convincing to change her mind. Build up your disposition
with her and ask again and she will give it to you. Upon returning to Eydis
she will give you half of the money, 100 gold.
-Bounty for Dura gra-Bol
This quest is completed right across the river in the southernmost house in
the first row on the Odai River. Eydis tells you of the bounty on Dura gra-Bol’s
head. This is a relatively easy battle. All you have to do is march from the
Fighters Guild into her house and eliminate her. Upon your return Eydis gives
you 250 septims. This is the last quest for Eydis until you obtain rank of Protector.
-Orcs at a Daedric Ruin
Duke Vedam Dren has issued a contract for the elimnation of the Orcs that are
pestering the local famers. For more information she tells you to go to Alof’s
Farmhouse, which is northeast of Pelegiad and a direct line north of the Dren
Plantation and a direct line east of the Fields of Kummu. When you ask Alof
he will tell you he thinks that their leader is in Ashunartes, the Daedric Shrine
to the northeast and to the west of the Dunmer Stronghold, Marandus. There are
two entrances to the ruins and one takes you above the main floor. You need
the upper one located to the northeast. Take that entrance and straight ahead
of you is the orc Burub gra-Bamog. All Alof required was the removal of this
orc, but if you are feeling lucky jump through the hole and take out the rest
of the trash. This will net you another 500 septims from Eydis.
-Verethi Gang
A distinguished client has placed a bounty on the Verethi Gang. They want Dovres
Verethi, the leader killed. They are in a cave called Mannammu just southeast
of Pelagiad. Travel to Pelagiad and go down to the river coast in the southeast.
The Pelegiad wall can be seen from its entrance. You will get rushed when you
enter the cave just make your way in, take a right and follow the rope bridge
and over the platforms and eventually when you come to the end you will meet
the Dunmer you are looking for. Your reward for the contract is 1,000 septims.
-Creature in Sarano Tomb
A hunger is roaming the Sarano Tomb, which is located over the hills to the
southeast from Fort Moonmoth and it is located between the Ashlands and Lake
Amaya. Travel to Moonmoth and go southeast, the tomb is actually located in
the Ascadian Isles Region tucked into a mountainside, just slightly northeast
of the Fields of Kummu on top of the lake. The hunger is behind a Lock Level
10 door and down the stairs waiting for you. Return to Eydis after its defeat
for a 1,000 septim reward.
Sadrith Mora
(Hrundi)
The Sadrith Mora Fighters Guild is located in Wolverine Hall. Hrundi is the
stationary one in the middle of the room. He and Percius are the only ones free
from the corruption of the Camonna Tong.
-Assistance in Nchurdamz
Larienna Macrina is camping outside the Dwemer Ruins of Nchurdamz. Hrundi wants
you to help her clear the ruins of the Necromancers and local Dremora lords.
Nchurdamz is at the tip of the biggest peninsula on the eastern coast in a direct
line south of Sadrith Mora. Keep her safe otherwise you fail. To not take a
chance, you can go and clear out the ruins and then come and talk to her. Just
work your way to the Lock level 60 door and enter to face Hrelvesuu the Daedroth
and dispose of him, when you come out Larienna will wish you luck. Return to
Hrundi in Sadrith Mora for 500 septims.
-Dissapla Mine
You do not have to be part of the Fighters Guild to do this quest. Novor Drethan
has hired the guild to help with problems at the Dissapla Mine. Meet Novor inside
the Mine located northeast of the Dunmer stronghold Falensarano, which is on
the mainland west of Tel Aruhn. If you ask him about Falensarano he will mark
it on your map. Follow your map to the stronghold and then as instructed go
to the northeast along the path just north of the stronghold just take the easternmost
of the two paths. It is not far from Falensarano as you can still see it from
the mines entrance. Novor is the Dunmer inside the mine, just mention the mine
problems and he will ask you to go and save Teres Arothan the healer from the
nix hounds in the depths of the mine. There was a recent invasion of the creatures
and the miners have been attacked frequently. Go deeper into the depths until
you reach Teres standing on a platform and have him follow you by mentioning
‘travel together and go back to the entrance after you have cleared the
nix hounds out. When you reach Novor with Teres it will update your journal
and if you talk to him he will give you 4 Raw Glass. Return to Hrundi for 250
gold.
-Corprus Stalker and the Bandit
A Corprus Stalker is loose in Berwen the Trader’s shop in Tel Mora, and
also a contract on Rels Tenim an outlaw who is near by. The Stalker is trapped
in the shop and the bandit was last seen near Vos you do not have to be a Fighters
Guild member to do this. Take the boat to Tel Mora and go up the stairs around
the mushroom. Berwen will not do business with you until you take care of the
Stalker. Go upstairs and finish him, quick and easy. Someone there would have
done it but did not want to take the risk of getting the disease. That is where
you come in. Finish him, talk to her and she will update your journal and open
for business. For Rels, travel to Vos and if you talk to anyone they will tell
you to check with local famers. The locals will tell you to go to the Ahemmusa
Ashlander camp. The camp is located north of Vos almost on the coast. Talking
to someone in the camp reveals that Rels went into the cavern of Shallit on
a small island southwest of Ald Daedroth. Cross the water to the first island
north of camp, and from there, travel northwest two more islands. On the second
island’s north side the entrance to Shallit will be found on the water’s
edge in a small cave. That is one set of directions you get. Try this. If you
have already explored Rotheran and Dagon Fel, just go east of Rotheran and southeast
of Dagon Fel, on the biggest island there. It is connected to the Drethan Ancestral
Tomb and the door to Shallit faces north on the water. Rels is hiding inside.
Go through the water and keep your eye on the ceiling for an opening, just stay
to your right a little. Have something to get you afloat, and get up there.
Once you make it through you will find quite a few thieves hiding with him.
Rels is a Dunmer decked out in some Imperial gear. Hrundi pays 500 septim for
the Stalker and Rels nets you 200.
-Sujamma to Dunirai Caverns
The Adas mineworkers have been complaining they are out of alcohol and the Guild
is responsible for supplying it. Take the load of twenty Sujamma Hrundi gives
to Nelacar in the Dunirai Caverns southeast of Ghostgate between the Foyada
Esannudan and the Foyada Ashur-Dan. The easiest way of finding it is going from
Ghostgate entrance to the southeast. Two Ashlanders are camping outside of it
to the east of Caldera and in a direct line north of Marandus, Dunmer Stronghold.
Once you find the cave, find the Altmer in the blue robe in one of the dark
areas past the lava. His name is Nelacar. Take it to him and it will update
your journal. Hrundi rewards you with 500 septims. If you have not achieved
the rank of Protector in the guild he will not give you any more quests at this
time.
-Escort Sondaale
A contract to escort Sondaale of Shimmerene is your next mission. Go to Telasero
near Molag Mar. Speak with her and escort her through Telasero as she lacks
field experience according to Hrundi and needs some help. Telasero is directly
east of Suran. There is a note on the door from Sondaale once you reach the
Dunmer Stronghold, saying it looks safe and she went on ahead. This could only
mean trouble. This is a sixth house shrine with Ash Slaves and the like. Go
down to the lower level to the first door on the left and the person you are
looking for is standing on the table. Mention ‘travel together’
and she will follow you outside. Work your way back up to the surface making
sure she is close behind, when you reach clean air she will thank you and your
journal will update. Upon your return you are given 500 septims.
-Bring Engaer to Justice
Engaer is a Bosmer mercenary for Master Neloth. He is staying in Tel Naga the
tower nearby in town. Try to avoid the guards and kill him. Head to the center
of town to the tower, and go to the right coming from Master Neloth on the upper
floor and go through the trapped lock level 20 door. Shut the door behind you
and kill Engaer and get out as quickly as possible or pull of a sneaking stealth
kill. Hrundi splits the 2,000 septims bounty with you and gives you your 1,000.
-Find the Pudai Egg Mine
According to Hrundi no one knows where the Pudai Egg Mine is. Supposedly there
are seven golden eggs that cannot be found. He thinks it is on or near the island
of Sheogorad. The mine can be difficult to locate. The easiest place to start
looking is from Dagon Fel, take the west path out of the city to the south and
it eventually leads northwest to an inlet crossing. It straightens off west
again on the other side. You will pass a mine called Habinbaes, keep following
the path south for quite a while until you come to the second east/west branch.
Take the west path and follow it northward then take the next branch south to
reach the mine. North/northeast of Shara and southeast of Sud, are a couple
of good reference points as well. There are seven golden eggs inside the cave,
look for them behind the kwama queen in her lair, against the wall. They are
30 pounds a piece so be prepared to make a couple of trips or bring plenty of
spare strength or feather potions. You need all seven of them for Hrundi to
accept them. Hrundi makes pays out 10,000 septims for their recovery.
Vivec
(Lorumbol gro-Anglakh)
Your first steward in Vivec for the Guild is the orc, Lorumbol gro-Aglakh. He
is in the basement of the Guild in a forge like area.
-Juicedaw Feather Ring
Your first quest for the Guild here is to obtain a Juicedaw Feather Ring that
was supposed to be delivered to Ranes Ienith by Nar gro-Shagramph. He instructs
you to get the ring from Nar because Nar told Lorumbol that he does not have
it but Lorumbol does not believe him and wants you to take the ring from Nar
who is in Hlaalu Canton Plaza, and bring it to him. Build up your disposition
and then ask about the ring and he will turn it over with no trouble. Your reward
is 100 septims.
-Death of Tongue Toad?
Here is another conflict between the Thieves Guild and the Fighters Guild. Lorumbol
will pay you 500 gold to eliminate Tongue-Toad in the Rat in the Pot in Ald’ruhn.
If you visit Percius Mercius in Ald’ruhn he will tell you that it is better
to go ahead and see if Tongue-Toad will leave. Go to Tongue-Toad and tell him
about the bounty on his head and he will ask if you will let him escape. Let
him go if you are interested in purifying the Fighters Guild. Return to Lorumbol
and mention Tongue-Toad and he will not care where he is or his living status
as long as he keeps his mouth shut. Percius Mercius, the Ald’ruhn steward,
will commend you on the merciful action.
-Bounty for Dro’Sakhar
This is another bounty issued for an execution. Lorumbol tells you that Dro’Sakhar
was last seen hiding in the St. Olms Canton. If you visit Percius Mercius in
Ald’ruhn he will tell you he thinks that this bounty is legitimate. If
you ask around St Olms Canton in Vivec, people tell you they think they have
seen him around the south side canal. Sure enough in the door labeled St Olms
Canton, South Number-two you will walk in and see him with a practice dummy
will all sorts of daggers stuck in it. This is a pretty easy kill that nets
you 500 septims payment upon your return.
-Reclaim cash from Lirielle
Another debt reclamation is in order this time for a little more money. Lirielle
Stoine owes 2,000 gold. Stoine can be found at the Rat in the Pot in Ald’ruhn.
She says that she did not have the money so her brother went off to seek his
fortune at a place called Mallapi. Upon consulting Percius Mercius in Ald’ruhn
he will tell you she did not owe the money anyway. Everyone in Gnaar Mok where
she told you go go just keeps saying that it is somewhere northeast of town.
If you come across Telavyn Ancestral Tomb it is located to the south of it.
If you do find Mallapi, which is a cave with a wooden door, search the dead
end that branches to the right and down in the water you will find the corpse
of her brother. Kill the cult worshippers in the cave to gather some stuff to
make money with and leave. You have the choice of having compassion on Lirielle
and going ahead and paying 1,000 gold to Lorumbol your share of the 2,000 gold
to keep moving up in the guild.
-Eliminate Adraria Vandacia
Now you know that Lorumbol has a few enemies. This is where you can begin to
see the guild corruption. Make these your last missions and instead go and talk
to Percius Mercius after acheving rank of Guardian, unless you enjoy being evil.
Your next target is back in Seyda Neen, close to the place you get off of the
ship. Go to the Census and Excise Warehouse right by the office from whence
you came. Adraria Vandacia is the woman standing on the top floor at the end
of the hall. She is virtually impossible to taunt into attacking you so if you
want to do this without bounty. Five hundred septims is your pay for completing
this contract if you choose to do so. If you decide not to kill her you will
get no further orders from Lorumbol.
-Kill the Councilor
You really start to wonder about the goals of the Fighters Guild at this point.
Lorumbol’s quest is to kill Rufinius Alleius who is residing in the Ebonheart
Grand Council. Lorumbol tells you the councilor is stirring up trouble and constantly
on the Guild’s back. People there will tell you that he is in the Imperial
Commission, which is close by if you go through the Grand Council Chambers.
You can find Rufinius by the bookshelf to the right as you enter the room. Taunting
him is a relatively easy chore depending on your speechcraft level. Your reward
from Lorumbol is 1,000 gold.
(Sjoring Hard-Heart)
-Thieves Guild
In order for you to advance higher than a Champion in the Guild you must carry
out some specific orders for Sjoring Hard-Heart himself. He confides in you
that he has allied with the Camonna Tong and wants you to kill Helende in Sadrith
Mora in Dirty Muriel’s Cornerclub, in Balmora eliminate Habasi the Khajiit
in the South Wall tavern, then kill Aengoth the Jeweller in the Rat in the Pot
in Ald’ruhn. When they are dead, return to him. He gives you 5,000 gold
to deal with guards. Return to Sjoring and tell him his dirty work is done.
-Killing the Gentleman
You know the Fighters Guild is crooked when they want to take out Gentleman
Jim Stacey, hopefully if you are to this point then you do not care about him
since you are a Champion in the Fighters Guild. He is a Redguard who has taken
shelter in Simine Fralinie’s Bookstore in the Foreign Quarter Canalworks
in Vivec. Just go in the back and see Stacey at the back through the Lock Level
65 door. Go and do your duty and then return to Sjoring and he says you stand
in his way now and you must be destroyed. Sjoring can present a challenge, but
you must show him who is boss. Lorumbol feels the same way. After becoming guildmaster
he will attack you as well. This is one way of becoming master and still being
in league with the Camonna Tong, enemy of the Thieves Guild. Instead of visiting
Sjoring and doing Lorumbol’s quests go to Percius Mercius for an alternative.
House Hlaalu
The House of Hlaalu is filled with merchants who all want to be the richest.
Quests consist of stealing, murder investigations and persuasion in the steps
for gaining money and power.
Balmora
(Nileno Dorvayn)
If you go to the House of Hlaalu and choose to work for them, Nileno Dorvayn
is the woman you want to talk to. As with most councilors, if you ask her about
‘Hlaalu councilors’ she will give you Yellow Book 3E 426 which tells
who and where they are. Nileno will offer to tell you more about a councilor
for 50 drakes. (Crassius Curio in Vivec is the one to work for.)
-Orphan of Arnesia
Her first quest for you is to get a package from Neminda in Ald’ruhn by
using the helmet she gives you and the code words ‘Orphan of Arnesia’.
Because when you ask for your first ‘business’ Nileno thinks you
sound like Felsen Sethandus who died whe wants you to take his place and intercept
some orders from House Redoran. When you meet Neminda in the Manor District
of Ald’ruhn in the Redoran Council Hall, Entrance. Make sure you are wearing
the helmet she gave you. Apparently the guy that normally talks to her is disfigured
and always wore the Native Gah-Julan Bonemold Helm to cover his face. Neminda
gives you Neminda’s Orders and tells you to take it to Maar Gan, instead
take it back to Nileno. When you bring it back, she will take the orders, give
you 500 gold and tell you to keep the helm.
-Alchemical Formulas
For the next order of business, Dorvayn will ask you to swipe some ‘alchemical
formulas’ from Aurane Frernis whose shop is in the Lower Waistworks in
the Foreign Quarter in Vivec. She also suggests paying a visit to Edryno Arethi
who is in the Hlaalu Wasitworks in Vivec. Unless your sneak is extremely good,
you may have trouble lifting the recipes without being caught. When you get
to Vivec go to the western part of the Waistworks upper floor to find her shop.
When you enter they are sitting on the table in front of you. Asking her for
them does no good so you must take them. When you return Aurane Frernis’
Recipies to Dorvayn she will let you keep them and make a copy to distribute
to Hlallu alchemists in Vivec.
-Inanius Egg Mine
One of Dorvayn’s rivals is receiving wealth from an eggmine. She cannot
have competition, so she asks you to kill the queen of the Inanius eggmine.
She says it is located just across the mountains east of Suran. The entrance
to the mine is directly west over the mountains from the Temple in Suran. To
get to the queen you must jump in the pool and find the underwater tunnel. When
you emerge on the other side you will be attacked by a kwama warrior. Not too
difficult, so once you finish him, move on to the queen who will take one or
two hits and do nothing to defend herself except shoot out foragers. When returning
to Nileno you are rewarded with 500 drakes.
-House Hlaalu Guar Hides
House Hlaalu wants the best sales of Guar hides and currently Redoran is beating
them out, so your next quest is to convince alchemists in Vivec to start importing
guar hides from Hlaalu. Rolasa Oren is the alchemist in the Foreign Quarter
Upper Waistworks. Just admire or bribe her until your disposition is up pretty
high and then ask her about ‘guar hides’ and she will switch. Go
back to Nileno for a 1,000 gold payment.
-Bivale Teneran’s Orders
This is another delivery mission for Nileno. She wants you to take a scroll
Orders for Bivale Teneran to Bivale Teneran the wealthy, clothing merchant in
the Manor District of Ald’ruhn. As you enter the area Under Skar look
on the bottom floor to the left to find Bivale’s store. Mention the scroll
and give it to her and Bivale will thank you
with an exquisite shirt and extravagant pants. Nileno thanks you with 500 drakes.
-Murder of Ralen Hlaalo
Unless you have recently entered Hlaalo Manor you will get this quest from Nileno
at this point. If you have gone to Hlaalo Manor, you will have noticed that
Ralen Hlaalo is dead, murdered on his floor. Nileno Dorvayn of Hlaalu has a
contract on the murderer and gives you the Hlaalo Manor Key to investigate yourself.
If you enter Hlaalo Manor and proceed upstairs, behind a wooden door you will
find Ralen’s maid, Uryne Nirith. She says a Dunmer did it and offers to
give you the ‘murderer’s description’. The suspect had “red
hair in a tall row” and wielded an axe of Dwemer making. The guards will
tell you it fits Thanelen Velas in the Balmora Council Club. If you ask Thanelen
he will tell you it was Nine-Toes. If you go to ask Nine-Toes he will tell you
it was not him. As a fellow Blades member or soon to be Blades member you have
to ask yourself whether or not you believe him. If you kill Nine-Toes, Nileno
will give you 1,000 gold as a reward and do not worry about consequences with
the Blades as Caius Cosades will be unaware. You can go to the Council Club
and finish off Thanelen like Uryne described also and get the 1,000 gold. So
who is the real murderer? The maid says its Thanelen and Cosades and Nine-Toes
both say it was Thanelen as well.
-Ebony Trade Problems
The East Empire Company is threatening to quit buying ebony from Hlaalu. Nileno
does not want this so she wants you to convince Canctunian Ponius in Ebonheart
to buy from Hlaalu or kill Darns Tedalen who is the head of mining operations
in Sudanit Mine. Do both and she says could be a bonus.
1. Darns Tedalen-Kind of a trick to kill as there are many people and guards
around. Taunting is a necessity unless your Sneak is close to being maxed out.
The Sudanit Mine is on the path between Fort Buckmoth to the south of Ald’ruhn
and Ghostgate. Travel east along the path from Buckmoth and you will reach Ghostfence.
Keep to the right as the path branches left and right and look up the hill to
the right pretty close after the turn to spot the mine. Darns is a Dunmer with
shoulder length hair in the northeastern corner of the mine.
2. Canctunian Ponius-Go to Ebonheart to the East Empire Company Hall on the
north side of the dragon square by the docks. Find Canctunian in his office
and admire or intimidate, bribe or whatever until his disposition is high enough
and he agrees to buy from Hlaalu.
Your reward for doing one option is 1,000 gold. As mentioned, either option
will satisfy Nileno and provide the 1,000. However if both criteria are met
then Nileno rewards you with Glass Boots, Glass Greaves, and a Glass Cuirass
and this finishes your quests for her.
(Dondos Driler)
-Hlaalu Stronghold
When you begin your missions for Crassius Curio you can begin to develop your
own stronghold. To get the building rolling you need to speak to Dondos Driler
in the Balmora Council Manor. He is hanging around the stairs on the first floor.
Mention ‘stronghold’ and he will tell you he needs you to get a
land deed from Balen Alen at the Hlaalu Vaults in Vivec and a construction contract
from Duke Vedam Dren who resides in Ebonheart. Go to Balen Alen who is in the
Hlaalu Vaults accessed through the Treasury in the Hlaalu Waistworks in Vivec.
After paying 5,000 or its equivalent through bartering (high disposition and
Mercantile will bring down the price) to Balen Alen and retrieving the Rethan
Manor Land Deed, take the boat from Vivec to Ebonheart. Duke Vedam Dren has
you pledge to help his people when you mention ‘construction contract’
and will give you a Construction Contract. After doing that go back to Driler
to get the construction started.
-Speak with gro-Rush
After about four and a half days time Driler will tell you to go and talk to
the foreman Durbul gro-Rush who is at the construction site. If you go south
along the Odai River until you get to the Odai plateau you can see your house
and gro-Rush is standing in front of it. He will tell you to deliver the message
the work is on schedule. Driler will request more time before it is done.
-Egg Mining
After waiting about four and a half more days, your journal will update and
you must check back in with Dendos Driler and he will tell you that you can
enhance your stronghold by the acquisition of capital such as farming or ‘egg
mining’. The only mine on the land deed you have is Shurdan-Raplay and
the queen there is blighted and there are no miners. He will suggest going to
see Hetman Abelmawia in Gnisis or Pierlette Rostorad in Sadrith Mora to obtain
some “Cure Blight Disease on Target” scrolls. To find Shurdan-Raplay
Egg Mine follow the road south of Balmora and take the rope bridge across the
Odai shortly before you reach the hill leading up to the Manor. Take a right
and follow the path when you get to the otherside and keep on the path. Watch
to your right for the entrance set back a bit from the road into the hill. When
you go to your eggmine just cast the spell to heal the queen and then go back
to Driler who will initiate the next construction phase. Next you need some
miners so you can talk to Ilasour Tansumiran in the Tansumiran Cave Dwelling
north of the Temple in Gnisis to recruit him by mentioning ‘recruit some
miners’. He says in a few days he will bring his crew to the mine and
begin work. You will have a fortified wall and another building added to your
manor in another four and a half days.
-Hire a Guard
Once you obtain Grandmaster status with Hlaalu talk to Driler again and he will
tell you to hire a guard to protect from bandits and he will be able to initiate
the final phase of your stronghold. The Imperial Legion says they need every
man they have. Run over to the Balmora Fighters Guild and talk to Flaenia Amiulusus.
She will let you hire a guard for 1,000 gold and send out Fjorgeir who will
meet you at your stronghold. When you go meet him he tells you the source of
the bandits is Zainsipilu, which is across the river to the south and over the
hills. The cave is located on the overworld map south of the gap between the
western and middle square of Balmora and west of the northern square of Pelagiad.
All you have to do is kill the leader Maros Gimatin. You do not have to take
Fjorgeir with you to do this. You can leave him there since it can be a pain
to try to keep track of people that follow you, but if you are at a low enough
level and need the help, he is there. Wait for around five or so days after
your return to Driler your journal will say it has updated and your finished
manor will be completed.
Ebonheart
(Duke Vedam Dren)
The Duke is the current Grandmaster of the House of Hlaalu and he will pass
the power if you do a few simple quests for him. You can find him in the Grand
Council Chambers in the tower section of Ebonheart.
-Control the Ordinators
Dren will give you the Archcanon’s Private Key to Tholer Saryoni’s
(the Archcanon of the Temple) quarters and ask you to convince him to have Berel
Sala lighten up. Go to the Temple Canton of Vivec and go into the High Fane.
Go to Tholer and mention ‘control the Ordinators’, ‘troubling
times’ and ‘Ordinators have failed’ and he will tell you of
their recent failures in the Cave Assemanu. He agrees to get some slack if you
can obtain the Robe of St. Roris. The cave you seek is on the road toward Seyda
Neen. Leave the Temple and travel northwest until you reach land. After you
cross the wood plank bridge you will see swamplands you must traverse. Right
after you begin in the swamplands look for a small island off the coast to the
south containing the door to Assemanu. From the overworld map you can locate
it as south of Pelagiad and west of the Hlaalu Canton square of Vivec. Once
inside run down the path straight and jump the gap to the Lock Level 75 door
leading to the Assemanu Shrine. The robe is in a Lock Level 75, trapped chest
on one of the thin paths in the air on the southern side of the cave near Dagoth
Hlevul. You will need a good jump spell or levitate to reach it. Go back to
Tholer and mention ‘control Ordinators’ again and hand over the
robe when he asks. Return to the Duke for your next quest.
-Control the Camonna Tong
Your final mission to become the Grandmaster of the house is to gain control
of the Camonna Tong from Orvas Dren, Duke Vedam Dren’s brother. Mention
the ‘Camonna Tong’ and then head to Dren Plantation, north of the
western most squares of Vivec. Dren wants you to spare his brother’s life
if you can. Once you reach the Dren Plantation go into Dren’s Villa, go
upstairs to Orvas, get 100 dispostition and mention ‘Camonna Tong’,
and he will agree. Alternatively you can go downstairs in the Villa and confront
Navil and Ranes Ienith to get into their Lock Level 75 small chest and get Dren’s
Note. This note reveals an assassination plot on the Duke by Orvas. When you
approach Orvas upstairs mention ‘Camonna Tong’ and talk about the
papers you think he needs to see. With this blackmail he will immediately agree
to work with House Hlaalu. Furthermore you can kill Orvas Dren with no consequences
as well. Make a choice and then return to Vedam and he will not wish to know
your methods of persuasion or will hear of his brother’s death but will
grant you Grandmaster status no matter what you pick.
Vivec
(Crassius Curio)
Crassius is in Curio manor in the basement. The manor is located in Vivec in
the Hlaalu Canton on the plaza. He is a flamer and before he will give you missions
you have to get naked for him. All of his quests at first will involve watching
another member of the house to see if he is corrupt. They involve asking him
about business then checking back with Curio to see if its legit, then finishing
the quest.
-Sealed Orders
Your first quests for Curio involve doing business with Odral Helvi in the Governor’s
Hall in Caldera, as mentioned above. To reach Helvi, go up the left spiral staircase
tower. After passing through a wooden door with a locked closet and chest go
through the next one and mention to Odral ‘business’. He asks for
a courier to deliver ‘sealed orders’, or Treasury Orders, asks to
take them to Hlaalu treasury in Vivec, do not deliver them to Baren Alen, but
to just trouble assistant clerk Tenisi Lladri in the vaults. Instead take them
to Curio and tell him about the ‘sealed orders’. Unfortunately if
you try to read the document and reseal the seal will be damaged. If you then
deliver the damaged documents she says she will report that to Odral and then
he will not give you a reward. If you do not read them and deliver them to Tenisi
then she will give you 100 drakes as a courier’s fee and Odral gives you
nothing. The best deal is to go ahead and deliver to Curio for the reward of
500 drakes.
-Stolen Documents
Your second task is to talk to find who stole some of the Caldera Mining Documents,
and Helvi believes that it was someone in town. Talking to people around town
about the documents will lead you to Elmussa Damori in a house in the northeast,
and Irgola the local Pawnbroker. Irgola will claim he did not take anything
and tell you to search the place if you do not belive him. So that leaves you
with Elmussa. Damori is the one with the documents and if you are part of the
Thieves Guild she will threaten your standing with them. Get good disposition
with her and she will ask that you lie about where you found them. She gives
you the Abebaal Slave Key to the chest on her windowsill that contains the Caldera
Mining Contract. If you report to Crassius you have the option of telling the
truth or lying and when you return to Odral you have the same choice. The following
are the possibilities and results:
1. Tell Curio the truth receive 500 drakes for keeping him informed.
2. Lie to Curio and get no reward and he scolds your lack of loyalty. (You can
ask again and change your mind.)
3. Tell Odral the truth receive 1,000 drakes and he says he will arrest her
but she is gone.
4. Lie to Odral and receive 500 drakes.
Odral removes the Caldera Mining Contracts from your inventory.was.simply lied
and just went ahead and received my reward of 500 gold.
-Erroneous Documents
As you continue to keep an eye on Odral Helvi he will continue to get in deeper
and deeper deception. His next job for you is to replace some ‘erroneous
documents’ that are in the Hlaalu vaults with the correct deeds that he
will give you, namely Odral’s Land Deed. Make a stop by Uncle Crassius’
place and he will take Odral’s Land Deed and tell you to go and get the
originals for Odral from the vault. Crassius gives you an Amulet of Domination
to aid you. Now go to the Hlaalu Vaults accessed through the Treasury door in
the Waistworks and talk to Baren Alen. When you ask about ‘erroneous documents’
he will tell you that he can make a copy, for a token 10 gold of course, and
that Odral will not be able to tell the difference. Upon your return with the
Ascadian Isles Land Deed Odral will reward you with 2 Scroll of Uth’s
Hand of Heaven, 2 Scroll of Tranasa’s Spelltwist, and 2 Scroll of Black
Storm.
-Rent and Taxes
In your further assessment of the corruption of Odral Helvi, he asks you to
collect taxes from Manat Varnan-Adda and Llovyn Andus, 50 drakes apiece and
to kill them if they do not pay. He tells you Manat’s farm is east of
the Arvel plantation and it can be found if you just reach Arvel and walk east
along the coast. If you talk to Manat he will say the fifty drakes is not fair
and he is taking it to Rovone Arvel. You can find Llovyn Andus’ house
along the road to the west of the Dren Plantation. He does not have the money
but he will have you take Corky, his guar, as payment. Odral will not take it
or even acknowledge Corky’s existence and he will just ask for his 100
gold. At that point you can pay him out of your own pocket. If you kill both
farmers (you can still ask for Corky first) Odral will be glad that the farmers
are out of his way since he had other ideas about what to do with the land and
will still take the 100 drakes with nothing in it for you. If you go directly
to Curio he will think this taxation unfair and will give you 500 gold, 100
to pay Odral and 400 for yourself.
-Shipment of Ebony
Here is the kicker, you can finally nab this guy for his misdealing. Odral wants
you to transport 5 pieces of ebony to one of his buyers, Drinar Varyon, who
dwells in Ald’ruhn. He also instructs you not to tell anyone. If you decide
to complete the quest by giving the ebony to Drinar, you can find him in his
house north of the Mages Guild, the left of the row of three. When you mention
‘shipment of ebony’ he tells you to give them to him quickly. Odral
will give you 500 gold for making the delivery and that will finish these quests.
Crassius will continue to give your quests and will give you your next quest
based on your ebony smuggling experience. Obviously this is not the just way
to do it, but no one in the house is very just. For the way to convict Odral
in this quests you know your first stop is to tell Curio, who will inform you
that this is the evidence they needed to convict Odral and to go and see Segunivus
Mantedius at Fort Buckmoth to get them both arrested. If you lie about being
a licensed trader then he will tell you to go about your business. If you say
Odral Helvi made you deliver it and then lie about who you are delivering to,
he will not believe you. If you tell the truth twice and then keep the ebony
Segunvius threatens to have you arrested. To get them both arrested and make
Curio happy just tell the truth and hand over the ebony. Return to Curio and
he will thank you for all of your help and reward you with a Dire Shardbolt
Ring, and an Eye Maze Ring.
-Velfred the Outlaw
Now that the Odral ordeal is over Curio has you back to the merchantry of the
Hlaalu. He has gotten word of an Ebony smuggler that has no respect for the
house. Well, Uncle Crassius wants that changed. He says you can find Velfred
at the docks of Hla Oad, but if you look you will not find him there. Asking
someone produces the answer you are looking for. He has a separate dock, the
Grytewake Dock, a little to the southwest of town that he frequently uses. When
you travel that way you will see a ship docked with a couple of people, Ilfhild
and Velfred the Outlaw. When you encounter Velfred be sure not to mention the
‘Ash Statues’ if the keyword is there or he will attempt to kill
you for knowing. Get him to ‘respect House Hlaalu’ and if he disagrees
just make sure your disposition gets high enough and he will. For teaching respect
Curio will reward you with 1,000 gold.
-Banden Idarys
Before this mission can be initiated you must be a House Father in Hlaalu. Also
if you have not begun construction of your stronghold see House Hlaalu, (Dondos
Driler). A Redoran lord, Banden Idarys has built a stronghold without permission
of the Governor and Curio wants you to put a stop to it. He says the construction
is on the east side of the road from Ald’ruhn to Maar Gan in the region
of Bal Isra. He wants you to go and kill Idarys. On your way, along that road
you will reach a road sign that points to Maar Gan as you enter Bal Isra. It
is near that sign. Idarys is downstairs and you will be waiting for you and
attack you on sight. He is an easy kill that nets you another 1,000 drakes.
-Gaining Support
To proceed up in the ranks of the House, Curio encourages getting another councilman
to support you. Curio suggests Dram Bero as your man. He does not know his whereabouts
but knows he is somewhere in Vivec. When you ask around people will give you
hints, which ultimately lead you to the St. Olms Plaza. Check the Haunted Manor
and go down to the locked door in the basement. When you find Dram he tells
you he will give you ‘support on the council’ if you can best his
champion Garding the Bold. Tell him you will and he will suggest you speak with
Garding in the other room, mention ‘duel’, and he will tell you
to meet him in the Arena Pit for the fight. Bero requests that you not kill
him but says to do as you must. If you do kill him he will say it is disappointing,
but a fair fight. If you wish not to kill him, make sure your hand-to-hand is
somewhat decent, and knock him to the floor and your journal will update. Return
to Bero and he will sponsor you and Crassius has another quest for you.
-Reynel Uvirith
There is another illegal builder, this time a Telvanni. Reynel Uvirith has built
near Uvilith’s Grave located to the west of Tel Fyr and to the northwest
of Erabenimsun Camp. The quickest way to reach Ulvirith’s Grave is by
taking the Mages Guild in the Foreign Quarter to Sadrith Mora and then walking
to the southwest. Once you find the tower take the twisting path up to the entrance
and then look for the door hole with a path leading upstairs. She will freak
out when you see her so just kill her like Uncle Crassius commands. He will
give you 1,000 gold for the job. This is Curio’s final quest for you.
(Edryno Arethi Quests)
Edryno Arethi has a home in Vivec in the Hlaalu Canton in the Waistworks.
-Deliver the Report
This quest can be done without being part of the Hlaalu House but if you are
this will still be your first quest with her. She wants you to take the sealed
Treasury Report to Baren Alen in the Hlaalu Treasury. Just run across the Waistworks
to the other side to find the door leading to the treasury. You can find Alyn
in the Hlaalu Vaults. If your curiosity gets the best of you, open the scroll
and read it if you want because when you try and read it again you have the
option to reseal it. Your first quest reward is 50 gold.
-Collect the Debt
This quest also does not require your membership in the house. Arethi now needs
you to collect an 800 drake gambling debt from Murudius Flaeus. He lives in
Hla Oad and she says you can kill him if he refuses. The boat from nearby Ebonheart
can take you to Hla Oad. Murudius’ shack is located right in front of
you as you come off of the boat. All that needs to be done is some bribing or
intimidating to get a high disposition and he will give you a key to the chest
under Fadila’s house, which is right up the stairs from him. Drop down
below the house and get through the posts to see a Lock Level 50 chest labeled
“Murudius’ Chest” and use Murudius’ Key that he gave
you. The amount in the chest will be more than ample so take it and return to
Arethi and she will let you keep the money minus the 400 gold.
-Escort Tarvyn Faren
Tarvyn Faren has had a lot of problems with bandits on the road. Arethi wants
you to escort him to Pelagiad. He is outside the Foreign Quarter waiting for
you off of the northern road out of Vivec Foreign Quarter. Since you stick to
the road you can follow the road signs to Pelagiad and it is not too bad of
an escort mission. There is a bridge across the river after your first left
that he will just kind of jump off of, but the bank on the otherside is climbable
so you can proceed. You will meet Nels Llendo, a bandit on the road, but he
will not bother you unless you talk to him. Once you have reached the town follow
the road where it would be east until you come to the fenced in building, the
second on your left. When you go inside he will thank you and your journal will
update. Edryno will give you 500 drakes for your services.
-Odirniran Hlaalu
You do not have to be a member of Great House Hlaalu to receive this quest from
Edryno however in order to complete it you do, otherwise unless you personality
is super high the people you are trying to save will instead attack you. This
quest involves a place that can be kind of difficult to find. The quest is to
help the survivors, if there are any, battling the Telvanni in Odirniran. Her
directions are to go to Azura’s Coast Region and the place is west of
the shrine that worships Azura and south of the Dwemer ruins on Nchurdamz. If
you go straight east from Molag Mar you will eventually come to some water of
an inlet. Across the inlet is a peninsula that is the furthest peninsula east
on the mainland. If you follow that coast around you will come across Nchurdamz.
Keep following the western coast of the peninsula to the south and eventually
to your left in the side of a hill you will see the door to Odirniran. Make
a righ at the first T-intersection once inside and the following left. You will
descend a ramp to some fellow members of House Hlaalu. Talk to Remasa Othril
about ‘Odirniran’ and she will tell you her sister was captured
by the necromancer. Head back the way you came but stay straight on the path
until it makes you turn right into a Lock Level 30, trapped door. Go through
the large room and take the path leading in a quarter circle with a door leading
to Odirniran Tower. Go upstairs first to the top of the tower and kill the necromancer,
Milyn Faram who has the Key to Odirniran. Then come back down the stairs and
open the Lock Level 60 cell door where Vedelea Othril is being held, and say
‘travel together’. Just be sure to keep her out of danger. She will
ask you to escort her to her sister and when that is done talk to him to get
your journal updated then go back to Arethi who will reward you with 1,000 gold.
-Yngling’s Game Rats
Someone is out to sabotage Yngling’s Game Rats by slipping some blighted
ones into his kennel and Edryno enlists your help. She gives you a Yngling Manor
Basement Key to get in. Now travel over to the Yngling Manor on the St Olms
Plaza. The basement is normally Lock Level 85 but you can use the key that Edryno
provided. When you open the door and walk in the three blighted rats will attack
you and the ones that are normal will appear docile.
1. If you kill 0-1 of the ‘game rats’
in addition to the blighted then you are rewarded 1,000 drakes.
2. If you kill 2-3 of the ‘game rats’ in addition to the blighted
ones then you are only rewarded a 1 drake token fee.
After finding and killing the three return to Edryno for a reward of 1,000 drakes.
-Help Ebony Trade
Here is another mission of persuading people to deal with Hlaalu. Edryno Arethi
asks you to go to the Ashlander Camp, Zainab to ask them to sell only to Hlaalu.
Zainab is located southwest of Vos in the Grazelands Region. She will mark it
on your map. Use the Mages Guild to teleport to Sadrith Mora and then walked
northwest until you reach it. If you ask around the camp the people will direct
you to Gulakhan Ashibaal. When you confront him, do not show weakness. With
the converation starter you can say either that you A: Think the Zainab are
strong or B: Tell him to sell to House Hlaalu. Either of these work but B lowers
your reputation. For the second phrase you must say that if both continue to
sell, then the price will go down otherwise nothing will happen and you will
have to talk to him again. He will agree to this and liken it to two powerful
warriors side by side. Upon your return to Edryno you are paid 1,000 gold.
-Prelude
A ship called the Prelude has wrecked in the Azura’s Coast Region trying
to land in a secret dock. The ship wrecked on an island east of Bal Fell Daedric
Ruins located directly east of St Olms Canton of Vivec. When you reach Bal Fell
go east three islands until you are almost directly south of Molag Mar. She
wants the Daedric Wakizashi from the boat, which is contained in a chest in
the bottom level of the ship in a trapped wooden chest near the body of the
Ship Captain. Her finders fee for the sword is 500 drakes.
-Protect Ralen Tilvur
Ralen Tilvur is a local blacksmith who has trouble with thieves constantly stealing
his gold and wares. Edryno wants you to go to his shop and protect him. His
shop is in the southeastern corner of the Foreign Quarter Plaza. Conveniently
for you, when you arrive Ralen declares the thief, Drarel Andus, has entered
just behind you. The thief is a pathetic weakling, which shows you how much
more a weakling Tilvur is for being constantly molested by this guy. Finish
him off and Edryno will reward you with 1,000 drakes. This is Edryno’s
last quest for you.
(Ilmeni Dren)
You can find the Duke’s daughter in Vivec on the St. Delyn Canton on the
south
side of the ground floor in St. Delyn Canal South-One.
-Books for People Who Can’t Read Good
Ilmeni is a very passionate person. When you mention the Hlaalu keyword
‘business’ she will be disgusted that you talk about business because
there are so many people who cannot read, and that should be everyone’s
first priority. She wants you to pick up a copy of ABC’s for Barbarians
and The Annotated Annuad, and deliver them to Vala Catraso in the Ald’ruhn
Mages Guild. Hopefully you have been around enough to know where to purchase
these books if you have not already stolen ten copies of each. The Annuad is
everywhere and ABC’s is pretty common as well. Annuad can be There is
one ABC’s to steal in the Ald’ruhn Fighters Guild, smith’s
shop, Ergnir, and Dorisa Darvel the Bookseller in Balmora. Codus Callonus, the
bookseller in Ald’ruhn, has both books for sale. You receive her gratitude
as a reward. She also can start Twin Lamps quests. See Twin Lamps section for
details.
House Redoran
If you speak to pretty much anyone in the manor district of Ald’ruhn they
will refer you to Neminda in the Redoran Council Hall in Ald-ruhn to join the
house.
Ald’ruhn
(Neminda)
Neminda is the Redguard in the Ald’ruhn Redoran Council Manor. She can
be found in the entrance.
-Drulene Falen’s Herd
A member of House Redoran, Drulene Falen, has a herd of guar that are in
danger from hostile mudcrabs. To get to the herd, leave to the west out of town
and take the road towards Gnisis. When you go into the hills, take the left
fork to the southwest. Take the right path at the next fork and you should see
her guar straight ahead. Now run in a direct line to the southwest in the swamp
and you will see a dead guar with two mudcrabs, these are the killers. Finish
them and return and she will give you two hackle-lo leaves if you want them
when you return. Go back to Neminda for more duties.
-Deliver Cure Disease Potion
Neminda needs you to run a Cure Common Disease potion to Ald Velothi to give
to Theldyn Virith. While you are there she wants you to ask him if he needs
anything done also. The easiest way to Ald Velothi is the silt strider in Ald’ruhn
to Khuul and then run to the west. You can find Virith in the outpost on top
of the hill. When you give it to him he will mention he has duties for you as
well if you return in a few days. Return to Ald’ruhn for more quests.
-Missing Trader
There is a Redoran trader that is missing, Mathis Dalobar. Neminda thinks he
was headed toward Maar Gan or Gnisis. She suggests you talk to people in Maar
Gan to find out. She will mark the towns on your map. People think he might
have just been delayed by the ash storm. They think he was seen with a pack
guar heading into Rothan Tomb. The tomb can be found on the main road on the
right just before the road turns south to Ald’ruhn. On your local map
you can draw a straight line from the bottom of the stairs of the silt strider
in Maar Gan to the west to find it.On the overworld it can be found in a direct
line east of Gnisis and north of Bal Isra. Mathis is at the bottom of the stairs
waiting out the storm and wants you to travel together to Maar Gan. Take him
to the shrine in Maar Gan and return to Neminda for more quests.
-Redoran Founder’s Helm
A Hlaalu has stolen a Founder’s Helm from one of the Redoran tombs. Alvis
Teri in Eight Plates Inn in Balmora is the suspect. She wants you to confront
him and demand the helm but do not slay him if you do not have to, and if you
do taunt him and make him strike first. If you can bribe him and get his disposition
to one hundred ask him for the helm and he will insult you but give you the
helmet. Do not snipe him from the corner or attack first or you will be expelled
without the chance of making amends. So if you taunt and strike second or persuade
and ask the results from Neminda are the same. No shame, no expellation, and
no reward.
-Trouble with Bandits
Drulene Falen is having trouble with her herd of guars again, this time they
suspect that it is ‘trouble with bandits’. Remember in order to
get to her guar herd leave Ald’ruhn going west towards Gnisis when you
reach the hills take the left fork to the southwest. Take the right path at
the next fork and you are there. If you find those difficult to follow go in
a direct line north of Hlormaren and directly west of the southernmost Ald’ruhn
square on the overworld map. Once there, Falen says the thieves got one of her
guar and they headed south. She thinks you should find a cave to the south to
see if they are hiding there. In a direct line south over the hills you will
come across the ancestral tomb Telvayn with some guars outside. At the altar
you will find Glaum and Gaban, the thieves. Return to Falen and she will offer
you some more Hackle-Lo Leaf. You need to be at least a Lawman to get more quests
from her.
-Athyn Sarethi’s Guard
A House Redoran Councilor Serjo Athyn Sarethi believes he is in danger. Neminda
wants you to protect him. He lives in Sarethi Manor under Skar. When you walk
in to Sarethi Manor two Redoran guards are already lying dead at Athyn’s
feet. When you talk to him he will tell you more assassins are probably on the
way and he needs your help. Help Athyn defeat the two assassins that attack
him. He tells you he is in your debt and to tell Neminda he is safe. Your reward
is 200 drakes. This is Neminda’s last duty and suggests you find a councilor
to sponsor you.
(Tuveso Beleth)
Tuveso Beleth is a smith of the House Redoran. You have access to the shop through
the Redoran Council Hall in the Manor District of Ald’ruhn.
-Escort Deval to Koal Cave
Tuveso’s son Deval wants to make the Ruddy Man Pilgrimage to Koal Cave
but needs an escort. Mention ‘Koal Cave’ and talk to Deval and mention
‘travel together’ to begin the journey. You can either attempt to
traverse the countryside in this escort mission or take the Ald’ruhn silt
strider to Gnisis and walk from there. Go to the east out of the town under
the arch and look to the south for the walkable path down the river and the
other side coming out. If you need to explore by yourself mention ‘travel
together’ and tell him to wait there first. Once across the river walk
west down the path and look for the slope down to the Koal Cave entrance. He
says he wants to stay a while and will go back to Ald’ruhn later with
another pilgrim. Return to his mother for a Steel Firesword.
-Armor Repair Debts
Giras Indaram owes Tuveso some money for repairs she has down. He will not pay
his debt and she can not seek redress from a Councilman since his brothers are
respected Buoyant Armigers. She wants you to go to Molag Mar to collect the
2,000 drake debt. To get to Molag Mar quickly take the silt strider to Balmora
to Vivec and then to Molag Mar. The Armigers Stronghold is accessed through
the Waistworks of the Canton. You can find Giras by going down the ramp to the
downstairs taking a left at the hall and going in the first door to the right.
Giras complains that he received damaged goods from Tuveso and that is why he
is taking his time paying the debts. Even with full disposition he will not
pay. If you ask Ervesa Romandas out in the hall she will tell you if you can
get one of his brothers to insist on it either Birer or Tidros then he may pay
it. Birer says he is too busy to deal with it so find Tidros. When you mention
it to Tidros tell him that Gidras refuses to pay it and he will tell you to
tell Giras that it is the honorable thing to do. Giras wants you to prove it
by battle till someone says hold. Once it says your journal updates stop the
attacking and talk to him and he will give you the 2,000 drakes he owes. Tuveso
wants her money when you return and you have the option of going ahead and telling
her you have it and taking it out of your own stash if you could not best him
in combat. She will reward you with a Glass Frostsword, which is more than enough
to make your money back. This is all you can do for her.
(Galsa Gindu)
Galsa Gindu has a house in the Redoran Council Hall in the Redoran Manor District.
She will help you get Indarys Manor constructed.
-Redoran Stronghold
If you go to Galsa the only duties she can give you is to ask you about a ‘stronghold’
she can build for you. Before construction can begin you must get her 5,000
drakes for labor and materials and a construction contract from Duke Dren in
Ebonheart in the Grand Council Chambers on the second floor. The Duke has you
vow that you will do what you can for the people of Vvardenfell when you mention
‘construction contract’. Return with the 5,000 gold to Gindu to
begin construction. The house is on the road to Maar Gan near Bal Isra. After
about five days your journal will update telling you to return to Galsa to speak
about the current construction. If you want to see the beginning construction
of your stronghold you will find it to the northwest of Ald’ruhn just
slightly to the southeast of Bal Isra square on your overworld map.
-Speak with Kharbush
After you journal updates go to back to Galsa Gindu and mention ‘stronghold’
where she will tell you to go to the stronghold construction site and talk to
Bugdul gro-Kharbush. When you talk to him he will tell you to return to Galsa
with the report the work is going fine. She will tell you it is good to hear
and that the work should be finished soon. After another five days your journal
will update again.
-Hire Guards
After your journal updates saying you should check on the stronghold return
once again to Galsa Gindu in Ald’ruhn and she will tell you that you need
to ‘hire guards’ to garrison the place. She tells you to check with
Percius Mercius in the local Fighters Guild there in Ald’ruhn. When you
talk to Percius Mercius he will agree to give you some names if you free his
friend Frelene Acques out of prison in the Hlaalu Canton in Vivec. Enter the
waistworks of the canton and enter the Treasury to find the ‘Hlaalu Prison
Cells’. You can find Frelene Acques in the row of cells and when you talk
to her you have the choice of bailing her out and running for it, or finding
a key for the cell and giving it to her so she can escape herself. The Hlaalu
Compound Cell Key is at the southern end of the room on a table. There is another
one on the table of the north side of the room on a piece of paper behind the
ordinator. If you give her the key she tells you to tell Percius that she will
be around in a few days. Just mention hire guards again and he will have some
fighters sent over to the stronghold. Return to Galsa and she will begin the
next construction phase. As per usual wait about five days before the next stronghold
stage begins and your journal updates. After your journal updates return to
Galsa and the second stage of construction will be complete. You must be of
Councilor rank in order to make the place larger.
-Attract Settlers
Once you have risen above Kinsman to the rank of House Cousin Galsa will tell
you she will build you a manor to suit a Councilor. When you speak about ‘stronghold’
again she will tell you to go and speak to Viras Guls the hetman to find out
what to do to attract more settlers. Hetman Guls is standing outside of Indarys
manor. Mention ‘attract more settlers’ and he will tell you the
men ‘need wives’. He suggests Tel Aruhn or woman from Ald’ruhn.
Below are the listed choices.
1. Helviane Desele at Desele’s House of Earthly Delights in Suran can help. Mention ‘need wives’ and she says she will send two of her older girls if they want to.
2. Fathusa Girethi at the Ald Skar Inn in Ald’ruhn. Get an extremely high disposition (around 90) with her and she will go.
3. Aryni Orethi is walking around Ald’ruhn. Get an extremely high disposition with her and she will go.
4. Savile Imayn in Tel Aruhn will sell you two slaves suitable for wives for 2,000 drakes.
Once you have some women go back to Hetman and he says he will tell the others. Return again to Galsa and she will notice he is satisfied and begin the construction on the final stage of the stronghold. Again after five days your journal will update and Indarys Manor completed.
(Athyn Sarethi)
You can get Athyn Sarethi to sponsor you in the house to continue moving up
the ladder. When you need to become a House Cousin you must seek him out for
advancement. He is in Sarethi Manor, Ald’ruhn Manor District in Ald’ruhn.
-Bolvyn Venim
Athyn says that he will sponsor you if you can rescue his son who is being held
hostage by Archmaster Bolvyn Venim for a crime Athyn says he did not commit.
He wants you to rescue his son Varvur from Venim Manor which is under skar nearby
in the Ald’ruhn Manor District. Enter the Manor through the ‘Venim
Manor Entrance’ and proceed to the Right Wing. Go down the stairs and
look to the right down the hall and you will see a tapestry between two candles.
Upon closer inspection you will find a Lock Level 50 door behind the rug. Varvur
is inside. Get him to travel together with you and be prepared to take some
blows. While he is following you the guards in the manor will not attack him,
just you. Once you get outside they will not follow you any longer. Run for
the exit and get back to Sarethi Manor and have Varvur walk up to his father.
He now agrees to sponsor you and will give you duties and advancement.
-Clear Varvur Sarethi
Athyn needs help clearing his son’s name now. Varvur is accused of murdering
Bralen Carvaren. He also thinks the evidence is stacked against him though.
Begin the investigation by questioning his son who is now in a room in the northwest
corner of the Guard Quarters of the mansion. Simply go down the hall from Athyn
and take a right at the t-intersection. When you ask him he will say that the
guards found him over his body but he did not remember anything else that happened
that night. Sometimes though he has ‘bad dreams’. Upon mentioning
‘bad dreams’ he reveals he has had dreams about killing Bralen but
that does not mean he did it. He blames it on the Ash Statue on the shelf labeled
“Suspicious Ash Statue” and wants to think the dreams will go away
if you take it. When you take the statue to Athyn he tells you to take it to
the Temple and ask Lloros Sarano about it. Mention ash statue and he will tell
you he will try to clear his name. Mention ‘Bralen Carvaren’ and
the option to give him the statue will appear. Lloros thinks there was an enchantment
on the statue and requires the presence of Varvur. Go back to Sarethi Manor
to see Varvur in the Guard Quarters and he will agree to see Lloros. Go back
to the temple and talk to Lloros once more about ‘Bralen Carvaren’
and he will say he has cleared Varvur’s name.
-Ondres Nerano’s Slander
Athyn says Ondres Nerano a Hlaalu Noble is claiming that Archmagister Bolvyn
Venim is guilty of some things with the wife of another councilor. Athyn cannot
allow the accusation to stand whether it is true or not. Nerano lives in Balmora
and Athyn says if he challenges you to a duel that is fine, but not to shame
House Redoran. Go to the northwestern area of Balmora to the Nerano Manor. No
matter what your disposition when you confront Ondres he will challenge you
to a duel. Knock him flat to get your journal to update and return to Athyn
who will congratulate you for defending your house.
-Shurinbaal
Athyn believes there are smugglers operating near the coast in the cave of Shurinbaal.
The cave you are looking for is south of Gnaar Mok on the same island. It is
located on the west coast. Walk in and kill the smugglers Enjine and Daroder
Helni which are the leaders. Also in the cave are Sethasi Adas, Talamu Sethandas,
Dourosi Varyon, Gancolm, Eponis Vinipter, Daroder Helni, Galtis Selethi, Crattus
Cedus. This cave does have some pretty good soul gems and precious stones for
the taking.
-Arethan Mandas
Athyn says a once great noble of the House of Redoran is claiming to be lord
of the West Gash region and is charging travelers near Maar Gan tribute. Sarethi
wants this stopped. You can find Arethan Mandas in the cave of Milk. He gives
directions saying it is on the crossroads of Ald’ruhn and Caldera west
of Ald’ruhn. The reach Milk head west from Gnisis and watch for a north-branching
path to Milk. He does have some loyal followers who Athyn suggest would protect
him with their lives. He would prefer you to preserve Arethan’s life and
could be done by speaking to Llerar Mandas in Ebonheart. You can find Llerar
in the Grand Council Chambers on the main floor in Dwemer armor. When you mention
‘Arethan Mandas’ he will tell you he belived the madness started
when his daughter Delyna Mandas was captured and being held in Tel Fyr. He will
mark Tel Fyr on your map if you have not been there yet. It is located southwest
of Sadrith Mora on the mainland. When you ask people in the tower where she
is they will refer you to Divayth who is the master of the tower. Go into the
Hall of Fyr and look up for the hole in the ceiling. To get around you need
a good jump spell or levitation. Once you go through the hole go into the north
room and speak with him. He will not remember her name and says if you want
to look for her, then go ahead and do so. Go to the Onyx Hall and go downstairs
to the Lock Level 60, trapped door and you will find Delyna. She wants escorted
out of the manor and she will give you a locket to give to her father. Make
sure you mention ‘my locket’ before you leave her. Now you can finally
head to Milk to confront Arethan. To find Milk go to the West Gash side directly
south of Bal Isra and directly west of the top square of Ald’ruhn. It
leads into the side of a mountain. Everyone in Milk will attack you except for
Arethan. Mention ‘Delyna Mandas’ and then tell him she’s safe
and give him her locket. He will apologize. Finally return to Athyn.
-Winning Two Councilmen
To advance further in the House Redoran you must gain the support of two Councilmen.
Athyn suggests you speak with Brara Morvayn and Hlaren Ramoran. You must also
have a stronghold. If you do not have it built yet see the above quests for
(Galsa Gindu) to see about getting that done.
1. Brara Morvayn’s manor has been overrun and she is staying in the Redoran Council Hall. Morvayn Quarters are underneath Galsa Gindu’s House. When you speak to her she says she will give you support if you clear out the beasts in her manor. She says her husband was killed by beasts from Ghostgate and gives you the key to her manor. Otherwise the door Lock Level is 70 located just east of the Skar. She thinks the beasts were attracted to the Ash Statue the couple brought home not long ago. In the southeastern corner of the manor upstairs amongst the Corprus beasts you will find the ‘Morvayn Ash Statue’ on top of a couple of boxes. She wants you to take the ash statue to Lloros Sarano in the Ald’ruhn Temple to destroy the statue. She gives you her support and the Amulet of Mighty Blows.
2. Hlarer Ramoran is in the Private Quarters of the Ramoran Manor in the Manor District. Athyn says Hlaren will give you duties before he grants support. Sure enough he wants you to collect ‘taxes from Gnisis’. He wants you to speak with Hetman Abelmawia and bring the taxes back from him. The Ald’ruhn Silt Strider takes you to Gnisis. Right off of the Silt Strider in Gnisis to the left you can find the Abelmawia Hut with Hetman inside. Mention ‘taxes from Gnisis’ and he will give you 60 drakes. Hlaren will test you when you get back about whether the amount was 50 or 60 drakes. You know the answer. Hlaren has one more duty for you and that is finding an old acquaintance Nalvilie Saren. He wants to hook up with her and thinks she may be in the Redoran Canton of Vivec. He says forget the past and he can support her now. Stop by the Redoran Plaza and go into the Saren Manor. None of the people in the manor are very happy with her but if you go to Toris he will tell you if you promise to leave and never mention the subject again. He tells you she now runs a shop on the south-side canals of St Olms Canton and is a disgrace. Go on over to St Olms to the southeast and go into Canalworks South-One on the western side. She will tell you she said no then and she still says no. There is not much you can do about it. When you talk to Hlaren you automatically say that she is dead and he will give you his support on the Council.
-Two more Councilors
The next task is to win the two remaining councilors. Both councilors can be
found in their respective manors in the Manor District of Ald’ruhn.
1. Miner Arobar is in Arobar Manor in the northeastern corner and he is in the Arobar Manor Bedrooms. Miner will tell you he cannot give his support but it is nothing personal. When you approach Athyn about this he has suspicions that he may be under control by a Telvanni and to go to Sadrith Mora to find out. If you search the main floor of Tel Naga tower called the Great Hall you will find Nartise Arobar. She tells you she is being held hostage and if you ‘travel together’ her father will reward you. When you start all the people in the room will attack you. Make it outside and head to the docks. She says to tell her father she is free and thinks that will end Master Neloth’s influence. Back at Arobar manor Miner will thank you with Arobar’s Amulet and a Redoran Master Helm and his support on the Council.
2. Garisa Llethri is next and he is in the Llethri Manor Private Quarters. He wants the Caldera ebony mines shut down. He wants you to first deliver ‘evidence of corruption’ to him before you take action. Since House Hlaalu and the Empire run the mines, he is sure there is corruption. Walk in to the Governor’s Hall and talk to Cunius Pelelius with a high disposition and he will give you Odral Helvi’s Key and tell you there is a ledger in his chest on the second floor. Take either of the far corner staircases up and check the chest in the second bedroom that he is not in. The Secret Caldera Ledger is in there. Go back to visit Garisa with the evidence. Mention ‘Caldera ebony mines’ again and you will have the option of giving him the record book. Now he wants you to go back and ‘halt the mining’. He does not give you any details on how but just that he wants it done. If you go back to Cunius Pelelius he will say something about Dahleena the Khajiit running the slaves here. Head west to the Caldera mines and go to Slave Shack Two and you will find Dahleena who says if you free her there will be no more mining, but first you must find the key. The Caldera Mining Key is on the first floor on the table in the Miner’s Bunkhouse. Upon returning with the key to Dahleena the mines will be closed at least for a few days. Return to Garisa once more for his support and a pair of ebony boots. Return to Athyn to be named Councilman.
-Becoming Archmaster
Now if you mention Bolvyn Venim Athyn tells you he thinks you would make a better
Archmaster but you can only advance if you defeat him. Head to Venim Manor and
go and talk to Bolvyn in the Venim Manor Bedrooms. If you talk to Bolvyn he
will challenge you to a duel to the death and to meet him in the Vivec Arena.
Go to the pit on the top level and Bolvyn will be waiting for you. After the
battle you can claim everything off of him, which is highgrade stuff and also
the Venim Manor Key. You are now Archmaster of the House Redoran.
Ald Velothi
(Theldyn Virith)
Theldyn is in an oupost in Ald Velothi, which is on the northwestern coast southeast
of Khuul. He is in the outpost at the bottom of the ladder leading to the tower
in the look out structure. After delivering the Potion of Cure Common Disease
for Nimenda’s first quest he will be available to ask for ‘duties’.
-Old Blue Fin
The first quest for Theldyn is to get rid of a troublemaker ‘Old Blue
Fin’ a slaughterfish who Theldyn says comes back each year to terrorize
the docks. Go down to the waterfront and jump into the water and some slaughterfish
should come and attack you, one of them being Old Blue Fin. Kill him and Theldyn
will give you ten Dreugh Wax gathered from the local dreughers.
-Ashimanu Mine
There is a diseased shalk that got into an egg mine on the trade route to Ald’ruhn.
Theldyn wants you to go to the mine and kill it. Ashimanu Egg-Mine is located
southeast of Gnisis and in a straight line north of the Gnaar Mok square on
the overworld map and directly west of Dagoth Ur if you have it marked on your
map yet and just off of the main road in the West Gash region. The diseased
Shalk is running around inside the Queen’s Lair. Theldyn gives no reward
for the elimination.
-Kagouti Den
Theldyn heard that there was another problem with kagouti attacks along the
road between Gnisis and Ald’ruhn and he wants help finding the ‘kagouti
den’. Theldyn tells you the den is located just south of ‘Ouada’
or River Samsi and he wants you to kill the pack leader. He says the attacks
have occurred a few paces south of this river that runs south and east of Gnisis.
He says he wants you to find the den, but he does not. All you have to do is
eliminate the kagouti at the intersection right before you reach the Ashimanu
Egg Mine. Kill him and return.
-Shishi Report
House Redoran has sent a party to destroy the Telvanni base Shishi. They were
supposed to report to Theldyn but so far they have not. He wants you to go to
Shishi a Velothi tower northwest of Maar Gan. His instructions are to go to
Maar Gan head east past the Silt Strider and follow the Foyada north and west
until you come across the tower. On the overworld amp it is directly west of
Kogoruhn and directly south of the Urshilaku Ashlander camp. The leader of the
attack is Brerama Selas. Brerama is on the top floor up in the tower. Walk up
to him and mention ‘Shishi report’ and he will hand it to you to
deliver. Return the scroll to Theldyn and he will say he has no more ‘duties’.
Vivec
(Faral Retheran)
You can find Faral Retheran in the Vivec Redoran Treasury accessed through the
Prison Cells through the Waistworks or on the Redoran Plaza.
-Slander
Meril Hlaano at Eight Plates in Balmora has been slandering the House Redoran.
Speak with him to make him withdraw. Head either to the Foreign Quarter Plaza
to the Mages Guild or go north of the Foreign Quarter to the Silt Strider to
get to Balmora. Meril is standing just to the left of the entrance to the bar
in Eight Plates. You must have a pretty high disposition with him to make him
stop the ‘slander’. Return to Meril and claim the Holy Shield as
your reward.
-Redas Tomb
The last of the Redas family line has written the House Redoran into its will.
Faral needs someone to go to the Ancestral Tomb and gather the family treasures.
Get the Redas War Axe the Redas Chalice and the Redas Robe of Deeds. The tomb
is located to the south of Molag Mar near an ashlander camp, Kaushtababi. The
Vivec Silt Strider goes to Molag Mar. The Robe of Deeds is around an ash pile
in the eastern room straight across from the entrance and the Redas Chalice
is right next to it. To find the Redas War Axe you must venture to the flooded
area and turn south and go up the stairs to the ash pit there. She gives no
reward for this.
-Duel
Rothis Nethan was supposed to duel with Brethas Deras a House Hlaalu Noble.
By not showing up he has shamed House Redoran. Faral wants you to find him in
the Redoran Canton in the Flowers of Gold Cornerclub in the Redoran Waistworks
in the basement. Rothis agrees to go to the ‘duel’ if you will bring
him 10 Standard Potions of Healing. He recommends Relms Gilvilo who is in the
Temple Shrine of the Waistworks. When you get the potions head back to The Flowers
of Gold and talk to Rothis and give him the potions. This time he will tell
you to meet him at the Arena for the duel. Go up to the pit and watch the fight.
It is destined that Rothis will die, he is outmatched, but that is okay because
at least he brought honor. You can interfere with the battle to save him and
it will have no effect, like you did not even help, Rothis rejoices at the victory.
Return to Faral and let her know how it went. You must have the rank of Brother
in Redoran before she will give you more quests.
-Dagoth Tanis
Once you become at least the rank of House Brother you can revisit Faral and
she will give you a few more quests. Dagoth Tanis has take over Falasmaryon.
She wants you to go to the stronghold to the northeast of Maar Gan and destroy
him. The Buyoant Armiger, Irer Nervion, went to take care of the matter but
he has not returned. If he is dead bring back his ancestor ring. Falasmaryon
does have its own square on the map if you have been there. You can enter the
lower level from the roof. Whilst winding around the first corner working your
way inward look for the first door on your left where an ascended sleeper is
standing over Irer Nervion. On him find some glass armor and the Nervion Ancestral
Ring. Walk down the southwest corridor and look to the right to find a Sturdy
Wooden Door leading into an altar with a couple of dreamers, an ash slave and
Dagoth Tanis, your target. Kill him and return to Faral and she will ask you
if you found the ring. Tell her the truth and she will ask if you have an Ancestor
Ring and give you one.
-Reynel Uvirith
Once you have completed the second phase of your stronghold (see House Redoran,
Ald’ruhn, (Galsa Gindu), -Hire Guards) you can initiate this quest with
Faral. Faral tells you the Telvanni are becoming too powerful and she wants
you to go and kill Reynel Uvirith, which is located west of Tel Fyr and northwest
of the Erabenimsun Ashlander Camp. She wants you to send a clear message to
the Telvanni that they will not tolerate expanding without permits. Travel either
by Mages Guild to Sadrith Mora or silt strider to Molag Mar to help close the
distance. Tel Uvirith is pretty easy to find. If you were to join House Telvanni
and work your way up this would be your manor. Just make your way to Ulvirith’s
grave and then start traveling to the southeast toward the Erabenimsun Camp.
Enter the ‘Tower Lower’ and with any luck Reynel will come running
from upstairs to meet you. Return to Retheran to end the quest.
-Raynasa Rethan
Faral also wants to stop the Hlaalu expansion. She wants you to go and kill
a new lord of Hlaalu Raynasa Rethan. The manor is on the Odai plateau just south
down the river from Balmora. If you were to join House Hlaalu and advance this
would be your manor. Use the Mages Guild or Silt Strider to go to Balmora and
leave going south. Walk along the riverbanks and you will see the Shulk eggmine.
Walk a little further and the road will slope up and lead to the manor. Rethan
Manor is on the western side and when you walk up to the second floor she will
attack you. Return to Faral to have completed her missions.
House Telvanni
To join the House Telvanni you must visit the Telvanni Council House in Sadrith
Mora and speak to one of the mouths there. For your quests you do ‘chores’
for the House members.
Gnisis
(Baladas Demnevanni)
You can find Baladras in the tower called Arvs Dreven located near the gate
in the northwestern part of the city. He is up at the top of the tower.
-Three Dwemer Books
When you ask Baladas for ‘chores’ he will ask you to claim three
books relating to the Dwemer.
Nchunak’s Fire and Faith
1. Top shelf of the southeastern bookshelf in the Secret library accessed by
the Lock Level 75, trapdoor in the Justice Offices or Office of the Watch in
the Hall of Justice in Vivec, the Temple Canton.
2. Dorisa Darvel: Bookseller in Balmora
Antecedants of Dwemer Law
1. Secret library accessed by the Lock Level 75, trapdoor in the Justice Offices
or Office of the Watch in the Hall of Justice in Vivec, the Temple Canton.
2. Jobasha’s Rare Books in Vivec Foreign Quarter Waistworks.
Chronicles of Nchuleft
1. Library of Vivec northwestern bookshelf. Secret library accessed by the Lock
Level 75, trapdoor in the Justice Offices or Office of the Watch in Hall of
Justice in Vivec, the Temple Canton.
2. Jobasha’s Rare Books in Vivec Foreign Quarter Waistworks
3. Dorisa Darvel: Bookseller in Balmora
When you return with the three books Baladas rewards you with an Amulet of Admonition, a Second Barrier Belt, and a pair of enchanted shoes called Surefeet.
-Ring of Dahrk Mezalf
After you have moved up the ranks in Telvanni Baladas will give you another
quest to seek the Ring of Dahrk Mezalf. The ring is supposedly from a dwemer
name Mezalf Bthungthumz so Baladas suspects that maybe he was from the Dwemer
ruins with the same name. Baladas suggests starting from Maar Gan and following
the foyada up to the ruins. Alternatively you can draw a line on the overworld
map directly west of Khuul and directly north of the Odai Plateau. If you find
Drushcashti Ruins instead, head just a little ways to the southeast. Once inside
the ruins fight your way to the south and east working down the chambers until
you come into a room with the ghost of Dahrk Mezalf. Since he is a ghost you
will have to use silver weapons or enchanted weapons. Once you have finished
him grab the ring off of his body and return to Baladas and he will give you
a Ring of Lightning Storm and a Shock Centurion to help you along your travels.
This is all the ‘chores’ he will give you.
Sadrith Mora
(Felisa Ulessen)
Felisa Ulessen is the mouth to Mistress Therana. You can find her in the Sadrith
Mora Telvanni Council House with all of the mouths.
-New Clothes
Mistress Therana has ordered some new clothes and wants them delivered to her.
Felisa says she will pay 1,000 drakes to anyone willing to deliver the goods.
She warns you of Therana’s temperment and gives you 2 Scroll of Almsivi
Intervention in case she gets irate. Therana’s Skirt is given to you as
a quest item. Mistress Therana lives in Tel Branora in Therana’s Chamber
accessed through the Upper Tower. There are a few interesting options here.
1. You can talk to Ra’Zahr the slave and tell him to put on the skirt
and she will go crazy and kill the slave. Talk to her about ‘new clothes’
and she will tell you she already has one. Return to Felisa and she will trust
you had no problem. For the 500 drake payment you will receive this option presents
a decent show.
2. Talk to her about ‘new clothes’ and she will say it may be cursed
and tell you to put it on. Then she will attack you for putting it on. Again
the reward is 500 drakes.
Either option you take Felisa will offer to teach you Mark and Recall spells
in addition to the reward but still only reward you 500 gold.
-Slave Rebellion
After the crazy clothes incident Felisa will tell you Therana is concerned about
a slave rebellion in one of her holds. In the Abebaal Egg Mine there is a rebellion,
you can find it by going to Tel Branora and then north up the small peninsula.
Cross to the next island to the northwest and in the northern corner is the
entrance. Take the Sadrith Mora boat to Tel Branora and then begin the walk.
The cave is located directly east of Bal Fell and the St Olms Canton of Vivec
and in between the two squares of Tel Branora on the overworld map. When you
go into the caves the slaves will direct you to their leader Elledai-Lei. You
have the option of listening to the story and hearing how Therana keeps wanting
eggs even though the mine has run dry. The slaves would rather die than go back
to work. You can listen to their grievances, order them back to work or kill
them. The last two options work out about the same. If you kill the slaves and
return Felisa will give you a Ring of Fire Storm and Ring of Toxic Cloud. If
you listen to the grievances a few times he will ask you to free them but will
not believe that you will. He says to find a key and free him and he will free
the rest. There are three locations you can find an Abebaal Slave Key. One Mistress
Therana has on her, one is in the basement on a table in the Lower Tower, and
third is up the cave in a crate by the Kwama Queen. Take the key to Eleedal-Lei
and mention ‘go free’ and unlock his bracers and give him the key.
Return to Felisa and she will teach you a command spell and say that she will
have to hire someone to track down the slaves and try and teach you to take
better control of your slaves by teaching you two spells, Command Creature and
Command Humanoid. This is the last quest Felisa will give to you.
(Raven Omayn)
Raven Omayn is the mouth to Mistress Dratha. You can find her in the Sadrith
Mora Telvanni Council House with all of the other mouths.
-Daynall’s Muck
Mistress Dratha’s Alchemist Daynall Dren needs five units of muck. She
wants you to gather the muck and give it to her. There is a nice muck farm in
Gnisis if you wish to gather some yourself. Pierlette Rostorard; Apothecary
in Sadrith Mora may sell some and Llathyno Hlaalu in the Balmora Temple Basement
does as well. Whatever your source return to Raven when you have it she will
says she will give you 100 drakes and she will ask you if you are able to cure
yourself. If you say no she says she will teach you spell and you get Cure Common
Disease on self. Either way she only says she will give you 100 drakes when
if you will notice it does not give the message saying 100 gold was added to
your inventory and she actually does not give it to you.
-Black Jinx
Mistress Dratha wants a ring called the Black Jinx. Raven does not give you
much to go on besides that it is located somewhere in Sadrith Mora. You can
question a few select people and have Black Jinx appear as a keyword. Uleni
Heleran in Wolverine Hall Mages Guild is one. She will tell you that the Morag
Tong have the ring in their guild in the northeastern part of town. The Dunmer
at the front door will tell you it is no concern of yours but head upstairs
and speak to Alven Salas and he will admit he has it and will challenge you
to a duel for it. Accept his duel and he will attack. When you finish him you
can take the ring off of his body. Return to Raven and she will tell you the
ring has the power to instill fear in others and offers to teach you weaker
spells that do the same. The spells she gives are Demoralize Creature and Demoralize
Humanoid both 5 points for 10 seconds on target. She says you can speak to Mistress
Dratha or the other mouths for further ‘chores’.
(Mallam Ryon)
Mallam Ryon is the mouth to Archmagister Gothren. You can find him in the Sadrith
Mora Telvanni Council House with all of the mouths.
-Three Questions
The archmagister wants someone to ask Baladas Demnevanni some questions. You
can find Baladas in a tower called Arvs-Drelen located in Gnisis. He wants to
know about ‘Disappearance of the Dwarves’, ‘Dwemer artifacts’,
and the ‘Dwemer language’. Mallam says you do not have to get answers
but merely ask the questions. Travel to Gnisis and to the northern gate out
and look for the tower on the side called Arvs-Drelen. You can find the Summoning
Room Key in the northeastern bedroom by taking a right after the wooden door
and then a left leading up the ramp and finding it on the table between the
two beds on a piece of paper next to the red book. That key will open the Lock
Level 50, trapped door leading to Baladas. Ask him all three terms starting
with the ‘Disappearnce of the Dwarves’ and he will keep with the
conversation eventually saying they made an interesting discovery in the Gnisis
Egg Mine recently. Return to Mallam and he will give you 3 Messenger Scrolls
as a reward.
-Nchuleft
Gothren has learned the location of the Dwemer ruin, Nchuleft. The ruin is west
of Vos and Gothren wants some type of Dwemer blueprints. The boat from Tel Aruhn
will take you to Vos where you can just head west from there to the mountain
range dividing the Grazelands from the Ashlands and then turn south and walk
along the Grazelands side until the towers come in to view. Enter the ruins
and take a left and go down the stairs. Look on the lower shelves of the bookshelves
on the walls to find a piece of paper labeled ‘Dwemer Scarab Schematics’.
Gothren’s Cephalopod Helm is your reward for the plans.
(Arara Uvulas)
Arara Uvulas is mouth to Master Neloth in Sadrith Mora in the tower Tel Naga.
You can find her in Sadrith Mora in the Telvanni Council House where all of
the mouths are located.
-Sload Soap
Master Neloth needs five bars of sload soap to help with his current research.
Arara gives you 500 drakes to get some and says that whatever you have left
after the purchase is yours to keep. Pierlette Rostorad the Apothecary in Sadrith
Mora has some, but the ultimate place to go is to see Nalcarya of White Haven:
Fine Alchemist in Balmora who always resells it. Arara does not give you a reward
for the quest and just goes on about the ointment she makes with roobrush and
bonemeal for his old joints.
-Staff of Silver Dawn
Master Neloth’s next need is a Staff of Silver Dawn. Arara tells you someone
in the Mages Guild in Sadrith Mora has one. Run over to Wolverine Hall and talk
to Arielle Phiencel and ask about ‘Staff of the Silver Dawn’ and
she will offer to sell you one for 300 drakes. When it is in your inventory
you will find it just saying “Silver Staff”, but that is what he
wants. When you return Arara thanks you for the errand by giving you a Glass
Jinkblade and will offer to teach you a spell to blind your enemies. If you
accept she teaches you Blind which casts Blind 20% for 10 secs on Touch.
(Galos Mathendis)
Galos Mathendis serves as mouth to Master Aryon. You can find him with the mouths
of the House Telvanni in Sadrith Mora, Telvanni Council House.
-Coded Message
Master Aryon needs a ‘coded message’ delivered to Divayth Fyr in
Tel Fyr. Galos gets you equipped for the road by giving you 4 Potion of Water
Walking, 4 Quality Potion of Swift Swim and 7 Quality Restore Health Potions
and a Message from Master Aryon. If you mention Divayth Fyr he will mark Tel
Fyr on your map to the southwest of Sadrith Mora. As with a lot of Telvanni
towers it is helpful to have levitation or jump abilities. If Divayth responds
to the message Galos wants it brought back to him. Walk in to the Onyx Hall
and take a right and follow the path to the Hall of Fyr. Keep your eye on the
ceiling and go up through the hole and take the northern hallway to find Divayth.
Fyr takes the message and tells you to wait for a reply and gives you Response
from Divayth Fyr and tells you he is rejecting the proposal. Return to Galos
and he will ask if you got a response from the message. Hand it over and Galos
gives you 500 gold for a courier fee.
-Cure Blight Potion
Andil, the Apothecary, in Tel Vos is running out of ‘Cure Blight’
potions and since Aryon is in charge of Tel Vos needs someone to deliver some.
They do not accept homemade potions so you must see a vendor. Pierlette Rostorad
the Apothecary in Sadrith Mora constantly restocks them. Buy the potions and
jump the boat to Sadrith Mora and travel to Tel Mora and then to Vos. Run up
the hill going west to get to Tel Vos. Find the northwestern tower they have
named the Services Tower and go to the main floor. There you will find the Altmer
named Andil that is the Apothecary. Mention ‘Cure Blight’ and he
will give you 3 Quality Restore Health and 3 Quality Restore Fatigue potions
in exchange for the Cure Blight. When you return to him he says that he heard
the potions were satisfactory and gives you 500 gold as a reward.
-Daedra Skin
Master Aryon wants the skin from a Daedra now. If you have not happened to kill
any Daedra lately and searched their corpses for skin you can do that now or
take a trip to your local alchemist. Galos wants the skin delivered directly
to his tower. If you need an alchemist go to the north of Sadrith Mora to Anis
Seloth the alchemist, southeast of the Council House. Once you purchase or have
the skin make the trip to Tel Vos as mentioned before (Sadrith Mora to Tel Mora
to Vos then walk). Fly up to Aryon’s Chambers and mention the ‘Daedra
skin’ and he will offer you 300 drakes for it. He says Daedra skin can
be used to paralyze and wants to know if you want to learn to paralyze also.
If you say yes he will teach you Paralysis, which does Paralyze for 5 seconds
on touch.
-Becoming Mouth
Once you have moved up the ranks to Lawman ask Galos Mathendis about becoming
a ‘mouth’ and having a ‘patron’ and he will tell you
he wants to step down as Master Aryon’s mouth to do some research and
tells you to go ask him to be your ‘patron’. Head on over to Tel
Vos via Vos via Tel Mora via Sadrith Mora boat and levitate up to Aryon’s
chambers and mention ‘patron’. He will first want you to convince
Baladas living in Gnisis in the tower of Arvs-Drelen to join the Council. If
you have not done his –Three Dwemer Books quest yet he will have you do
it. Return to Tel Vos and mention ‘join the Council’ to Aryon and
he will name you his mouth and give you the Silver Staff of Peace. For more
quests now go to Tel Vos, (Aryon).
(Neloth)
You can find Master Neloth in a room very high in the Upper Tower of Tel Naga
in Sadrith Mora.
-The Robe of Drake’s Pride
Neloth is looking for a robe called the Robe of Drake’s Pride. He thinks
the robe is currently in possession of someone not worthy. Senise Thindo a servant
of Gothren in Tel Aruhn is wearing the robe. He wants it. Take the boat to Tel
Mora and then to Tel Aruhn. You will have to taunt her or stealth attack her
to make her attack first and then pull the robe off of her dead body. He gives
you a measley 10 drakes as a reward and then puts on the robe.
(Llunela Hleran)
You can find her at the bottom of the path descending to the Hermitage inside
the Telvanni Council House in Sadrith Mora. She will help guide you on construction
of your stronghold.
-Telvanni Stronghold
Try to ask Aryon for advancement to Wizard rank and he will tell you not until
you have a stronghold. Mention ‘stronghold’ and he tell you to see
Llunela Hleran in the Hermitage. To begin the construction Llunela will tell
you to provide a construction contract from the Duke, Vedam Dren, and then two
‘strong souls’ to form the foundation. The duke is located in Ebonheart
in the Grand Council Chambers on the second floor. Secondly the souls of two
Daedra at least as powerful as storm atronachs are needed. When you mention
‘strong souls’ to her she will give you two grand soul gems to use.
If you do not have a soul trap spell or weapon you can go to Masalinie Merian
the guild guide in the Balmora Mages Guild (just to name one place), or go and
slay the mighty Umbra to get the Umbra Sword which has soul trap enchanted on
it (see Lost Artifacts of Tamriel, Umbra Sword). You must capture any combination
of the following: Storm Atrnonach, Golden Saint or Winged Twilight. After you
have given the contract and the souls to Llunela she informs you construction
will begin soon. Your journal will update in around five days. Telling you to
check on the progress.
-Speak with gra-Mughol
When you return after your journal has updated mention ‘stronghold’
again and she will ask you to check on the construction which is being built
on Uvirith’s Grave and she marks it on your map. She wants you to speak
with Gashnak gra-Mughol who is the foreman in charge of construction. Ulvirith’s
Grave is directly west of Tel Fyr and directly south of Tel Vos. Your stronghold
construction is on the southeastern tip of the square. Gashnak will be standing
a little ways away on a hilltop. When you speak with her she will tell you to
report to Llunela that things are on schedule. Report back to Llunela and she
will tell you the growth phase will complete in a couple of days. Again after
five days your journal will update saying the first stage is complete.
-Dwemer Schematics
To begin the second stage of construction Llunela requires 5,000 drakes for
expenses and wants you to explore the Mzanchend Dwemer Ruins to the north of
the stronghold and give her any plans or schematics you find. The ruins are
just over a couple of hills to the northwest just outside the square that marks
Ulvirith’s Grave. There is a sheet of a Dwemer Schematic in the northwestern
room on the bottom shelf. The schematic and the 5,000 gold appease Llunela and
she says she will order construction to resume. Wait another five days or go
do something else. At this point you must be a Master in the House of Telvanni
to move to the third stage of construction.
-Final Stage
Once you have achieved at least the rank of Master in the house, go back to
Llunela to complete your stronghold. Llunela wants your stronghold to be the
first in ages to have ‘Dwemer Animunculi’ guarding it. To obtain
the Animunculi she needs you to get a book called Secrets of Dwemer Animunculi,
which she knows to be lying in the Vampire den Galom Daeus. Galom Daeus is Dwemer
Ruins located to the southwest of Ulvirith’s Grave and your stronghold.
You can start at the stronghold and go southwest until you reach a river of
lava. Follow it until you reach the large pool of lava it flows into and search
around the shores for the towers to find the entrance. Follow the path leading
down and go in to the Observatory. Find the Steel and Iron doors leading in
to the room with the telescope and Raxle Berne. If you plan on joining the Clan
Berne do not kill him. The book is on the table behind him. Return to Llunela
and she tells you the stronghold will be completed in roughly five days. It
actually takes about four days and a few hours.
(Edd “Fast Eddie” Theman)
Fast Eddie becomes your mouth during one of Aryon’s quests (see Tel Vos,
(Aryon), Getting a Mouth for more information.) After that point he will appear
in the Council House Chambers and you can send him to do ‘chores’
for you.
-Ring of Equity
Fast Eddie says he knows where Master Neloth keeps a ‘Ring of Equity’
in Tel Naga. He says if you can get him a key to Tel Naga he will get the ring
for you. The following people have a key to Tel Naga: Drodos Galen (Great Hall),
Vanel Serven (General Quarters), Faldan (General Quarters), Savesea Mothryon
(General Quarters), Endar Drenim (Upper Tower), Ivramie Sarandas (Upper Tower),
Neloth (Upper Tower). Locate one of the above people and if your sneak skill
is good enough go ahead and steal or just pick someone that gets on your nerves
and stealth kill or taunt them and take the key. Once you have one return to
Eddie and mention the ring and he says he should be back at least in a week.
It takes him around five days and then he will give you the ring.
-Amulet of Unity
Eddie says he can get an amulet called the ‘Amulet of Unity’ but
will need five Standard Potions of Invisibility so he can save his magicka for
other spells.
1. Anis Seloth the Alchemist in Sadrith Mora
2. Ajira in the Mages Guild of Balmora
3. Nalcarya of White Haven the Alchemist in Balmora
4. Craetia Jullalian in the Vivec Mages Guild
5. Garas Seloth the Telvanni Alchemist in the Telvanni Waistworks in Vivec
6. Ernand Thierry Caldera Mages Guild
7. Jolda the Apothecary in Tel Mora
Return to Eddie with five potions and give them to him and he says it will take
him a few weeks. Go back in about five days (you will see your journal update)
and then the amulet is yours.
Tel Vos
(Aryon)
To speak with Master Aryon you will have to have levitate or a really high jump
spell for you must go to Tel Vos and levitate up to the door to his chambers.
Aryon will not give you quests until you become his mouth.
-Mudan-Mul Egg Mine
Your first quest as a mouth is purifying the Egg Mine. The qwama queen in the
Mudan-Mul Egg Mine just a few minutes west of Tel Vos is blighted and Aryon
wants you to take care of it. He will offer to teach you a Cure Blight spell
to use. The spell he gives is Aryon’s Blight Cure in 2 feet on target.
The egg mine is almost exactly lined up with the exit from his chamber to the
west in the Grazelands region. The mine is pretty linear so just follow it to
the end to find the queen. As a lesson to you when you return Aryon presents
you with Breathing Water.
-Wizard Spells
Aryon next wants you to learn ‘wizard spells’ as his student. In
order to pass this quest you must have a spell of levitation, a fireball spell,
and recall.
1. Recall-Sirlonwe Vivec Mages Guild, Llathyno
Hlaalu Balmora Temple
2. Levitate-Fevyn Ralen: Mage Vivec Telvanni Waistworks, Morayn Dren Balmora
Mages Guild
3. Fire Damage- Fevyn Ralen: Mage Vivec Telvanni Waistworks, Salver Lleran:Sorcerer
Vivec Telvanni Waistworks, Estirdalin Balmora Mages Guild just to name a few.
As your reward for being such a good student he gives The Art of War Magic.
-Odirniran Trouble
Milyn Faram, a Televanni man, is being assaulted by the House of Hlaalu. Milyn’s
home is Odirniran a tower in Azura’s Coast Region west of Azura’s
Shrine and south of Nchurdamz, Dwemer Ruins which he marks on your map. You
will find Odirniran’s entrance in a direct line east of Molag Mar and
a direct line south of Wolverine Hall, near the beach. Aryon thinks that as
you are speaking to him Milyn is probably making his last stand at the tower.
When you walk in you will find out he was right and three Hlaalu will attack
you. When you finish them off begin heading upstairs and through the Lock Level
30, trapped door. When you reach the top of the tower past the bonelords and
skeletons and finally get to Milyn ask him about Odirniran and he will want
you to make sure Remasa Othril is dead. If she is he will want to share his
research with you, but will not say anything no matter what you select. Now
that he is safe return to Aryon and he will be happy you did your duty.
-Mages Guild Monopoly
Due to a recent agreement of some sort with House Hlaalu, the Telvanni are passing
a resolution to dissolve the monopoly held by the Mages Guild. Since Hlaalu
is already in agreement Aryon wants you to get the Redoran Councilors as well.
He suggests you start with Athyn Sarethi. You can get to Ald’ruhn by taking
the boat from Vos to Sadrith Mora and going to the Wolverine Hall Mages Guild
and teleporting to Ald’ruhn and go to the north part of the town to the
Manor District, under skar. Aryon suggested starting with Athyn Sarethi in the
Sarethi Manor. You must convince Athyn first and he will give you the keyword
‘appeal to fairness’ to use to sway the other councilors. He said
the only one you will not be able to sway is Bolvyn Venim. Garisa Llethri will
support you with the appeal, as will Hllaren Ramoran, Miner Arobar (after a
lengthy speech), and Brara Morvayn in her quarters in the Redoran Council Hall.
After you have convinced at least three councilors return to Aryon and receive
Aryon’s Dominator, an enchanted glove.
-The Shishi Attack
Aryon says he does not normally interfere but Faves Andes in ‘Shishi’
is under attack and wants you to assist him. Shishi is a Velothi tower in the
Foyada Bani-Dad northwest of Maar Gan. He tells you to go east under the silt
strider and follow the path north and west. If you can not find Faves look for
a skull on a desk which opens a door to a secret storage space. Take the boat
to Sadrith Mora, take the Mages Guild to Ald’ruhn and take the Silt Strider
to Maar Gan and jump off to the east. Make a left turn after you pass the hut
on the road and do not venture from this straight path. Once inside watch for
the few Redorans that are still wandering around and go up to the top. Examine
the desk to find the Breton skull and touch it to open a trapdoor down the stairs.
He wants to make sure you have killed Brerama Selas and once you have he will
give you The Lunar Lorkhan, and A Hypothetical Treachery and tells you he will
tell Master Aryon you helped him. Upon your return a Silver Staff of War is
your prize.
-Getting a Mouth
At this point Aryon will not have more ‘chores’ for you unless you
advance to a Spellwright. At this point you will not be able to advance to the
rank of Wizard until you get a ‘Mouth’ yourself. Aryon will recommend
a promising Telvanni located in Balmora and tells you to ask other members of
the house if they know of someone. If you have not begun the completion of your
stronghold look under Sadrith Mora, (Llunela Hleran) for instructions on how
to begin. In order to rank up to Wizard you will need this done. You can find
a mouth named Fast Eddie in his house called none other then ‘Fast Eddie’s
House’ in Balmora. Walk in an strike up a conversation mentioning ‘Mouth’
and he will request a Silver Staff of Peace. Hopefully you have retained the
one you received when you became Aryon’s mouth. Once you give it to him
return to Aryon and Eddie will go the the Council Hall in Sadrith Mora and Aryon
will give you Aryon’s Helper another glove. Now you can send Fast Eddie
out on chores (see Sadrith Mora,(Fast Eddie) for more information.)
-Raynasa Rethan
Aryon wants to knock off some of the competition between houses. He wants you
to visit the newly constructed Rethan Manor and “retire” the Hiaaul
noble Raynasa Rethan. Rethan Manor is the stronghold that would be built for
you were you House Hlaalu and it is located south on the road from Balmora.
Just follow along the river’s side and you will pass a campfire and eggmine.
Just a little ways further and the path will begin to go uphill. The manor is
on top of the hill. You will find her straight ahead up the stairs on the second
floor.
-Banden Indarys
Now that House Hlaalu has been hit, Aryon also wants you to knock off a new
Redoran noble name Banden Indarys. Indarys Manor is built near Bal Isra named
after the rows of stones. It is located between Ald’ruhn and Maar Gan
on the road. Once there you will find Banden in one of the lower bedrooms. When
you return to Aryon he says he is prepared to name you Magister of House Telvanni.
-Master or Magister?
He therein gives you the choice to proclaim yourself Master and settle with
that rank or declare yourself Magister and in doing so declare war on the current
Archmagister, Gothren, to try and take leadership of the house. If you choose
to be a master you will never be able to achieve the rank of Magister or Archmagister,
or so Master Aryon says. Ask him again and mention ‘Magister’ and
he will name you Magister and then tell you to challenge Gothren to become Archmagister.
This will not appear in your journal and you must taunt or stealth kill Gothren
to kill him. If you choose to “topple” Gothren from his tower your
journal will update but you will still have to stealth kill or taunt him. His
two Dremora will attack you either way as well so be prepared.
Tel Branora
(Therana)
Therana’s chamber is in Tel Branora Upper Tower. She is a bit of an eccentric
person and while her hand Felisa Ulessen will give you the majority of her ‘chores’
she will give you one.
-Auriel’s Bow
Once you have obtained the rank of Mouth Therana will give you a quest to get
Auriel’s Bow, one of the Artifacts of Tamriel, which will be used in the
Museum of Artifacts (Game of the Year). Once you give her the bow she will keep
it. She wants the bow and your journal will update when you mention ‘ash
yams’ not Auriel’s Bow. She is a little crazy. She says the ash
yams smell strongest next to Ralyn Othravel meaning head to Ghostgate and get
the bow from him. Unfortunately no matter of convincing can get the bow from
Ralyn and you have to taunt him or stealth kill him for it. When you return
Therana thought she sent you after ash yams and wonders what took you so long.
Mention ash yams and she will freak out again but says if you give her the bow
she will let you go. She decides she hates ash yams and offers you presents
if you will leave her alone. She will give you a Daedric Cuirass and Daedric
Greaves. If you want the bow you can attempt to steal it from her by pickpocketing.
Tel Mora
(Mistress Dratha)
Mistress Dratha does not like men. You can find her in Tel Mora in the Upper
Tower and just keep climbing the ramps to the top. Mention ‘Mistress Dratha’
to her for a speech error.
-Flesh Made Whole
To complete an amulet collection Dratha needs an Amulet of ‘Flesh Made
Whole’. She says one of Master Neloth’s Bosmer guards in Tel Naga
in Sadrith Mora has kept the amulet from her for fifty years. The guards in
Tel Naga will tell you a guard named Berengeval is in the ‘General Quarters’
and is in possession of the amulet. If you mention the amulet he will just ask
“What of it?” So you must result to taunting or stealth killing
him to take it. As a reward she will exchange you amulets and give you the Amulet
of Spell Absorption. She will have no futher chores for you.
Imperial Cult
It takes a one-time donation of 50 gold to join the Imperial Cult. Once you
become a lay servant there are three types of quests in which to partake each
that serve a different god of the Nine Divines. They need Almoners to serve
Zenithar, Lay Healers to serve Mara, and Shrine Sergeants to serve Stendarr.
In order to get quests from each contact it is automatically initiated when
you talk to them as there is no keyword to get the quest started. If they do
not give you a quest then you must ask for ‘advancement’.
Ebonheart
There are three different contacts in the Imperial Chapels in Ebonheart. Each
one has its own branch of the cult. A quest is available from all three at the
same time after joining.
(Kaye)
Kaye will give you Shrine Sergeant Duties. You can find him right inside the
door of the Chapels.
-Caryarel
While the priests were healing Caryarel, an Altmer, for swamp fever they later
found a Chapel Limeware Bowl missing. Kaye wants you to track down him down
and retrieve the bowl. He says Altmer are a tight-knit race and any Altmer should
know where he lives. A close Altmer is waiting around the docks and his name
is Fainertil. When speaking to him about ‘Caryarel’ he will tell
you that he lives in Gnaar Mok. From Ebonheart you can take the boat at the
docks to Hla Oad and from there to Gnaar Mok. If you talk to Caryarel he will
tell you to go away and he does not know what you are talking about. You can
find the bowl hidden in a barrel to the right of the entryway on the other side
of the table in Caryarel’s Hut that has a door Lock Level 20. Talking
to Caryarel about the bowl now and he will call you a liar and say goodbye.
Return to Kaye with the bowl and he will give you 200 gold to cover your expenses
and 3 Scroll of Divine Intervention.
-Haunted House
Return to Kaye as an Acolyte to get the next Shrine Sergeant Quest. In Caldera
lives a Bosmer named Nedhelas who says his house is haunted. Kaye gives you
200 drakes to cover expenses like buying a silver weapon or something enchanted
in order to slay the undead. Nedhelas house is in the southeastern corner of
town with a Lock Level 30 on the front door. You can find Nedhelas somewhere
close to his house outside, when you talk to him he will say the Imperial Cult
was going to send someone and he will give you a key to get in. He said the
landlord mentioned something about the trapdoor and Nedhelas fooled with it.
As it turns out, the trapdoor has a Lock Level 20 on it and leads to Heleran
Ancestral Tomb. Nedhelas’ key you received from him works to open the
trapdoor as well. Go down into the tomb and walk through the two wooden doors
and you will come across the Ghost of Galos Heleran. Destroy the ghost and talk
to Nedhelas again if you want and he will thank you. When you get back to Kaye
he will give you 2 Scroll of Golnara’s Eye-Maze.
-Thelsa Dral
Speak to Kaye when you are ready for the next quest and he says the Shrine Sergeants
have recently driven witches out of Ashalmawia, the Daedric Ruins. One of the
witches named Thelsa Dral escaped. Miners in the Asha-Ahhe Egg Mine have complained
that the mine is cursed and thinks the two events to be linked. Asha-Ahhe is
near Khuul and he wants you to kill the witch and gives you 300 gold for expenses.
Take the boat from Ebonheart to Sadrith Mora to Dagon Fel to Khuul. Line up
with the silt strider and make a short run south along the road and look for
the cave to your right side. Once inside, travel down the southern path and
follow it east to find Thelsa with two guards. He rewards you with a ring called
Firestone upon your return.
-Silver Staff of Shaming
Kaye says that Lalatia had a vision of where a former acolyte named Linus Iulus
died. He had a Silver Staff of Shaming and died on the slopes of Mount Kand.
Kaye gives you a Detect Enchantment ring and 100 gold for expenses to reclaim
the staff and any other personal effects of Linus you find. You can find Mount
Kand to the northwest of Molag Mar in the Molag Amur region. On the overworld
map you can trace a line directly to the west to Hla Oad from its square on
the map. The cavern is just to the southwest of the square on your map. When
you reach the cavern, attempt to climb up the side and go just to the west of
the cavern entrance. Nearby there is a skeletal corpse that has in its possession
a Silver Staff of Shaming, Linus Iulus’ Maran Amulet, and Linus Iulus’
Stendarran Belt. Kaye will take the amulet and the belt but will want you to
keep the staff and will also give you a Restoration Shirt for your trouble.
-Okur and the Ghost
An Argonian named Okur lives in the city of Hla Oad and is very sensitive to
spirits. She says she keeps getting visited by the ghost of a murder victim.
Kaye wants you to go and find out how the spirit was wronged and correct it.
He gives you 100 gold for your expenses. Okur’s shack is in the northeastern
corner of the city. When you talk to Okur she will tell you the spirits name
is Julielle Aumine who was murdered by a gang of bandits. Julielle wants her
amulet returned to her husband and the lives of the smugglers taken. The four
bandits are Dudley, Larisus Dergius, Ralos Othrenim, and Thervam Drelas and
they are in the cave Yasamsi to the south along the road from town before you
cross the bridge. Just after you have left town keep an eye to the left and
look across the marshes. It is in a direct line west from Pelagiad. Ralos Othrenim
has her amulet, so make sure you take it when you kill him. Once you give the
amulet to Okur she will tell you to return to Kaye and let him know that she
can now send the spirit to rest. He gives you three scrolls as your reward Scroll
of Hellfire, Scroll of Summon Flame Atronach, and Scroll of the Fifth Barrier.
This is Kaye’s last quest.
(Iulus Truptor)
Iulus gives Almoner Quests and you will find him in the basement of the Imperial
Chapels.
-Skyrim Mission
Iulus wants you to go to Skyrim Mission and ask for alms for the poor. They
should give generously he says, and your goal is 100 gold. The mission is in
the southwest corner of the city itself not including Ebonheart Castle. You
can begin with anyone you want. Just initiate conversation and mention ‘alms
for the poor’.
1. Eiruki Hearth-Healer-40 gold
2. Briring-10 gold
3. Ingokning-20 gold
4. Bedraflod-10 gold
5. Heidmir-200 gold
Once you have at least 100 return to Iulus. If you reached 200 gold and tell Iulus you have doubled your goal you will receive the Shoes of Conviction and give the 200 gold to him. If you tell him you have reached your goal you will only give 100 gold and in return he rewards you with 2 Bargain Fortify Personality potions.
-Argonian Mission
Iulus’ next task is to raise 100 gold at the Argonian Mission there in
Ebonheart. It is right next door to Skyrim Mission. Im-Kilaya will give you
100 gold when you ask him for ‘alms for the poor’. If you return
to Iulus and just tell him you reached your goal he will give you 2 Exclusive
Fortify Luck Potions. However, if you donate 100 of your own gold by telling
him that you have doubled your goal then you will receive Zenithar’s Frock
as your reward.
-Ald’ruhn alms
Iulus wants you to go to Ald’ruhn and raise at least 100 drakes for the
poor. The following is a list of all of the people that will give you gold for
the cult:
1. Erranil-Mages Guild Travel lady-5 gold
2. Edwinna Elbert-Mages Guild basement- 20 gold
3. Baradras-Fighters Guild near entrance- 20 gold
4. Percius Mercius-Fighters Guild basement- 20 gold
5. Tongue-Toad-Basement of Rat in the Pot- 5 gold
6. Estoril-Basement of Rat in the Pot- 5 gold
7. Dular gro-Buzga-Basement of Rat in the Pot-5 gold
8. Yak-gro Skandar-Basement of Rat in the Pot- 5 gold
9. Lirielle Stoine-Main floor of Rat in the Pot- 10 gold
10. Aengoth the Jeweler-Back basement of the Rat in the Pot-60 gold
11. Tauryon-Walking around outside- 5 gold
12. Merthierry Laelippe-Second basement of Ald Skar Inn- 5 gold
13. Codus Callonus-Bookseller- 20 gold
14. Cienne Sintieve-Alchemist Under Skar- 20 gold
If you give him the answer that you have met your goal he rewards you with Scroll of Fphyggi’s Gem-Feeder and a Scroll of Didala’s Knack. The double goal response nets the same two scrolls in addition to The Buying Game.
-Shirt and Vest
For the Harvest’s End pageant, Iulus wants you to find someone to donate
a ‘common shirt’ that is a red shirt with a black vest. There are
a few places to locate this shirt one being the Clothier in Caldera named Falanaamo.
Once you have the common shirt return to Iulus and he will thank you and give
you A Dance in Fire, Chapter 7.
-Fundraising Dinner
Iulus tells you the Balmora shrine is planning a fundraising dinner at Fort
Moonmoth. He wants you to go to the different businesses in Balmora and see
about locating five bottles of Cyrodilic brandy and get them donated.
1. Bacola Closcius-Owner of the Southwall
Cornerclub upstairs, gives you a hint to steal
from the Council Club.
2. Banor Seran-Council Club, he says no but there are five bottles in the closet
in the
hall beside him.
3. Benunius Agrudilius-Lucky Lockup main floor
4. Dulnea Ralaal-Eight Plates main floor
Right Hand of Zenithar and the Left Hand of Zenithar are your rewards for bringing the brandy back to Iulus.
-500 Drake Donation
Cunius Pelelius runs the Caldera Mining Company and is a member of good standing
in the cult but does not donate as often as Iulus would like. He wants you to
visit him and get a 500 drake donation for the Widows and Orphans Fund. Cunius
is in the Governor’s Hall right behind the desk as you enter. Ask him
about ‘donate 500 drakes’ and he will try to put you off. If you
try to demand the drakes he will get mad and try and kill you. If you speak
with Olumba gro-Boglar up the back stairs up on the second floor and mention
‘smuggling raw ebony’ he will tell you that Pelelius is stealing
ebony and avoiding taxes. Pay a little visit to the mine located just to the
northeast of the Caldera Mining Company buildlings to the southwest of Caldera
and north of the minecarts on the hill. When you get inside the mine ask some
of the slaves about ‘smuggling raw ebony’ and if you have a high
enough disposition the slaves will admit that they see him sneak in and take
ebony. Once you have all of this information you have four choices.
1. Press him for a commitment-You already
know this does not work.
2. Thank him for his attention-Still does not get you anywhere.
3. Threaten to reveal his skimming from the ebony mines-He will call you a fool
and say
goodbye.
4. Threaten with slave’s testimony about stolen ebony-He will give in
and give you three
pieces of raw ebony to sell to provide the funds.
If you do not want to go through the trouble you always have the option of donating
your own cash to Iulus and he will not know the difference. As a reward Iulus
gives Scroll of Black Despair, Scroll of Elevram’s Sty, Scroll of Lord
Mhas’ Vengeance, Scroll of Savage Might, Scroll of Alvusia’s Warping.
-East Empire Donation
Canctunian Ponius of the East Empire Company has promised to sponsor a mission
to Ashlanders and wants you to go and persuade him to give the 1000 drake donation
that he pledged. If you have not been to the East Empire Company yet you can
find it near the docks of Ebonheart in the dragon square. Canctunian is on the
main floor through a couple of wooden doors. If you mention ‘generous
pledge’ he will tell you in confidence that his clerk ‘embezzled
funds’. You then have the chance to track down the clerk and recover the
missing funds. The clerk is an Altmer named Mossanon and he has no idea where
he went. As you may already know, the Altmer are a tightly knitted bunch and
other Altmer could help reveal the location of Mossanon. If you talk about ‘Mossanon’
he will tell you may start with the employees. Okan-Shei will mention a Telvanni
girlfriend that he saw him with in the Foreign Quarter of Vivec. Shazgob gra-Luzgan
will say he has been using the Mages Guild transport a lot. Run over the Vivec
Mages Guild and ask the teleport lady Flacassia Fauseius about Mossanon and
she will tell you he goes to Sadrith Mora. If you ask Iniel when you arrive
she will say she remembers a High Elf walking with a woman named Volmyni Dral
who has a house near Wolverine Hall. Her house is the second mushroom north
of Wolverine Hall. Mossanon is upstairs and regrets what he has done but did
it for his love for Volmyni. He only has 2,500 left but is willing to pay it
back eventually. He does not want to be turned in because he will have to go
to Cyrodill and be separated from his love so you have a few options. Demanding
the gold and making no promises will have him give you the gold and throw himself
at your mercy. By promising secrecy and getting the money you can get the same
results but he thanks you. Obviously taking no action and thinking only delays
the decision. Once you make your choice head back to the East Empire Company
and repay Canctunian by mentioning ‘embezzled funds’ again. You
have a few choices regarding the return of the money as well. You can choose
as little as the 1,000 drakes to return as embezzled funds and when you mention
‘generous donation’ again Canctunian will give you the 1,000 to
pay his pledge. Returning the whole thing makes no difference in your relationship
with Canctunian as he did not know how much you recovered from the clerk. He
tells you this is his last task and gives you Zenithar Whispers, an amulet with
Charm for 30 points for 5 seconds on touch.
(Synnolian Tunifus)
Synnolian is the leader of the Lay Healers and he is also located in the Imperial
Chapels in Ebonheart in the basement next to Iulus Truptor.
-Restore Health Potions
Synnolian needs five units of marshmerrow for restore health potions and knows
that Balur Salvu grows it. He gives you a Quality Fortify Strength Potion to
give to him to trade for 5 pieces of marshmerrow. Balur’s farm is on the
road to the south of Pelagiad at the southwestern end of Lake Hairan in a direct
line west of the northernmost square of Vivec and directly south of the Fields
of Kummu. Balur is outside near the garden. When you talk to him you will automatically
hand over the Strength potion and he will ask what he can ‘do you for’.
Mention that and he will gladly comply to you helping yourself to his garden.
He then gives you the option of ‘That’s all, thanks.’ or ‘Teach
me something?’. If you mention ‘Teach me something?’ he will
give you The Cake and the Diamond and says he knows it by heart. You can do
this to get the marshmerrow, however, any old marshmerrow will do. As a reward
for bringing him the marshmerrow he gives you an Apprentice’s Mortar and
Pestle and a Standard Restore Health Potion.
-Muck
Synnolian wants you as an Acolyte to gather five pieces of muck for cure common
disease potions. There is a farmer in Gnisis named Abishpulu Shand that has
a muckspunge patch near his hut and Chaplain Ogrul at Fort Darius has a deal
to get free muck for the Cult from Shand. While you are there he wants you to
deliver four Restore Health potions to the Chaplain and see if he will teach
you some things. He gives you 80 drakes for the silt strider fare. Once in Gnisis
head to the east side of the city and when you get to Ogrul and speak with him
it will automatically take the 4 Bargain Restore Health potions you were carrying.
The Chaplain wants to ‘return your favor’ and offers the choices
of a spell.
1. ‘Restore Strength’ is Ogrul’s Strong-Again-Restore Strength
10 points on self.
2. ‘Restore Willpower’ is Ogrul’s Staunch Again-Restore Willpower
10 points on self
3. ‘Restore Speed’ is Ogrul’s Quick Again-Restore Speed 10
points on self
4. ‘Restore Luck’ is Ogrul’s Lucky Again-Restore Luck 10 poinst
on self
Make your choice and he will teach you immediately and tell you to give his
regards to Synnolian. Next, on to the muck. The muck patch is to the north of
the Barracks and just to the east of the Temple in Gnisis. Upon your return
to the Imperial Chapels Synnolian will take the muck and give you a Potion of
Cure Common Disease, The Alchemists Formulary and an Apprentice’s Retort.
-Willow Anther
Synnolian now needs five willow anther for cure paralyzation potions. He normally
steals willow anther from the flowers around Gurak gro-Bagrat’s house
just north of the Foreign Quarter, Vivec. You can find the Gro-Bagrat Manor
easily by taking the boat to the Vivec, Foreign Quarter getting on the road
leaving north of it and watching for the first right turn. Take that and examine
the pink flowers growing around the manor to collect the anther. As with the
rest of Synnolian’s mission an willow anther will do. Synnolian gives
you one of the Cure Paralyzation Potions as well as his old copy of The Four
Suitors of Benitah.
-Scrib Jelly
For Cure Poison and Cure Blight Potion Synnolian needs five pieces of Scrib
Jelly. He says the closest location to gather it is the Shulk Eggmine southwest
of Balmora. He gives you a Detect Creature spell to help in the hunt. Just leave
Balmora along the road and follow beside the river. You will pass two people
around a fire and the eggmine is right behind them to the right. Enter and just
comb the place through looking for scribs, killing them and taking their jelly.
Synnolian will reward you with an Apprentice’s Alembic and a Potion of
Cure Poison and a Potion of Cure Blight Disease.
-Corkbulb
Synnolian is now working on Cure Common disease potions and Restore Health Potions
again and this time needs corkbulb. The Imperial Cult has worked out a deal
with Arvel Manor that permits them to gather corkbulb. He says the most direct
way is swimming so he teaches you a spell called Buoyancy which gives Swift
Swim 1 point for 20 seconds. The Arvel Plantation is north of the Dren Plantation
which is in the area surrounded by lakes to the north and south, just to the
north of Vivec and east of Pelagiad. There are gardens with the plants and also
along the road near Arvel Manor.
Return with the corkbulb to Synnolian for a Potion of Cure Common Disease a
Standard Restore Health Potion.
-Rat Meat
Synnolian’s next ingredient is rat meat where he claims the easiest place
to obtain is under the Cantons of Vivec in the Underworks. He needs it for his
Cure Poison Potions. If you do not have enough rat meat by now or if you have
not been taking it off of the rats you kill you can explore the Underworks of
any canton. Once you have gathered five pieces return for The Wraith’s
Wedding Dowry, and Charwich-Koniinge, Volume 1 as rewards.
-Netch Leather
If you do not have a piece of Netch Leather in your inventory yet you can purchase
one from a lot of alchemists across the land or go and find yourself one of
the creatures that look like floating jelly fish. He suggests stopping near
Balur Salvu’s house since he has stated he has seen a bull netch floating
around often. Synnolian also encourages you to see if Salvu will impart some
knowledge. Balur’s farmhouse is halfway in between Vivec and the southern
square of Pelagiad, directly north of the western square of Ebonheart and west
of the furthest northern square of Vivec. Synnolian uses the Netch Leather to
make you five Quality Magicka Resistance Potions and gives you a Belt of Balyna’s
Soothing Balm as payment. This is his final request.
(Lalatia Varian)
When you reach the rank of Acolyte, Lalatia will begin to give you ‘Oracle’s
Quest’. She is found next to Kaye behind the altars of the Imperial Chapels
in Ebonheart. You must swear an oath before you begin.
-Ring of the Wind
Lalatia will mention a ‘Ring in Darkness’ that will act as the keyword
to begin this quest. She says that she sees the ‘Ring of the Wind’
sacred to Elsweyr and to Kynareth. She says “I have seen the wind upon
a dark elf’s hand. I have seen fire gleam upon a Dwarf’s face. I
have seen darkness on a ring of water. I have heard no name whipered in the
mouth of stone. See the ‘Ring in Darkness’ and bring it to me. Speak
with a Dunmer savant and Dunmer scout to discover the meaning of this vision.”
To help you journey she provides you with 2 Scroll of Divine Intervention, 2
Scroll of Vigor and 2 Scroll of Vitality. If you ask her about ‘Dunmer
savant’ she will mention Llaalam Dredil in the Grand Council Chambers
next to Duke Vedam Dren, and the ‘Dunmer scout’ is Nalasa Sarothen
at the Elven Nations Cornerclub in the Hlaalu Canton in Vivec accessed from
the Hlaalu Plaza. By mentioning ‘Ring of the Wind’ to Llaalam or
Nalasa Sarothren in the basement of the cornerclub they will help solve the
riddle, by telling you the name of the cave Nammu or “no-name” is
near to Yansirramus the Daedric Ruin. The Daedric ruin has a ring of water around
its spire and that is what she might have seen. The ruin is on the east coast
on an island to the southwest of Tel Aruhn. The cave of Nammu is northwest of
that on the mainland. On the overworld map it is in a direct line to the west
of Tel Aruhn. Once inside the cave take the path leading to the southwest and
follow the path up the column. You will encounter Galmis Dren, a Dunmer, that
will attack you. He is the one Lalatia saw with the ring. Return to her and
she will say you were meant to keep it.
-Boots of the Apostle
Same old methods for the next recovery. “Through the door of Berandas,
within the silent caverns, beneath the wings of twilight, dust sleeps in the
shoes that Talos wore.” She tells you to talk to the savant or scout again
for information. Either will tell you that Berandas is an ancient Dunmer Stronghold
south of Gnisis in the West Gash region and the twilights are referring to Daedric
guardians. The fastest way to Gnisis is taking a boat from Ebonheart to Vivec,
Foreign Quarter and then taking the silt strider to Seyda Neen followed by a
trip to Gnisis. Head south over the river to the stronghold and enter the Top
Level and work your way to the Underground. At the intersection take the left
path to the southwest and fight the two Twilights and look for the Dead Hero
on the ground who is wearing the Boots of the Apostle. (Up above the dead hero
is a quest, see Miscellaneous Quests, -Stranded Woman for details.) Lalatia
will tell you that you were meant to use the boots.
-Ice Blade of the Monarch
Lalatia needs you rescue the oracle Adusamsi from Rotheran where she was looking
for the Ice Blade of the Monarch. She wants you to get the Ice Blade while you
are rescuing her. Asking about ‘Rotheran’ will give you a brief
description that it is on the coast of Sheogorad and she will mark it on your
map. Take the Ebonheart boat to Sadrith Mora and then to Dagon Fel and begin
to walk southwest. Enter the Arena and prepare for battle. These guys are major
slave owners and use them as entertainment gladiator style. Walk around the
arena and find Llaren Terano. He is the owner of the Ice Blade of the Monarch,
and Adumsamsi’s Ring and Robe as well as a slave cell key. You need all
four of these items. Adumsamsi is in the northwestern room down inside the arena.
When you talk to her she will tell you she wants her things. When you talk to
her again she will be rude and take them from you and recall. Mission accomplished.
Just like the other items Lalatia wants you to keep the blade and says Adusamsi
wanted you to have her ring.
-Scroll of Fiercly Roasting
Urjorad was supposed to have returned from Ashalmimilkala by now. He was given
the Scroll of Fiercly Roasting to use on Carecalmo the shrines High Elf Priest.
She wants you to get the Scroll and if you can use it to finish the quest Urjorad
started. Asking about the location of Ashalmimilkala will reveal it is on a
large off-shore island south of Gnaar Mok west of Hlormaren in the Bitter Coast
Region. Take the Ebonheart boat to Hla Oad and go northwest or take the boat
from Hla Oad to Gnaar Mok and go south to the semi circle of islands. Once inside
the shrine you will reach a Malacath statue where the cave continues on behind
him. Carecalmo is standing at an altar in the western area. Two caves will go
around and meet in the northern area. One takes you to a spiraling path down
into the water. From here look to the west for another cave. This leads you
up into some Daedric walls. Across the gap lays Urjorad’s body and the
scroll you need. Slaughter Carecalmo while you are here to finish Urjorad’
mission. As a reward you receive the Right Gauntlet of Glory and the Left Gauntlet
of Glory.
-Skull-Crusher
If you speak with Lalatia Varian about ‘Skull-Crusher’ before you
are an Acolyte she will give you this quest first with a different reward. Then
she will give you the history of the hammer and mention she has seen a vision
of it in Hilbongard’s forge. She will say the way in to the blocked forge
is through the ‘Halls of the Dead’, but she does not know where
they are. She tells you to ask a Dunmer Savant and a Dunmber scout about a ‘sealed
Daedric ruin’, which might conceal the forge and about the halls of the
dead. She wants you to bring it to her so she can bless it. Once again, the
savant is Llaalam Dredil standing next to Duke Vedam Dren in the Grand Council
Chambers in Ebonheart on the second floor. The scout is Nalasa Sarothen at the
Elven Nations Cornerclub in the Hlaalu Canton in Vivec. Llaalam Dredil mentions
the word “cardruhn” as being close to the Halls of the Dead so any
Ancestral Tomb could be the answer. Nalosa Sarothren has nothing to add. To
find Skull Crusher go to the Daedric Ruins of Anudnabia, which is on the same
island as Sadrith Mora. There is no entrance directly to the tomb. There is
an indirect entrance through the Omaren Ancestral Tomb, which is on the island
to the northeast of the ruins. There is an opening in the northwest corner of
the tomb that leads into a cave through a waterfall and along a path to the
Forgotten Vaults of Anudnabia, Forge of Hilbongard. Through that door is a Lock
Level 85, trapped door leading to the forge. Suspended in the air above the
anvil is a Lock Level 80, trapped chest with the Skull Crusher inside. Show
it to Lalatia and she will make sure there are no curses on it, let you keep
it and give you a ring called Foe-Grinder. If this was your first quest for
her she gives you the Ring Foe-Quern. Otherwise this is her last quest.
Imperial Legion
To join the Imperial Legion you must begin in Gnisis at Fort Darius as they
are the only ones with openings. Darius is in the basement of the Madach Tradehouse.
Ald’Ruhn
(Imsin the Dreamer)
Fort Buckmoth is south of Ald’ruhn just barely down the road. Imsin is
usually down the stairs and hang a right in the Shrine of the Fort.
-Drinar Varyon
Imsin says that Dwemer artifacts are being smuggled through Ald’ruhn and
believes that Drinar Varyon is responsible. She wants you to go to his house
in Ald’ruhn and confiscate any artifacts you find. Drinar’s house
is located behind the Mages Guild west of Ald Skar Inn. Walk into his place
and to the other side of the stove. At a ninety degree angle to the stove is
a table with many tall Redware Pots with a weight of 2.0 and a value of 2. Go
about one third of the length of the table to the left starting at the right
side and pick up a few pots. Underneath you will find Drinar Varyon’s
Dwemer Tube. You will need telekinesis or decent sneak but he does have a habit
of turning his back on you. Grab the tube and head back to Imsin. She thinks
that the tube with the word of a Legion member should be enough to convict him.
-Joncis Dalomax
Joncis Dalomax is a knight of the legion who has been captured and they can
not afford the ransom. He is being held in Ashurnibibi a Daedric Ruin to the
northwest of Hla Oad on its own island. Enter the shrine and go underwater through
the submerged area and come into Malacath’s shrine. Behind the statue
is a Lock Level 40, trapped door with Joncis behind. He thanks you for the rescue
and says he can find his way from there. Imsin the Dreamer gives you her gratitude.
-Maiden’s Token
An outcast Telvanni Varona Nelas is blackmailing a buoyant armiger. Varona has
an embroidered glove given as a token of affection. Imsin wants you to stop
a scandal by going to Assumanu, which is southeast of Ald Redaynia, and get
the glove. The easiest path to Assumanu is to take a silt strider from Ald’ruhn
to Khuul and when you make it to the large island with Ald Redaynia search the
coast for a door facing south southeast. If you run into Andavel Ancestral Tomb
hop over or go around the mountain to the southwest to find the cave. Cross
the suspension bridge in to Varona’s room and with high disposition mention
‘maiden’s token’ to ask her for the glove. She says Ilmeni
Dren gave it to the Buoyant Armiger and they do not want the secret to get out
and lets you have ‘Ilmeni’s Glove’. You have the choice of
either returning it to Ilmeni in the St Delyn South Canal One in Vivec or giving
it to Imsin the Dreamer. South Canal One is accessed from the outside of the
St Delyn Canton on the south side. The only difference it has is raising your
disposition with Ilmeni and now Imsin knows you know who the glove belongs to.
This is Imsin the Dreamer’s last quest.
Balmora
( Radd Hard-Heart)
Fort Moonmoth is directly east of Balmora along the road. When you step inside
the fort Radd is the templar directly in front of you.
-Scrap Metal from a Centurion
The Bouyant Armigers have challenged the legion to a hunt. The Ordinators will
bring the skin of a Corprus Beast. Radd needs you to go to Arkngthand (or any
other Dwemer ruin) and get a piece of scrap metal taken from a Dwemer Steam
Centurion. He warns you that it has been over run by bandits. If you have not
been there before just leave the fort going west and turn right immediately
and scale the hill. Follow that road up and across the bridge watching for the
ruins on your right, right after the bridge. The Dwarven Crank to open the door
is on the left as you go up the path to the door. There are some steel kegs
in the Cells of Hollow Hand containing some scrap metal. A Lock Level 5 chest
in Heaven’s Gallery holds some, the steel quarter keg in Land’s
Blood Gallery as well as the Centurion Spiders there. Return to Radd once you
have your piece for a 500 drake reward.
-Jocien Ancois the hermit
Jocien Ancois needs rescuing from captors that took him out of the Erabenimsun
Ashlander Camp. Radd wants you to deal with his captors, ensure his safety and
then report back. If you ask about ‘Erabenimsun camp’ he will mark
it on your map if you have not been there yet. You will see it north of Molag
Mar and southwest of Sadrith Mora. People in the camp say that he went with
Mabrigash with old books that are falling apart and he left a trail of pages
that you can follow to find him. Leave the camp and follow the road north and
west, after a distance you should see three pages in a circle in an intersection.
Follow the pages if you do not see one for a while you must be on the wrong
path. You end up directly west of the Erabenimsun Camp and directly north of
Nchulefthingth. Zennammu’s Yurt is your destination and the ladies outside
tell you to speak with her. Zennammu needs someone to take Jocien’s place
for her spells and tells you she will give Jocien back if you get Assaba-Bentus
from the camp. You can kill all three women captors and he will agree to go
as an alternative. Again either method will solve the problem. One just takes
a little less time. Assaba-Bentus is walking around the outskirts of the camp
and when you speak to him about ‘Mabrigash’ you have a few choices.
You can tell him that he is not strong enough to avoid their charms or taunt
him about being afraid and he will tell you he has escaped her before or that
he is not afraid. Either set of dialogue will produce the same action. Follow
the same path as before, leading him their. Once you arrive Mabrigash will let
him go and Jocien will say he can get a long on his own. Return to Radd. No
matter which path you took it has the same results.
-Rescue Dandsa
Dandsa is being held captive in Abernanit a cave on the island southeast of
Gnaar Mok. Gnaar Mok on an island just off the west coast west of Caldera. The
cave you seek is on the larger island to the southeast of Gnaar Mok and it lines
up directly with Caldera on the overworld map. Dandsa in the northwest corner
of the cave on the wooden platform. You only have to lead him to the outside
of the cave and then he will swim the rest of the way to Gnaar Mok before heading
home. Return to Radd and nor reward.
-Breeding Netch
There is a pair of breeding netch near Gnaar Mok that are threatening the town.
If you have been anywhere in the region before it is possibly you have already
slain them. Radd describes them as north of Gnaar Mok and he wants you to eliminate
them before they wander back in to town. You will actually find the netches
together close just as you come on the other side of the river. Obviously you
are looking for a bull and betty netch. Their label will not be different but
when you kill it a dialogue box will appear stating you have killed a breeding
netch.
-Sorkvild the Raven
Radd wants the necromancer Sorkvild the Raven dead. Sorkvild has a tower on
the large island north of the mainland right outside of the town of Dagon Fel.
Once in Dagon Fel head over the ridge to the east. The tower is directly in
line with Itar the Gentle’s House. Head up the ladder to the top floor
and kill Sorkvild who will attack as soon as you enter. Sorkvild has the Tamriel
Artifact ‘Masque of Clavicus Vile’. Return to Radd to learn this
was his final quest.
Ebonheart
(Frald the White)
Frald the White is in the Hawkmoth Legion Garrison in Ebonheart on the second
floor where you can find him in the dining room.
-Courtesy
Frald says the Buyoant Armigers say the Imperial Legion has no ‘courtesy’.
Frald the White wants you to head to Ghost Gate and battle Salyn Sarethi with
wits and poetry.
Salyn is in the Tower of Dusk at Ghostgate. Salyn is in the basement in the
bunk bedroom wearing all glass armor. When you mention ‘courtesy’
you will engage in a contest of riddles. He will ask you a ‘riddle’
and you must reply in a rhyme.
1. It has a tail, a side, and a head
I call it what I call a snake
It has no body, and it is dead…
Choices: Uh…wait a minute…let
me think…
I’m not ready for this.
It must be a drake. (Correct)
2. Poets know the hearts of Men and Mer
But beasts can’t know my heart, you see
This book was written by a bear…
Choices: Uh…I don’t know
I’m not ready for this
Then it’s not a book of poetry. (Correct)
3. I gave you a sock, not unlike a box
With hammers and nails all around it
Two lids open when it knocks…
Choices: Uhh..A sock? I don’t get
it.
I’m not ready for this.
It must have been a great hit. (Correct)
Since the riddle game was simple it almost was not included, but put in just
in case. Return to Frald and he will give you 2920, Second Seed.
-Honthjolf the Traitor
Honthjolf must be executed for being a traitor to the legion. According to Frald
Honthjolf left to be a guard for Llarusea Anderthi to live in Aharnabi, a place
full of sorcerors. Aharnabi is located in the southeast corner of the mainland
in Azura’s Coast Region not too far from the Shrine of Azura. The Shrine
is an easy starting point as it is on the southeastern peninsula of the mainland
in a direct line east of Molag Mar. There is a fifty foot statue of Azura looking
out over the water. The cave you are looking for is south and just a tad west
facing out into a little inlet. Directly east of the northern square of Vivec.
Honthjolf can be found in the southeastern corner on the docks. Kill him and
return to Frald to finish the quest.
-Suryn Athone’s Slanders
Frald wants you to stop the ‘slander’ being spread by Suryn Athones
in the Justice Offices in Vivec. Frald says ‘Find him and silence his
lying mouth with blood.’ Head to the Temple Canton of Vivec and go into
the Hall of Justice. Find the Justice Offices and you will find Suryn Athones.
When asking him about ‘slander’ he claims he only tells the truth
and then lets out a string of insults. Get the sneak on and make a kill or try
to get your disposition down and taunt him in to hitting first. Upon your return
to Frald he will be happy.
-Saprius Entius
Saprius Entius is a member of the Imperial Legion but has also committed murder.
Frald wants you to find him before the Ordinators do so he can have a fair trial.
He believes that Saprius is hiding somewhere in Vivec. Begin by asking around
Vivec about ‘Saprius Entius’ and most will say they saw “one
of yours” around the Arena Canton. Asking around in the Arena Canton people
will say he was hiding in one of the storerooms in the Canalworks. Take the
western door to the Canalworks from the Waistworks, and enter the Arena Storage
and walk into the the storage room. There are three doors in here, the one you
need is the one that is not locked on the northwestern side. Saprius awaits
inside and as soon as you talk to him, two Ordinators rush the place. Defend
Saprius and when they are defeated he will agree to ‘travel together’
with you to Ebonheart. He says to try to avoid the guards but now there are
not very many around. Work you way to a dock of one of the Cantons and try to
catch a boat out to Ebonheart. Once you step inside the Hawkmoth Legion Garrison
your journal will update. Return to Frald to receive his father’s helm,
Helm of Graff the White. This is Frald’s final quest.
(Varus Vantinius)
Knight of the Imperial Dragon, Varus Vantinius is standing with the Duke on
the second floor of the Grand Council Chambers in Ebonheart. You must be a Knight
Protector before he will give you quests.
-Lord’s Mail
If you want the rank of Knight of the Garland you must obtain two of the Order’s
stolen possessions. The first Varus asks you to get is the Lord’s Mail.
The Lord’s Mail can be found in the underground caves of Ebonheart. You
can reach these caves through an underwater door to the northeast of the Grand
Council Chambers Tower on the same landmass as the Grand Council Chambers building.
You can also access the caves from the Imperial Commission. If you go north
at the intersection of the cave you will find Furius Acitius who says the Legion
kicked him out and he is keeping the Mail. Kill him
Take the Mail back to Varus and in return he will give you the Duke’s
Guard Silver Cuirass.
-Chrysamere
The sword also called Paladin’s Blade was stolen by a treacherous Knight.
They now believe it to be in the possession of Draramu Hloran a powerful sorceress
near Sadrith Mora. There is a cave called Abanabi on a large island southwest
of Wolverine Hall and northeast of Tel Fyr. Five tall stone pillars and a couple
of giant mushrooms surround the door that is facing north on the coast of this
island. Once inside look for the tunnel leading southeast and follow the path
until you go across water and to a small dock where Draramu Hloran has made
her home. She has Chrysamere on her person. You now become a Knight of the Garland.
Not good enough for you?
-Knight of the Imperial Dragon
When you go back to Varus and ask for advancement to the next rank, he tells
you you must defeat him in an honorable duel in the Arena since there can be
only one. Mention ‘duel’ to start things into action and he says
he would rather die than lose his position, so it will be a duel to the death.
When you arrive in the Arena Canton go up to the pit and he will attack you
when you jump down. Remember, you just gave him Chrysamere and Lord’s
Mail. Marksman weapons are not a very effective method on Varus, he is fast
and will dodge them. When you kill him do not forget to pick up his sword and
and armor you gave him.
Gnisis
(Darius)
Darius will let you join and explains the basic rules. You must always be in
uniform among ranking officers and you receive ‘orders’ from he
and other knights. He gives you a Chain Cuirass to start.
-Land Deed
Darius firsts tests you to try and take a land deed from a widow whose husband
just died in an eggmine. He wants you to talk to Mansilamat Vabdas’ widow
and get the land deed so the legion can use it for another dock. Leave Gnisis
on the west road and follow the south branch and you should run directly in
to the Vabdas Hut. When you mention ‘land deed’ she will tell you
her ‘husband was murdered’ by a legionnaire and tells you to get
out. She tells you tell help her find out the truth by going to the eggmine.
Head to the northern cliffs above the city and take the suspension bridge across
to the other side. Talk to Vatollia Apo about Eggmine and he will give you the
Gnisis Eggmine Key which has a Lock Level of 45. Once inside the mine, go into
the northern section of the eggmine and find the Lower mine. Once inside you
will come across an orc, Lugrub gro-Ogdum who warns you not to take another
step and he will count to ten, the rush you. Take him out and go into the Underground
streams. After taking a few steps in Mansilamat Vabdas and his ghost will tell
you how he was murdered. Mention ‘Lugrub gro-Ogdum’ and he will
tell you the Lugrub killed him for falling asleep and failing his duty to stop
people from coming into the mines. He dropped his ‘broken axe’ next
to his body that you can find in the water. Dive in by the rock pillar and find
his body and the axe set up next to the column. Return to Madach to see Darius
and mention ‘land deed’. Now you can mention that Mansilamat was
murdered and Darius asks for ‘proof’. If you say you talked to his
ghost your disposition lowers and he will not believe you. Ask again and mention
‘Here is Lugrub’s Axe’ and he will accept the axe as proof.
Darius will then tell you to find Lugrub and kill him. Already done. Mention
‘Lugrub gro-Ogdum’ again and he will say justice has been served.
You can now ask Darius for advancement and he will reward you with an Imperial
Shield.
-Gnisis Eggmine
To help get the eggmine back on its feet Darius orders you to cast a cure blight
spell on the Kwama Queen to heal her and get the mine back in production. You
can also go and see Hetman Abelmawia in Gnisis to get a scroll to help her if
you do not have a spell. His shop is in the west part of town on the left side
of the road as it goes out of the city to the west. If you want you can get
Rilm’s Gift in Balmora Temple, it is handy to have anyway. Go back into
the mine and back into the Lower region. Go west to find the sick Kwama Queen.
Return to Darius and tell him you cured the queen and he will reward you with
100 drakes.
-Medura Seran
There is a missing woman Madura Seran that Darius wants you to locate. The report
came in from Ald Velothi and believe someone from the village was captured by
ashlanders located just south of the village. Just south of Ald Velothi is a
tent with Kund Assarnibani standing outside. If you mention ‘Madura Seran’
he will tell you to talk to Abassel who is inside. You may want to go ahead
and take out Kund and Rawia Ashirbibi outside before you go in. Abassel Asserbassalit
will attack you once you talk to Madura and mention ‘travel together’
and she wants an escort back to the Ald Velothi outpost. If you did not already
take the them out the two ashlanders Kund and Rawia will attack you. Finish
them off and begin the walk to Ald Velothi. Once you get back go into the Outpost
and she will thank you for the help. Return to Darius and mention Madura to
him to to finish the quest. Advancement gets you an Imperial Steel Cuirass.
-Ragash gra-Shuzgub
Darius’ next quest for you is to find out what happened to the orc, Ragash
gra-Shuzgub. Ragash was sent to Arvs-Drelen tower to Baladas, but has not been
heard from lately. Head to the northern side of the west bearing exit out of
Gnisis to find the entrance to the tower. Once in the tower take a right then
a left and go up the ramp and to the right is a wooden door. Inside this bedroom
on the table between the beds is a ‘Summoning Room Key’. Use this
key to open the Lock Level 50, trapped door, to the large round room. Go upstairs
and talk to Baladas Demnevanni and mention Ragash’s name. You have three
options to respond. ‘Everyone pays taxes’ will lower your disposition
and anger him, if you say ‘Let her go and no one will trouble you again’
he will tell you you are bothering him if you disposition is low and the same
will happen with ‘Ragash learned her lesson’ and a low disposition.
So either of the top two answers with a high disposition will make him give
you the ‘Arvs-Drelen Cell Key’ to release her from the jail in the
basement and tell you to leave. Go down and use the key on the Lock Level 65,
trapped door and mention ‘get me out’ to Ragash and she will follow
you. Once you step outside she will thank you. Return to Darius for congratulations.
-Talos Cult
Darius needs you to inspect a conspiracy brewing involving the Talos Cult and
his troopers. He needs you to bring proof and help find out about a ‘conspiracy
against the emperor’. Some guards like Ughash gro-Batul who is patrolling
Gnisis will tell you they are not into it but will point to Oritius Maro who
is when you mention ‘Talos Cult’. When talking about Oritius they
will tell you to check the barracks, located on the east side of Gnisis. He
wanders around the Barracks but when you find him mention ‘Talos Cult’
and he will offer you a place in it. If you tell him yes he will give you a
small key into the shrine downstairs and tell you to speak with Arius Rulician.
Arius will be glad to see you but will have nothing else much to say. Now you
just need to find the proof. In the Small Chest with a Lock Level 5 on the altar
you will find a Note from Oritius Maro explaining the conspiracy. This is the
proof Darius needs. Mention ‘conspiracy against the Emperor’ again
and Darius wants you to execute Aurius Rulician and Oritius Maro for their crimes.
You must let them hit you first or your crime will be reported. This is Darius
last quest for you.
Pelagiad
(Angoril)
Angoril is on the second floor of Fort Pelagiad in the north part of its namesake.
Unfortunately Pelagiad area has been too quiet so Angoril will give you no quests.
Mages Guild
The Mages Guild is curious about the world, its history, and of course magic.
Quests will have you delving into research for alchemy and the extinction of
the Dwemer race, not to mention becoming a wizard.
Ald’ruhn
(Edwinna Elbert)
Most of Edwinna Elbert’s quests refer to researching the Dwemer race.
These duties can be performed in conjunction with Arch-Mage Trebonius’
(Vivec) quest for you to research the disappearance of the dwarves.
-Find the Chronicles of Nchuleft
Edwinna gives you 250 septims for expenses on your first mission for her. She
wants you to locate a copy of the book Chronicles of Nchuleft which contains
valuable information regarding her research. Jobasha’s Rare Bookstore
has a copy, but there are many copies throughout the world. You can go and pay
for it or keep the 250 for yourself and lift it from his shelves, because she
does not give you a reward for this.
-The Detect Creatures Potion
Edwinna seems to be very impatient as she’s waiting for Skink-In-Tree’s-Shade
to finish making a Detect Creatures potion for her. She asks you to go and see
how he is progressing and to hurry up. This quest should take a grand total
of two minutes. You can hop a ride to Sadrith Mora through the Mages Guild transport
and talk to Skink, who is pretty close to the transport (he’s the Argonian
in the corner) and then jump back in. In exchange for the potion of Detect Creatures
she gives you an Exclusive Potion of Shadow.
-Get Chimarvamidium
To further her Dwemer research Edwinna wants you to “borrow” the
book Chimarvamidium from Sirlonwe in the Vivec Mages Guild. She will give you
2 scrolls of Ondusi’s Unhinging. The easiest way to carry out this mission
is to take the guild guide traveler to the Vivec Guild and her shop is to the
left as you exit the dais. If you ask her about the book she will tell you she’s
never heard of it. Break in to her little closet and in the chest at your feet
is the book. Once you get in the door you can shut it behind you and raid as
you please. Return the book to Edwinna, she has this thing about not giving
rewards apparently.
-Help Huleen
Edwinna caught word of a disturbance at Huleen’s place. She will give
you 2 scrolls of 5th barrier. Huleen’s hut is just southeast of town right
outside the walls. The place is trashed when you walk in and you see the cause
of the uproar. A little scamp is waiting for you. Do as you will with the little
guy and go downstairs to find a locked door. Huleen was gone but her apprentice
Listien Bierles was playing around and summoned the scamp. He apologizes, go
and talk to Edwinna for your next quests.
-Returning the Book
Since she’s done researching Chimarvamidium she wants you to return the
book to Sirlonwe. Just slide the book into the chest you got it from in the
Vivec Mages Guild. Transport through the guild guides like usual and get back
to Ald’ruhn to report. Finally you receive a reward albeit a weak one.
An Almsivi and a Divine Intervention Amulet.
-Dwemer Tube
There is a chance if you are a pack rat that you will have a Dwemer Tube stored
somewhere already. If not you can make a trip to Arkngthunch-Sturdumz, which
is the Dwemer Ruins located to the northwest of Gnisis next to Ald Velothi if
you follow the coast. Check the shelves in the ruins and you can find one. A
chance for promotion is you only reward.
-Check in on Nchuleftingth
Edwinna has commissioned Senilias Cadiusus to do research in Nchuleftingth,
a Dwemer ruin to the northwest of Mt. Kand and northeast of Suran in the Molag
Amur Region. He is a couple of months overdue on sending his excavation reports,
and she wants you to make sure that he is still doing all right. When you reach
the ruins go through the first set of iron and steel doors and you see he and
his assistant Pania Cadiusus. They will tell you that Anes Venou has found a
way into the lower regions and has the report with him and ask you to go and
find him. Try the far right steam vent lever in the lower region and a door
will open behind you. Go and explore until you find his body and the excavation
report Hanging Gardens. Report back to Senilias and he will tell you to go back
to Edwinna and report. When you reach her she takes the report for research
and rewards you with nothing. You can do this quest as a miscellaneous quest
if you got the Letter to Senilias Cadiusus from Hasphat Antabolis after completing
Main Quests, (Caius Cosades), -Sixth House Info.
-Find Blueprints
To further Edwinna’s Dwemer research she is looking for some blueprints
to any kind of Dwemer machinery. She wants you to look in the ruins Mzuleft
southwest of Dagon Fel. The easiest way to get there is to transport from Ald’ruhn
the Sadrith Mora Mages Guild and then take a boat from the docks there to Dagon
Fel. Mzuleft is full of orcs and on a shelf you will find Dwemer Scarab plans
and the book Egg of Time as well. When you return she will recommend you talk
to Hasphat Antabolis in the basement of Balmora Fighters Guild to find out how
to get the book translated. He will tell you to take it to an older Telvanni.
The people in Gnisis will tell you in the northwest tower in town where an older
Telvanni named Balados resides. He told you he can translate the book but needs
more information and the Gnisis Eggmine in the east is linked with a ruin and
there is another book there. When you enter these ruins, Bethamez on the left,
right as you enter is the book Divine Metaphysics. Return to Balados and he
will translate the information for you.
-More Blueprints
In the previous quest if you entered Bethamez to claim Divine Metaphysics you
can also find the blueprints for a Dwemer Airship on the table near the book.
This is the next piece of information that Edwinna has you seek for her research.
-Showdown at the Guild
Edwinna is astounded at your passion for research and thinks that you should
go and talk to Trebonius in the Vivec Guild. He will be offended as soon as
you approach him and ask if you think you deserve his place. Well of course
you do, you work so hard and he is stupid and lazy. He will challenge you to
a duel for the head of the Guild and tell you to meet him in the Arena Canton
in the pit to battle it out. I found Trebonius to be easy just give him a few
slashes and he will go down. You get the Staff of Trebonius you can pull from
his body and now your journal will update and you will be the new Arch-Mage
of the Mages Guild.
Balmora
(Ajira)
My first contact in the Mages Guild was Ajira a Khajiit. She is downstairs in
the far room and then to the right behind her desk. She is trying to become
a journeyman so she sends you on multiple ingredient hunting tasks.
-Mushroom Hunting
Ajira’s first task will have you hunting for fungus on the bitter coast.
The Bitter Coast region is west of Seyda Neen and south of Hla Oad. She mentions
leaving town to the south and following the river until you reach the bridge,
cross it and look for a way west over the hills. The mushrooms are easy to locate.
The Luminous Russuia and Violet Caprinus are on the ground and glow. Hypha Facia
and Bungler’s Bane grow on the sides of trees and look very similar. After
gathering all four return to her and she will have potions for you.
-Project Sabotaging
Ajira is a feisty one. There is a bet going on between Ajira and a competing
journeyman-to-be Galbedir. Ajira gives you a fake soul gem and wants you to
place it in her desk on the upper level of the Guild. Simple task as Galbedir
will be going to talk to someone and leave her things unattended. She has some
valuable stuff for the pickings but due to their high value it can be tricky
to find a buyer. Go back and tell Ajira it’s done.
-Flower Hunting
Now the crazy cat wants some flowers. Gold Kanet, Stoneflower Petals, Willow
Anther, and Heather are pretty much found everywhere. She suggests Lake Arnaya,
south of Balmora east past the fort and across Foyada Marnaea on the road to
Pelegiad. Take the road to Suran which runs along the north shore of Lake Arnaya.
I just went about some other quests and runnings around and found them on my
way without any extra effort. Whenever you get them just return to her.
-The Ceramic Bowl
Again another worthless quest from the mage chick, if you don’t already
have one in your inventory run to the local trader and get one…simple
enough.
-The Stolen Reports
When you return with the bowl, Ajira’s notes on the flower research and
the mushroom research have been stolen, as she suspects by Galbedir. They are
both in the Mages Guild and people will hint to one on the main floor in the
baskets to the left as you enter the front door. In between two baskets on the
left side of the area, a scroll is tucked away. The second scroll you are looking
for is in the basement under a closet on the left side. Another simple quest
finished. Return the stolen plans. This is the last quest that Ajira has to
offer you for the time being. She suggests speaking with Ranis Athrys for more
duties but if these are your first Mages Guild quests he will not have anything
for you either until you are promoted higher. She suggests Edwinna Elbert at
the Guild in Ald’ruhn, or a visit to Skink-In-Tree’s-Shade in Wolverine
Hall at Sadrith Mora.
-The Wizard’s Staff
When you reach the rank of Warlock you have to get a Wizard’s Staff in
order to progress to the next rank. Ajira will pass on the whereabouts of a
Wizard Staff. You can purchase one for 5000 gold, but what fun is that? Instead,
go to the cave Sud. The cave is west of Dagon Fel on the west coast, make sure
you that you do not mistake the coast for the small inlet, make sure you are
on the actual coast. Work your way down the path and through skeleton archers
navigating the path until you reach the end with the battlement you need levitate
for. Get up top and when you enter, prepare for battle. She is a relatively
easy kill, just finish her and get the staff.
-The Staff of Magnus
Ajiira has another semi-quest for you in your mission to become the most powerful
wizard. Another staff called the Staff of Magnus is your next objective. This
one can be found in the cave Assu which is on the slopes of Mt. Kand northwest
of Molag Mar. If you look on your overworld map it is directly north of the
left line of the left square of Molag Mar. Just venture in, nothing too difficult,
and take the staff.
-Warlock’s Ring
This is Ajira’s final hint for you. The Warlock’s Ring is being
held by Vindamea Drethan in Ashirbadon. The cave is on a small island east of
Bal Fell. Walk in the vace and fall down the shaft into the water and kill the
Dremora. Go up the cliff to the east to the worn cavern door. When you enter
you will be confronted by Drethan. Handle her like any other mage and then claim
the ring from her body when you are done.
(Ranis Athrys)
Ranis is the second steward in the Balmora Guild. I guess she makes up for the
lack of steward in Caldera. You have to be of a higher rank to get quests from
her.
-Convince a Telvanni
Ranis’ first quest sends you running but she knows how to reward better
than any other mage in the guild. She wants you to head to Sulipund and convince
Llar Bereloth a Telvanni mage to join the Mages Guild. While you are out there
she wants you to swing by Punabi and talk to Manwe to collect her overdue Guild
dues. Punabi is towards Fort Moonmoth to the east, then cross the bridge and
go east until you reach lake Marandus to the south, then head north from there
and the cave is on the right. Stop by and by talking to her with a high disposition
she will pay you 2000 gold to cover her dues. Swing up to Sulipund which is
just slightly further up the road on the left. Work you way to Bereloth and
just ask him when you have a disposition (be near 100) and he will agree to
join. Return to Balmora and Ranis will give you 4 Quality Restore Magicka and
give you 1000 gold, half of the dues you collected.
-Stop the Argonian
There is an Argonian named Only-He-Stands-There in the Southwall Cornerclub
that is providing magicka training unsanctioned from the Guild. Ranis would
like you to put a stop to this. If you go to Southwall and head to the basement
you will find him there. If you agree with his proposition you will be able
to get training from him later, but if you tell him no you do not get anything
at all from this quest.
-Escort Itermerel
Mages are plotting and wicked, the whole lot of them. There is a gentleman named
Itermerel in the Balmora Eight Plates that would like to be escorted to Pelegiad.
He has some notes important to Ranis’ research and she does not care how,
but she wants you to get the notes. She tells you she does not even care if
he makes it to the town or not she just wants the notes. If you decide to be
the nice guy and take him you are not rewarded for your efforts any more than
if you killed him. He gives you a copy of his notes when you reach the town,
but why take the time and trouble when you can just kill him right off and pull
them from the tight grip of his dead corpse.
-Stop the Necromancy
The guild (or Ranis) does not allow Necromancy to take place in the ranks. Tashpi
Ashibael is a guild member residing in Maar Gan. Speak with him and you find
that Ranis has been speaking lies and accusing this innocent guy of crimes he
did not commit. You have the choice to believe him or not, then when you return
to the guild you have the choice to tell Ranis the truth or a lie. Regardless
of what you do to Tashpi if you kill him and tell the truth or spare him and
lie you get 2 Scrolls of Elemental Burst:Fire and 2 Scrolls of 4th Barrier.
-The Telvanni Spy
Ranis believes a spy from the Telvanni house has infiltrated the guild. She
wants you to root them out. She wants you to go to Ald’ruhn, Vivec, and
Sadrith Mora and see if you can obtain any clues. She also gives you 2 Scrolls
of Summon Golden Saint, and a Soul Drinker Daedric Dagger to help you in the
struggle. I went straight to Skink in Sadrith Mora and he told me to check Vivec.
Of course Trebonious does not have a clue and says that his advisor Tiram Gadar
would have informed him if there was a spy in their chapter. Tiram advises him
on everything, sound suspicious? Confront him yourself if you think you can
take him. Waste him like the pathetic scum he is. This is your last quest for
Ranis.
Sadrith Mora
(Skink-in-Tree’s-Shade)
The Argonian in the corner of Wolverine Hall in the Mage’s Guild is your
steward.
-Escort Tenyeminwe
I do not know if the Mages Guild just tries to teach humility or what, but they
do not like to reward you for your quests. Your first quest for Skink is to
go and get Tenyeminwe from Dirty Muriel’s Cornerclub right outside of
Wolverine Hall and escort her to the dock. When you come back to Skink he will
have another quest ready for you. No more, no less.
-Vampires of Vvardenfell
Skink is doing some research on Vampires and needs a copy of what he considers
rare, Vampires of Vvardenfell, Volume 2. He says the first book is common but
the second is harder to recover. I already had a few copies in my stash, but
if you are looking you can always count on Jobasha’s Rare Books to fulfill
all of your rare book needs. He gives you a 1000 septims for your trouble.
-Arrange a Meeting
Skink wants to meet with an Ashlander wise woman and knowing your connections,
or eventual connections, you are just the person to hook him up. He asks you
to speak with Ahemmusa first but Urshilaku or Zainab would be satisfactory.
The Ahemmusa camp is located in the northeast corner of the mainland. You can
take a ship to Vos and go north up the coast and if you reach the sea you have
gone too far. The wise woman Minabibi Assardararivat was sent to Farvel Ancestral
tomb to calm a spirit. When you get to Favel you see that she needs help silencing
the spirit of Kanit Ashurnisammis. Go ahead and kill the thing and you will
have to help bail Minabibi out of the trouble she is in for not doing the job
herself. Then she will agree to meet with Skink.
-More Necromancers
Former Mages Guild member Telura Ulver found is residing in a cave called Shal.
To get to Shal go to Hla Oad and go north along the road. When you come to the
first bridge cross it and stay to the left as you go along the coast. The door
is in a swamp and faces north. On your overworld map you can find it northwest
of Hla Oad and north of the Daedric Ruins Ashurnibibi. You get no reward from
Skink for the mission.
-Soul of the Ash Ghoul
Skink wants the soul from an Ash Ghoul for his experiment. The nearest place
to find a creature is in the cave of Yakin. He gives you 2 grand soul gems and
2 Fphyggi’s Gem Feeder Scrolls to do the job. Yakin is northwest of Tel
Aruhn and cross one island and the cave entrance is on the mainland. From the
overworld map it is at a forty-five degree angle northwest from Tel Aruhn. Pilfer
the cave as you please and use the scrolls and soul gem or spell or whatever
soul trap you have and get an ash ghoul.
-Galur Rithari’s Papers
Skink is looking for a book for some research. Galur Rithari’s Papers
is an extremely rare book and he does not have much of a clue to help you start
looking. For rare books, where else to start but at Jobasha’s? He will
tell you that he does not have a copy of the book but to go to the Hall of Justice
in Vivec and and go to the Secret Library. To get to the library go to the Justice
Offices and look for the trapdoor in the floor. On a shelf downstairs close
to the Ordinator on the middle shelf towards the end is the book you need. There
is also a copy of the book in the Berne Vampire Headquarters located in Galom
Daeus (see Vampires Berne Clan for location). Skink will give you Skink’s
Amulet as a reward for the book. This is his last quest for you.
Vivec
(Arch-Mage Trebonius Artorius)
Speak with the Arch-Mage Trebonius Artorius for your quests in this Mage Guild.
-The Disappearance of the Dwarves
Well, this guy really doesn’t like you. That seems like kind of a broad
topic does it not? Your first quest is to discover what happened to the dwarves.
If you ask around the other members will tell you some of the crazy assignments
he has sent them on.
Morag Tong
The only way that you can join up with the guild is to find Eno Hlaalu and ask
him to join. There is a secret Morag Tong Guild in the Arena Secret Area, which
is reached through the western Arena Canalworks and Arena Stroage Area in Vivec.
Vivec
(Eno Hlaalu)
Follow the halls and stairs until you reach the bedroom at the end. Besides
the writs that all guild members can offer, he has a few “special duties”
for you as well.
-Initiation
After talking to Eno Hlaalu he signs you on as a probationer. To become a member
of the guild you have to go through a trial assassination. For your initiation
rite head to the Elven Nations Cornerclub in the Hlaalu Plaza, Vivec. Go down
the stairs and he is standing in between the tables. You do have writs to protect
yourself from being arrested but it is more fun to be stealthy and not get caught.
Stand by the bottom of the stairs and sneak. The Steel Crossbow does 20 points
of damage and a swift shot to his head will kill him and no one even sees you.
Your reward? Welcome to the guild.
-Contacting the Dark Brotherhood
Mention keyword “special duties” after you obtain the rank of Thrall
and Eno will give you your first quest. He wants you to contact the rival assassin
guild the Dark Brotherhood. He believes that Miun-Gei one of the local enchanters
who owns a shop in the Foreign Quarter Waistworks knows a contact of the Brotherhood.
He wants you to go and get a name from him. When you speak to Miun he tells
you that the Khajiit, Tsrazami wandering around in the Foreign Quarter Plaza
is in the Dark Brotherhood. Run upstairs and talk to her with full disposition
and tell her to tell you where the Brotherhood is and she will agree to meet
with Hlaalu. If you do not talk to her first you will not receive a reward for
this duty. If you do, upon your return Eno will give you 2 Scrolls of Inasi’s
Mystic Finger and 2 Scrolls of Invisibility.
-The Belt of Sanguine Fleetness
I was a White Thrall when I received this quest. The Belt of Sanguine Fleetness
is one of the 27 Sanguine tokens that Eno desires. This belt can be found on
Hrordis and can be part of another quest as well if you look at Pelagiad Quests,
(Ahnassi the Khajiit Thief), Hrordis and the Magic Belt, below. Hrordis, the
belt’s owner is in the Halfway Tavern in an upstairs room in the town
of Pelagiad.
-The Honorable Traitor
Eno says that sometimes members of the Dark Brotherhood can be persuaded to
join the Morag Tong. A likely candidate is Movis Darys. He is in the Ald’ruhn
Mages Guild. Ask him to join and if he refuses, end his life honorably. Get
your disposition up to get him to join. He will give you The Belt of Sanguine
Denial as a sign of his good faith. He will pay you as though you had executed
a writ meaning a cool 1000.
-The Ultimatum
Worshippers of Mehrunes Dagon are sheltering the Dark Brotherhood he wants you
to meet them and give them an ultimatum. Carecalmo can be found in Ashalmimilkala,
tell him to stop protecting the Hood or we will declare war on them. Go to Hla
Oad and head on the road north until you reach the Stronghold of Hlormaren.
When you do, head west to the coast then south until you see bridges leading
to an island.
After entering the shrine go past the statue and turn to the left to look for
a tunnel through the rock into Carecalmo’s chamber. He laughs in your
face with the ultimatum so you will have to take him out. He has the Belt of
Sanguine Martial Craft. Again Eno treats this as a writ and pays you 1000 drakes.
-The Ring of Sanguine Sublime Wisdom
Your next special duty is to get the Ring of Sanguine Sublime Wisdom, which
is possessed by Anel Rethelas in he Daedric Ruins Yasammidan which is west of
Ald Velothi past the Dwemer ruins, Arknthunch-Sturdumz. Just take a boat from
Vivec, Foreign Quarter to Hla Oad to Gnar Mok to Khuul and begin your march
west across the northern coast across bridges and small islands until you reach
it. Once inside there is a Dremora Lord and further down the stairs is Rethelas
who you will have to kill for the ring. Standing before the altar is Mendeli
Saren who has the Belt of Sanguine Stolid Armor. The statue of Mehrunes Dagon
is one where you can initiate a quest as well. See Daedric Quests,(Mehrunes
Dagon),Finding the Razor.
-Execution of Durus Marius
Eno wants to get rid of all cult worshippers that do not worship Mephala. This
quest will also lead you to more Sanguine items. He wants you to go to Assernerairan,
which is a shrine found in the St. Olms Canton Underworks and kill Durus Marius
honorably. He has the Belt of Sanguine Sure Flight and the Belt of Sanguine
Hewing. And his friend and fellow cult worshipper Relas Arothan has the Belt
of Sanguine Balanced Armor and the Belt of Sanguine Deep Biting. He gives you
2000 drakes for the execution writ.
-Eliminating the Dark Brotherhood
The Night Mother of the Dark Brotherhood as fled to Ald Sotha. He wants you
to track down Severa Magia and kill her. Ald Sotha is just to the northeast
of Vivec almost in sight. The entrance is on the water level. Head into the
Upper Level and work your way down into the bowels of the Lower Level where
you will find her in the southwest area. She has the Glove of Sanguine Swiftblade,
Amulet of Sanguine Nimble Armor, and the Ring of Sanguine Fluid Evasion. While
you are here stop by the Shrine and kill Llandrale Varen to obtain the Ring
of Sanguine Red Wisdom, Ring of Sanguine Transcendence, and the Ring of Sanguine
Transfiguring. When you return to Eno he will reward you with the Black Hands
Dagger and talk to you about becoming Grandmaster of the Morag Tong.
-Becoming Grandmaster
Make sure you have everything out of the way before you do this because Eno
will be gone after you assume the role. Ask for advancement after you have achieved
the rank of Master and then mention ‘Grandmaster’.
-Sanguine Things
A constant searching quest as you go throughout the game is to find the 27 Sanguine
items. These items were given to Mephala’s devoted followers after making
a deal with Sanguine. The Dark Brotherhood has stolen these tokens and Eno wants
them back.
Item Effect Location
Amulet of Sanguine - Enterprise Fortify Mercantile 5 pts. - Eno Hlaalu, Arena
Secret Area
Amulet of Sanguine Glib Speech - Fortify Speechcraft 5 pts. - Thongar’s
Tradehouse in Khuul on Shotherra
Amulet of Sanguine Nimble Armor - Fortify Light Armor 5 pts. - Ald Sotha on
Severa Magia
Belt of Sanguine Balanced Armor - Fortify Med Armor 5 pts. - Assernerairan underworks
of St Olms, Vivec on Relas Arothan
Belt of Sanguine Deep Biting - Fortify Axe 5 pts. - Assernerairan on Relas Arothan
Belt of Sanguine Denial - Fortify Block 5 pts. - Ald’ruhn Mages Guild
on Movis Darys
Belt of Sanguine Fleetness - Fortify Athletics 5 pts. - Halfway Tavern, Pelagiad
on Hrodris
Belt of Sanguine Hewing - Fortify Long Blade 5 pts. - Assernerairan Underworks
of St Olms on Durus Marius
Belt of Sanguine Impaling Thrust - Fortify Spear 5 pts - Sadrith Mora Gateway
Inn, 2nd floor, North Wing on Gluronk gra-Shula
Belt of Sanguine Martial Craft - Fortify Armorer 5 pts. - Ashalmimilkala (see
The Ultimatum, special duty) on Carecalmo
Belt of Sanguine Smiting - Fortify Blunt Weapon 5 pts. - Ald Daedroth, Right
Wing on Domba
Belt of Sanguine Stolid Armor - Fortify Heavy Armor 5 pts - Yasammidan, west
of Ald Velothi, on Mindeli Saren
Belt of Sanguine Sure Flight - Fortify Marksman 5 pts. - Assernerairan Underworks
of St Olms, Vivec on Durus Marius
Glove of Sanguine Horny Fist - Fortify Hand-to-Hand 5 pts. - Flowers of Gold,
Redoran Waistworks on Guril Retheran
Glove of Sanguine Safekeeping - Fortify Security 5 pts. - Ularradallaku, Daedric
Ruins inside Ghostfence southwest of Dagoth Ur shrine room on Inganar
Glove of Sanguine Swiftblade - Fortify Short Blade 5 pts. - Ald Sotha on Severa
Magia
Ring of Sanguine Fluid Evasion - Fortify Unarmored 5 pts. - Ald Sotha on Severa
Magia
Ring of Sanguine Golden Wisdom - Fortify Alteration 5 pts. - Ebernanit, Daedric
Ruins, directly north of Pelagiad directly east of Khuul on map, on Talis Veran
Ring of Sanguine Green Wisdom - Fortify Restoration 5 pts. - Ald Daedroth, Right
Wing on Gnawtooth
Ring of Sanguine Red Wisdom - Fortify Destruction 5 pts. - Ald Sotha, Shrine
on Llandrale Varan
Ring of Sanguine Silver Wisdom - Fortify Illusion 5 pts. - Assurnabitashpi,
Shrine on Earmil
Ring of Sanguine Sublime Wisdom - Fortify Alchemy 5 pts - Yasammidan, west of
Ald Velothi on Anel Rethelas
Ring of Sanguine Transcendence - Fortify Conjuration 5 pts. - Ald Sotha, Shrine
on Llandrale Varan
Ring of Sanguine Transfiguring - Fortify Enchant 5 pts. - Ald Sotha, Shrine
on Llandrale Varan
Ring of Sanguine Unseen Wisdom - Fortify Mysticism 5 pts. - Indoranyon, Dunmer
Stronghold, east coast north of Tel Aruhn in the final chamber on Erundil
Shoes of Sanguine Leaping - Fortify Acrobatics 5 pts. - St. Delyn Canton, Canal
South-Three, on Dro’Zaymar
Shoes of Sanguine Stalking - Fortify Sneak 5 pts. - Assarnatamat Daedric Ruins
northeast of Ft Moonmoth on Thovasi Alen
Writs
Writs can be accepted from any Morag Tong Guild Steward and are quests to assassinate
someone and the piece of paper you receive will get any guard who tries to stop
you off of your back. When your crime is reported just go to a guard and present
the writ.
-Toris Saren
When you get writs they will give them to you two or three at a time. Your first
two hits as a member of the guild are Odaishah Yasalmibaal and Toris Saren.
Toris is in the eastern entrance of Saren Manor accessed via the Redorn Plaza
on Redoran Canton in Vivec. waiting at the entrance. You get 500 gold for execution.
-Odaishah Yasalmibaal
This writ is made available at the same time as Toris Saren. Odaishah is an
Ashlander and you can find him in his tent in the Molag Amur region. Quickest
way is by using the Foreign Quarter Vivec boat to go to Tel Branora to Sadrith
Mora then to Dagon Fel before finally reaching Tel Aruhn. Swim southwest until
you reach the mainland and a small peninsula looking for a domed tent. The tent
is located on the overworld map directly east of Caldera and directly north
of the Erabenimsun Camp. When you enter Bensiberib Camp, Odaishah’s Yurt,
Odaishah is ready to attack so be ready.
-Saryayn Sadus
Your next set of writs is three people given simultaneously with Ethal Seloth
and Idroso Vendu. Sarayn Sadus is in Zaintirari, a cave (not to be confused
with Daedric Ruins Zaintiraris), northwest of the Erabenimsun Camp on the mainland
southwest of Sadrith Mora. The yurt is directly north of Molag Mar in between
the squares and just a bit north and slightly west of the Camp. The cave is
found off of the road near a lava pool in a rocky alcove. You can find Sadus
at the end of the cave and through the worn cavern door.
- Ethal Seloth and Idroso Vendu
This writ is available the same time you get Saryayn Sadus and contains two
names. Ethal Seloth and Idroso Vendu are in the Temporary Telvanni Housing in
Telvanni Plaza in Vivec. They are both in the entryway and when you kill one,
the other will attack you. Since there are two of them you get 1,000 gold as
your reward.
-Guril Retheran
Guril Retheran is in the Flowers of Gold Cornerclub in the Redoran Canton Waistworks.
Go downstairs and he is the first one you will see in robes in between the tables.
He has the Glove of Sanguine Horny Fist. You get 1,000 gold for the execution.
-Galasa Uvayn
Galasa Uvayn’s writ is made available to you at the same time as Guril
Retheran. She can be found in the Hlaalu Treasury in the Hlaalu Canton Waistworks.
Take a left as you enter and follow around the corner. When you kill her Garer
Danoran may come around the corner and attack you for killing a fellow Hlaalu
and claims he will not forget it. Kill him or leave him your choice. Your reward
for this writ is 1,000 gold.
-Mavon Drenim
Eno mentions both Mavon Drenim and Tirer Belavyn and makes them available for
execution. Drenim is in the Telvanni Tower in the Telvanni Compound in Vivec.
He is in the upstairs and you will get jumped as soon as you climb the stairs.
Take out as many as you need to when they attack you, just make sure you hit
Mavon. Upon his death you are paid 1,000 gold.
-Tirer Belavyn
Tirer’s writ is available at the same time as Mavon Drenim’s. Tirer
Belavyn is in Shara, which can be difficult to find according to the Steward’s
instructions. He says “Go to Dagon Fel and follow the road south past
the Dwemer ruins and west until a branch heads southwest to the coast.”
Get to Dagon Fel via the Foreign Quarter boat and go to Tel Branora, then Sadrith
Mora and then on to Dagon Fel. It is on the same island as Dagon Fel, on the
southwest coast in a direct line with the northern most block of Vivec on the
road leading up from the water and west of Ald Daedroth on the south coast of
the western part. You will see a dome in the rock nearby the entrance to it
is northwest of it. Work your way through the winding path on the way up to
the top floor and he is waiting in his room. Again 1,000 gold is your payment
for fulfillment of the writ.
-Mathyn Bemis
Mathyn Bemis and Brilnosu Llarys are your next hits. Mathyn Bemis can be found
in the Ancestral Vaults which is the west door in the Hlaalu Canalworks. Head
to the right and you will eventually come to a set of stairs that lead you up
to him and a couple of others. Eno will give you 1,000 gold in payment.
-Brilnosu Llarys
Llarys and Bemis are available at the same time and are the final batch of regular
writs. Brilnosu is hiding in Hlormaren a Dunmer stronghold on the coast to the
west of Balmora, north of Hla Oad which he will mark on your map. When you get
to Hlormaren go to the upper level and then find the stairs leading to the roof.
Brilnosu Llarys is on the southeast corner of the roof. When you attack her
or she you, Nevon Verilnith will attack you also, but neither of them are a
challenge. Get 1,000 gold for this execution.
-Ienith Brothers
Navil and Ranes Ienith are Orvas Dren’s henchman hanging out on his plantation.
The writ is for both of them. They can be found in the basement of Dren’s
Villa which is located north of the westernmost blocks of Vivec on the overworld
map.
Grandmaster Writs
After defeating Dagoth Ur in the main quests and becoming Grandmaster of the
Morag Tong by either killing Eno or allowing him to retire you can go to other
guildmasters to receive a few more assassinations. In order to have these become
available you must have the person’s name in your keyword list somewhere
and then mention them to the Morag Tong quest giver.
-Larrius Varro
To get Larrius Varro’s name to appear as a keyword go to the city of Balmora
and most primed by ‘little secret’ will mention that Larrius is
looking for you. Head to the local Morag Tong guild and get the writ. Larrius
Varro is found inside Fort Moonmoth right outside of Balmora. He is down the
stairs near the barracks in the back of the main building. Larrius does have
a couple of quests for you, one is a good reward so you will want to do that
first. (See Fort Moonmoth, (Larrius Varro) for more information.) Taunt him
or get a super big hit stealth kill to take him out. Return to any master to
receive 4,000 gold.
-Mistress Therana
The ‘Mistress Therana’ keyword can be gained by asking people in
Tel Branora
about someone in particular as she rules over the tower. If you have dealt with
her before you know she is a little on the odd side and someone has paid the
Morag Tong to have her removed. Make sure to have some type of jump or leviate
potion or spell handy for the tower. Go into the Upper Tower and from there
into Therana’s Chamber. Taunt her into attacking and then return for 10,000
gold reward.
-Baladas Demenvanni
His last name does not appear as his keyword and if you ask virtually anyone
in Gnisis about ‘someone in particular’ they will toss out his name
‘Baladas’. You can find his tower Arvs-Drelen in the northwestern
corner of town. Keep to the left path and you will eventually come to a curved
ramp leading to a Lock Level 50, trapped door. If your security skill is not
up yet you can find a key a bedroom on the opposite side of the complex on one
of the bedside tables. Through the door and up the stairs will lead you to Baladas’
room. Kill him and return for a 5,000 gold bounty.
-Dram Bero
Go to any Hlaalu Councilor (ex. Nileno Dorvayn, Balmora, Hlaalu Council Manor)
and ask them about ‘Hlaalu councilors’ and after giving you a book
most of the time all of the individual councilors names will become available,
including, ‘Dram Bero’. You can find him in Vivec on the St Olms
Plaza in the basement of the Haunted Manor. Whether you taunt or stealth kill,
chances are his body guard Omesu Hlarys and local resident Arvela Falas will
probably attack you as well. You will get the message about the thread or prophecy
and doomed world business when you kill him but you have finished the Main Quests
by now and will not need Dram’s presence anymore. Payment upon return
is 3,000 gold.
Temple Quests
The Temple serves the Tribunal Vivec, Amalexia and Sotha Sil. These quests include
recovering holy objects, helping the poor and needy, and making pilgrimages.
-The Seven Graces Pilgrimage
To begin your work as a holy person you must first complete the Pilgrim’s
Path. You may want to grab a book that any temple steward will give you or you
can steal from many places. The quest will take you around the world visiting
different shrines that are landmarks of the qualities of Vivec. At each point
you must leave an item and get blessed. Each blessing lasts 24 hours with the
exception of the Gnisis Temple Blessing which gives you immediate healing. The
following is a list of items you need for the quest: Muck (Nalcarya of White
Haven in Balmora), Purchased Potion of Rising Force (Ajira in Balmora Mages
Guild), 100 Gold, Purchased Potion of Cure Common Disease (Nalcarya of White
Haven in Balmora), Dreugh Wax (Nalcarya of White Haven in Balmora), and a Soul
Gem of any type. A silver long sword is needed but is provided at the site.
-Fields of Kummu: Shrine of Humility
The Shrine of Humility is a site where a muck farmer’s guar died and he
was not able to get his harvest. When Vivec was traveling by he stopped and
changed out of his rich clothes and helped the farmer. Leave a thing of muck
at the shrine. It is located on the north shore of the lake west of Suran and
north of Pelagiad and after reading the book will be marked on your map. The
shrine is tucked between two trees. You get the Fields of Kummu Blessing that
gives you Feather 100 points as a blessing.
-To Stop the Moon Shrine: Shrine of Daring
Vivec apparently stopped the moon from crashing into the world at this point.
It is in the Temple Canton of Vivec. Check to southwest corner behind the main
entrances and you can see the small shrine there. You need to leave a Rising
Force Potion and you will get “Stop the Moon Blessings” which gives
you Levitate 100 points. You can not camp when you have this “blessing”
but you move at an incredible speed. If you need a Rising Force Potion a lot
of temples offer them, but if you need an exact location go to Dralval Andrano
in the green robes on the first floor of Balmora temple.
-The Palace Shrine: Shrine of Generosity
You can find this shrine at the top of the steps of the Palace Canton in Vivec.
At this shrine Vivec filled the waters with gold to show generosity to the poor.
Leave 100 gold and receive Palace Blessings which Fortifies Mercantile 10 points
and Fortifies Luck 10 points as well.
-The Puzzle Canal: The Shrine of Courtesy
The puzzle canal is in the Palace Canton.Go to the 3rd level of the puzzle canal
and one hallway that connects one side to another has a grate that will lead
you into the center of the palace. Read the shrine there and it will tell you
to breathe the “waters of his glory”, meaning drown yourself. It’s
okay, go ahead and do it. The bridge above you will materialize allowing you
to get to the previously enclosed area. There are silver long swords in the
chest you can take and leave at the shrine and a very cynical dremora. At this
location Vivec gave a plain silver long sword to the god Mehrunes Dagon to make
it a fair fight. Give it to the sarcastic Dremora Krazzt and then read the shrine.
This shrine will give you Puzzle Canal Blessings, which gives you Swift Swim
for 25 points and Underwater Breathing.
-The Mask of Vivec: The Shrine of Justice
This shrine is located in Gnisis Temple in the upstairs room where the Mask
of Vivec faces it. Here again Vivec showed generosity and healed someone who
could not afford it and left the mask as a sign that the temple would always
heal those who needed it. Leave a purchased Cure Common Disease Potion and receive
the Gnisis Shrine Blessing if you touch the statue and reveal the mask and touch
the mask, which cures Blight Disease, Common Disease, and Poison.
-Koal Cave: The Shrine of Valor
This shrine is the place where Vivec fought the king of the Druegh and demanded
he and his people give his hide to make armor and such for the Dunmer. It is
located on the coast south of Gnisis near a large arch reaching over the stream,
with the entrance on the surface of the water. The shrine is right inside the
door. Leave Druegh Wax and get the Koal Cave Blessings Fortify Unarmored, Light
Armor, Medium Armor and Heavy Armor for 10 points.
-The Ghostfence: The Shrine of Pride
This shrine is located just inside the walls of Ghostfence and if you go through
Ghostgate it is located just up the steep hill and to your right. Here Vivec,
Sotha Sil, and Amalexia used Soul Gems to create Ghostfence. Leave any soul
gem even as low as a petty and it does not matter whether it is full or empty
as an offering and receive the Ghostgate Shrine Blessing which gives you Shield
25 points and Fortify Magicka 50 points.
After completing the pilgrimage go and speak to a master to confirm that it is done.
(Tuls Valen)
Right at the entrance of the Ald’ruhn temple is Tuls Valen.
-Compassion
Working for the temple you will do good missions to help people. The first is
curing an enemy. Bulfim Gra-Shugarz who is hiding out it Maelkashishi has contracted
a blight disease. Tuls gives you a Cure Blight Disease Potion but claims they
are expensive and wants you to find another method of healing. Just make sure
that when you return you have one in stock to give back to him. To find Maelkashishi
go to Khuul via silt strider and follow the coast to the west until you reach
Ald Velothi. Leave Ald Velothi going east until you hit the mountain border
and travel south until you see the ruins. When you enter she is the one closest
to the door standing by the giant torch. Make sure that you do not kill her
or you will be expelled from the Temple. When you return with a potion he gives
you the book Four Suitors of Benitah.
-False Incarnate
There is a Dunmer proclaiming to be the Incarnate. Tuls wants you to travel
to Suran and stop Elvil Vidran from proclaiming he is the Nerevarine. He would
prefer you to do it without killing him, but take any means necessary. He is
usually standing outside by the clothier and the trader shop but he does tend
to wander around town. All you have to do is mention “false incarnate”
and tell him he is not the one you envisioned and he will understand, back down,
and say he is seeking penance for his sins now. If you spare him Tuls rewards
you with 3 Exclusive Restore Health Potions.
-Pilgrimage to Maar Gan
Pretty much every steward of the Temple will have you doing another pilgrimage,
this one being the simplest. Just hop a silt strider to Maar Gan and head for
the shrine. You will see a large rock when you enter and a Dremora, Anhaedra,
in the corner. When you read the rock you will see a happy little story about
Vivec taunting a god to throw the huge rock at him instead of the people. You
need to do the same and taunt the Dremora in the corner until he attacks you.
Just kill him then read the rock again to get the blessing to Fortify Speechcraft
for ten points. Return to Tuls and he will reward you with the book Death Blow
of Abernanit. At this point Tuls tells you he has one more thing for you to
do but not until later.
-The Cleansing of Hassour
For Tuls’ final quest he wants you to eliminate some necromancing activity
in a cave called Hassour. He requires the eradication of the cult leader Dagoth
Favon. He suggests starting at Balmora and walking east toward Moonmoth Legion
Fort and follow Foyada Mamaea all the way south until you reach it. In other
words walk the road from Balmora to Moonmoth and swing around the right side
of the Fort. At the T intersection make a right heading south and walk quite
a ways along that path until the square appears and look for a door facing south.
On the overworld map it is between the two eastern Balmora squares. Inside the
cave is a shrine with a bunch of naked Dunmer and an ash ghoul named Dagoth
Favon. Eliminate him then move on out. Tuls gives you 2 Scroll of Daerir’s
Blessing and 2 Potion of Cure Blight Disease just in case of infection. Nice
guy.
Ghostgate
(Uvoo Llaren)
The Ghostgate Temple can be reached either from the Tower of Dusk or Tower of
Dawn. Uvoo will not give you quests until you obtain the rank of Curate.
-Ill Ashlander
Uvoo mentions that an Ashlander Assantus Hansar has taken sick. The outlander
is residing in Ahinanapal located just to the south of Ghostgate and up the
hill to the left within view of Ghostgate. If you have low personality you may
need to calm him down. Upon talking to him you find he has droops which is a
common disease. Using a spell or potion is fine. Your reward is 3 Potion of
Cure Common Disease.
-Feed the hermit
Your next quest for Uvoo is taking food and drink to Sendas Sathis, a hermit.
The hermit resides on Shuran Island. The island is to the west of Rotheran which
she marks on your map. Four small Kwama Eggs and 4 Mazte have been added to
your inventory. Take a boat to Dagon Fel or use a jump spell for quick traveling
and get to where Rotheran was marked. Just off the coast visible on the world
map is a small island and the Dunmer hermit is standing in the middle. Return
to Uvoo for no reward and a new quest.
-Lost Artifacts
Uvoo insists that many artifacts have been lost to the Sixth House and wants
you to reclaim on believed to be in Lost Kogoruhn. The Hair Shirt of St Aralor
was being worn by Feril Salmyn, an Ordinator. If you turn around and ask Nilvyn
Drothan about ‘Lost Kogoruhn’ she will tell you it was north of
the northern boundary of Ghostfence, closer to Maar Gan than Ghostgate. Follow
a forty-five degree angle path from Maar Gan to find the old Dunmer Stronghold.
A sleeper will attack you and the body you are looking for is lying around the
outer wall of the fortress. Find the body of Feril Salmyn and strip it of its
goods and head back to Uvoo.
-More Lost Artifacts
Next Uvoo wants you to find the Cleaver of St Felms. The carrier of the cleaver
was Mendel Eves and was slain on the slopes of Red Mountain in Tureynulal an
ash vampire lair. Tureynulal can be kind of difficult to find. It is near the
eastern border of ghostfence inside the Red Mountain area. It is northeast of
Dagoth Ur and Odrosal. The overworld map square is directly north in line with
Vivec Foreign Quarter way to the south and directly east of the Koal Cave Entrance
near Gnisis. Head into the area called Kagrenac’s Library. Search for
the entrance to ‘Bladder of Clovis’ where you will find the body
of Medel Eves lying next to a machine. Take the cleaver and whatever else you
want including Glass greaves and right pauldron and head back to Ghostgate.
-Even More Lost Artifacts
The final relic Uvoo requires is the Crosier of St Llothis. Voruse Bethrimo
was the bearer of the crosier and was killed in the depths of Red Mountain fighting
the Sixth House. This quest takes you deep within the bowels of Red Mountain.
Find Dagoth Ur in the Red Mountain Region, where many surprises await you in
the future. Just go into the region heading north once you are inside Ghostfence
taking the roads. The square for the entrance should appear on your map once
you reach the bubbling crater of molten lava. There is a small dwarven crank
you must find slightly south on one of the pipes that is not broken on the structure
nearby. Go into the ‘Outer Facility’ until you reach the ‘Inner
Facility’ that links to an area called ‘Dagoth Ur, Inner Tower’.
In this small chamber you will find the body of Voruse Bethrimo and the Crosier
laying to his side. You have brought great honor to the Temple.
Molag Mar
(Tharer Rotheloth)
You can find Tharer on top of the Molag Mar Canton in the temple. He will give
you duties no matter what your rank.
-Swamp Fever
Tharer wants you to heal Lette the Redguard in Tel Mora of her swamp fever.
From Molag Mar take a boat to Tel Branora from there take a boat to Sadrith
Mora and from there a boat to Tel Mora. Lette is on the coast to the northeast
of town usually hanging out in the water, underneath Radras the smith’s
house. Mention Swamp Fever and then choose your cure method. If you do not have
a Cure Common Disease Potion Jolda, the local Apothecary, has them for sale.
Your reward is the book 2920 Rain’s Hand.
-Mount Kand Pilgrimage
Tharer’s pilgrimage for you is to Mount Kand shrine. Tharer instructs
you that the Yellow Book of Riddles will help you in this quest. He gives you
four Quality Potion of Night-Eye to aid you. Mount Kand Cavern is on the side
of the mountain off of the road slightly southeast of the Mt Kand Sqaure Threr
marked on you overworld map. The corpse behind the cave contains some items
that you should not sell if you intend on doing the Imperial Shrine Quests,
otherwise help yourself. Upon entering the cavern you will meet three Atronachs.
Do not kill them. The Flame Atronach is the first you encounter and will gibe
you the riddle “A metal neither black nor red as heavy as man’s
golden greed. What you do to stay ahead with friend or arrow or steed.”
Ebony, Glass, Daedric, Lead or Iron. Lead is the answer.
The Ice Atronach is next. His riddle is “If you lie to me I will slay
you with my sword. If you tell me the truth, I will slay you with a spell.”
Your choices are “You will slay me with your sword”, “You
will slay me with a spell” and “Don’t kill me!”. The
correct answer is “You will slay me with your sword.” Since that
is his punishment and you would be lying for saying that he cannot do it. If
it were the sword it would be the truth and he would slay you with a spell.
Finally the Storm Atronach gives you the riddle. “My fellow Atronach,
Zedias-Soko, was slain. The Altmer claims the Dunmer is guilty. The Dunmer says
the Khaajit did it. The orc swears he didn’t kill Zedias-Soko. The Khajiit
says the Dunmer is lying. If only one is speaking the truth, who killed Zedias-Soko?
Your choices are “The Altmer”, “The Dunmer”, “The
Orc” and “The Khajiit”. The Altmer blames the Dunmer, the
Dunmer blames the Khajiit, the Orc did not do it, and the Khajiit says the Dunmer
is lying. The correct answer is “The Orc”. Go behind the Storm Atronach
and follow the cave up to the shrine room. Touch the shrine and your journal
will be updated. You receive the blessing Mount Kand Shrine which fortifies
Endurance 10 pts and Intelligence 10 pts.
-Rid the Necromancers
Tarer wants you to extinguish Delvam Andarys in Mawia to the southeast of Molag
Mar. Tharer describes it as ‘follow the river to the east as it heads
south. It is not far before it opens into a lake. Turn east again and look for
an island just south of the coast.’ The simplest method of location is
to follow the inlet east then south not far before the ocean turn east. On the
overworld map you can find it by drawing a straight line north of the right
square representing Tel Branora and it is on an island near the opposite coast,
it is also directly east of the Telvanni Canton in Vivec. Look for an island
just south of the coast with a domed tower structure emerging. Work your way
upstairs through the skeletons and bonelords and find Delvam at the top. Cleanse
the world of him and return to Tharer. At this point you cannot receive more
quests from Tharer until you are a Curate.
-Vampire Cleansing
The temple has heard news of a vampire clan residing in Galom Daeus. Tharer
says to elimiate the elder Raxle Berne who is believed to be residing there.
He marks Uvirith’s Grave on the map and when you get there you just go
south until you reach a river of lava and follow it west until you see the large
pool of magma. The ruins are close by. There are some Daedric boots near the
shopkeeper and a Daedric shield on the ledge above Raxle as well as Galur Rithari’s
Papers, a quest item. There are approximately eleven vampires in here total.
Your reward is great honor from the temple. This is Thraer’s last quest.
Vivec
(Endryn Llethan)
Endryn is standing on the stairs at the High Fane in the Temple canton.
-Stop the Divine Disease
There is a lady roaming Vivec by the name of Tanusea Veloth. She has Corprus
Disease and Endryn Llethan wants you to convince her to leave and go to the
Corprusarium. She prefers that you would not kill her. Go and find her in the
Arena Canton around the Pit. While talking to her mention Leave Vivec City but
do not tell her to leave because of the disease but tell her to do it as a favor
and she will go. You will get two Cure Blight Disease potions as reward.
-Sanctus Shrine Pilgrimage
As most priests have you do, Endryn wishes you to take a pilgrimage, this time
to Sanctus Shrine. Only this time you must take a vow of silence, meaning it
has to be completely on your own, so make sure that you get all equipment and
everything before you accept the quest and be prepared to make a trek. There
is no particularly fast way to do it. Just have a jump spell or levitate or
something, or just walk if you are up to the journey. He marks Sanctus Shrine
on your map it is on a large island north off the coast. Touch the small shrine
outside the shack and your journal will update. Your vow of silence is also
at an end. Sanctus Fortifies Endurance 10 pts and Willpower 10 pts. As a reward
you receive Silence, 36 Lessons of Vivec, Sermon 9, The Four Suitors or Benitah,
and 36 Lessons of Vivec, Sermon 27. Must be Curate before you can receive more
quests.
-Find Those Shoes
The Shoes of St Rilms are missing and a priest had a dream of them lying neglected
in Ald Sotha. Ald Sotha is a Daedric ruin located just northeast of the northeastern
square of Vivec, a hop skip and jump away. Head northeast but do not go too
far as the ruins are nearly in sight of the Foreign Quarter. The world map square
for Ald Sotha is directly south of Suran. To aid in your quest he provides a
Potion of Heroism, 4 Exclusive Restore Health, and 2 Quality Potion of Invisibility.
There are three chambers to Ald Sotha, Upper Level, Lower Level and Shrine.
The entrance is at the water level and leads to the Upper Level. Work your way
to the Shrine are and find the Lock Level 50 chest behind the large statue of
Mehrunes Dagon which contains the Shoes.
-Eliminate a Cult
According to Endryn a foul cult is operating from the depths of St Delyn Canton
in Vivec. The shrine is called Ihinipalit and the leader of the cult is Bjadmund.
To aid in your quest he gives 2 Scroll of Hellfire, 2 Scroll of Elemental Burst;
Fire, and 2 Scroll of The Fifth Barrier. Head to St Delyn and go to the Canalworks
accessed through the bottom floor of the Waistworks. From there go further down
into the Underworks through a trapdoor. The Statue of Sheogorath here triggers
the Daedric Quest, What the Fork?. Return to Edryn with Bjadmund killed and
receive the Ancestral Wisdom Staff. Upon asking for more duties you receive
the key to the Archcanon’s room where Saryoni will give you your final
Temple quests.
(Tholer Saryoni)
After becoming Master rank and finishing Endryn’s quests he will give
you the key to the Archcanon’s chamber. Right there in Vivec in the Temple
Canton go through the locked door to meet Archcanon Tholer.
-Pilgrimages of the Four Corners, Part
1
For Saryoni’s first quest its off to the four corners of the world to
see more shrines. After mentioning ‘duties’ to get the quest mentioned
talk about ‘Four Corners’ to get quest specifics. The first branch
is off to see the Shrine of Malacath located on Sheogorad Island to the southwest
of Dagon Fel. Take four Daedra hearts to leave at the shrine. If you didn’t
gather enough during the earlier relic hunting quests go kill some more Daedra
or find a shopkeeper. I believe the Fine Alchemist in Balmora sells them. When
you are ready hop on the boat near the Silt Strider in Vivec, take it to Tel
Branora, to Sadrith Mora, to Dagon Fel. In a direct line to the southwest of
Dagon Fel you should come to Mzuleft Ruin. Just over the hill from these Dwemer
Ruins to the west, hidden in a grove are four orcs waiting to ambush you in
front of the giant Malacath statue. Examine the statue and your hearts will
be transferred and the prayer will appear on your screen. Return to Saryoni
for part 2.
-Pilgrimages of the Four Corners, Part
2
Mehrunes Dagon is the next corner and his statue sits at Ald Sotha, the Daedric
Ruins to the northeast of Vivec where we earlier claimed the Shoes of St Rilms.
Head back to the shrine region and just examine the statue for the prayer to
take place. Half way there.
-Pilgrimages of the Four Corners, Part
3
The Third Corner of the House of Troubles is Molag Bal. Bal Ur is known as the
birthplace which is just north of Suran. Saryoni suggests using levitation to
get over the mountains easily and find the ruins. You can take the Vivec Silt
Strider to Suran and from there and if you have any kind of jumping ability
at all just run north jump over the silt strider and before you go far at all
there will be a small rock in the mountain to jump and then you are there. Go
in to the Shrine area via one of the two doors, and if you begin up top, drop
down into the lower area where there is access to the Underground. Go through
the cave into the fiery part and then up the twisting pathway above the lava
until you see the large statue. Again just examine the statue for the prayer
to take place and return to Vivec for the last leg.
-Pilgrimages of the Four Corners, Part
4
The Fourth Corner of the House is Sheogorath and Saryoni says its time to renew
a pact and you must find the Gambolpuddy to do so. The Gambolpuddy can be found
in Ald Daedroth where Sheogorath’s statue is. He marks the ruins on the
map so head north. I suggest taking the Vivec boat to Tel Branora then to Sadrith
Mora to Dagon Fel again and go east and south from there. When you reach the
Daedric Ruins go into the Outer Shrine door and proceed to the Inner Shrine.
The gloves if you want to find them yourself are much easier to locate using
a Detect Enchantment Spell. Head to the Antechamber reached from the Inner Shrine
and towards the back with Lustidrike the Scamp selling liquor you will find
two bedrolls in the corner. Under the pillow the glove Gambolpuddy is cleverly
thrown underneath. Take the glove back to the statue in the inner shrine and
the prayer will be said.
-Recovering Ebony Mail
To become Patriarch of the Temple this is the last duty. Head to Mount Assarnibibi
north of Molag Mar. Take a boat from Vivec to Molag Mar and travel north for
a while on the road but turn east as you get closer because the road turns west.
When the upper left text tells you that you have reached Mount Assarnibibi you
must look carefully around the area checking your local map often because you
are looking for one of the small shrines like Sanctus. On the map it is surrounded
by large stones at the base of the mountain and if you happen to run in to the
Maesa-Shammus Egg Mine it is directly west of there. Touch the shrine to receive
Ebony Armor and return to Saryoni. Congratulations you are now Archcanon of
the Temple and Saryoni is retiring to write sermons.
Thieves Guild
If you plan on climbing the ranks of both the Thieves and the Fighters guild
if you kill Sjoring at Percius Mercius’ orders, do not do Eydis’
codebook mission until you have joined the Guild and check with Percius Mercius
throughout the Fighters Guild quests so as not to support the Camonna Tong.
When you meet the Vivec Master Thief, Gentleman Jim Stacey, you will automatically
be moved up two ranks and given a Skeleton Key but he will disappear if you
mention ‘Sjoring Hard-Heart’ before doing his Bal Molagmer quests
and Theives Guild Quests.
Ald’ruhn
(Aengoth the Jeweler)
Aengoth the Jeweler is your contact in Ald’ruhn for the Thieves Guild.
You can find him in the second basement by the bar in The Rat in the Pot in
the southwest corner of Ald’ruhn.
-Anareren’s Devil Tanto
His first quest for you is to break into the vacant Mages Guild since they have
recently gone on an expedition. He want you to get in there and get Anareren’s
Devil Tanto. When you enter you will be confronted by a lone mage, Manis Virmaulese,
to take out, then the place is yours to loot. Do the looting and make extra
trips if you need to because after completion, everyone will be back. When looking
for the Tanto go down both sets of stairs until you reach the bottom floor.
Head to the room on the right and on the top shelf is a Lock Level 65, Small
Chest. Inside is Anararenen’s Devil Tanto which is misspelled. Return
to Aengoth and he will let you keep everything you found except of course for
the Tanto.
-Redoran Master Helm
This mission can be a bit tricky if your sneak is not very high. Aengoth wants
a Redoran Master Helm, which can be stolen from Arobar manor, from a gentleman
named Miner Arobar. Go through the house till you reach the bedroom sector.
Enter the bedroom on the left and straight in front of you is a closet with
the helm sitting on top of it. The easiest way if you have not learned by now
is to make them audibly talk to you by getting close to them. This will get
them facing your direction and then just wait until they are done with what
they are saying and then move and they will still face that direction. So just
get his back facing the helm. Then making sure his eyes are not following you
anymore quickly get behind him and grab the helm. Telekinesis spell will also
aid you in your theft. If you have too difficult of a time, there is a Redoran
Master Helm in the Lock Level 70 Chest in Fathasa Llethri’s bedroom in
the Manor Bedrooms area of the Llethri Manor nearby. Aengoth rewards you with
1,000 gold for this job.
-Finding Boethiah’s Pillow Book
The next quest for Aengoth is a book-stealing quest with the one you are looking
for being in Gan Dosa in Arobar manor, in the manor district under the Giant
Skar in Ald’ruhn. The chest containing Boethiah’s Pillow Bookthe
book is in the bedrooms of the nobles. All of the chests are located behind
the screen making this grab pretty smooth. Upon your return Aengoth will reward
you with an Amulet of Far Silence and a Chameleon Ring.
-Finding Withershins
The second book-stealing quest is a little further away. Maar Gan is your destination,
which is quickly accessed from the Ald’ruhn silt strider. The Andus Tradehouse
where Miles Gloriosus hangs out is in the northwest corner of the city. The
Lock Level 75 chest contains the book, found in the left corner in the front
basement. Aengoth pays you well, another 1,000 septims, for this theft.
-Gathering Scrap Metal
This quest is another one you may have completed before you start if you have
explored any Dwemer Ruins yet. Aengoth needs four pieces of scrap metal to repair
a Centurion Spider, which you can obtain from any Dwemer ruins. He will give
you 250 pieces of gold for each piece. For locations on Dwemer ruins check the
Dwemer Ruins section. After you complete this quest you can go back and see
the spiders roaming around the Rat-in-the-Pot.
-The Darts of Judgment
There is a Bosmer in Ald’ruhn that has darts called the Darts of Judgment.
He wants the four of them. The darts are in Llethri Manor in the Manor District.
The darts are on a bed in the Guard Quarters. To complete this theft without
getting caught you will need your sneak built up fairly high or have some good
chameleon equipment or spell with you. Or sometimes the people will be in the
right place at the right time and make it easy. Grab the darts off of the bed
and when you return with them he offers you 500 gold a piece or to keep them
if you want. This is the last quest that Aengoth presents to you.
Balmora
(Sugar-Lips Hiabasi)
Sugar-Lips Hiabasi the Khajiit in Southwall Corner Club in Balmora.
-A Diamond for Sugar-Lips
This is one of the easiest quests in the game, especially since you might already
have a diamond in your inventory. If not, run up north in Balmora to the alchemist
Nalcarya of White Haven and purchase one, or go upstairs to her room and steal
from the Lock Level 20, Small Chest on the shelf above her bed. The guard cannot
see you up the stairs and around the corner. If you steal from her just be sure
not to try and sell Nalcarya any diamonds at all no matter whether it is hers
or not. Sugar-Lips will give you an Exclusive Invisibility Potion for reward.
-The key to Nerano Manor
Sugar lips wants a Key to Nerano Manor either the Comonna Tong member, Sovor
Trendel, the Nerano servant, or obtain it from Nerano himself, the master of
the house. If you want to do this non-violently it could cost you some cash
if your speechcraft is low. Go to Sovor Trandel in the basement of the Council
Club and get your disposition up to 100. Then mention the manor and he will
tell you for a bit of compensation he will help you out. Once it is there though
go ahead and bribe him again with just 10 gold and he will provide you with
the key. Sugar-Lips will give you 500 gold as payment for the key.
-Dwemer Artifacts
Sugar-Lips now has an order for some Dwemer Artifacts she needs you to fill.
This qualifies as a Theves Guild quest because Sugar-Lips says you can lift
Ra’zhid’s goods, an Argonian who lives in Hla Oad, to get the items.
You can go to any Dwemer Ruins like Arknghtand near Balmora to get the items,
and it does not hurt to keep some in stock. She wants a Dwemer tube, Dwemer
goblet and Dwemer bowl. When you talk to Ra’zhid he will not mention the
artifacts, but they are locked in the Lock Level 35 chest in his place. But
remember any set of the artifacts will do, not just Ra’zhid’s. Your
reward for this quest is 2 Master Lockpicks, 2 Journeyman Probes, and a Journeyman
Armorer’s Hammer.
-Vintage Brandy
After retrieving the Dwemer artifacts the next quest she gives is the recovery
of Ralen Hlaalo’s vintage brandy. He was recently murdered in his home.
His house is located in the series of manors in the northwestern part of Balmora.
His front door has a lock level 30, but you do not want to pick his lock where
people can see you so you can gain entry via the tower patio on the second level
to the right of Hiaalo Manor. Your acrobatics need not be too high, but if you
do have trouble just drop some of your inventory temporarily to make you lighter.
Once on the Hiallo upstairs patio, pick the Lock Level 30 door. You will find
his body on the main floor. The brandy is hidden in his chest of drawers in
his bedroom and you can also find a bottle downstairs on the top shelves amidst
other bottles. You will find a single door connecting to a small room where
his maid is. She has the key to the manor. Once you have the brandy return to
Sugar Lips for a 1,000 gold reward.
-The Freedom of New-Shoes Bragor
Underhandedness is the key in this quest. One of Sugar-Lips friends New-Shoes
is being held it Fort Pelegiad. Black mail the guard Shadbak gra-Burbug in Fort
Pelegiad on the main floor by purchasing a Dwemer artifact from Mebestien Ence
the local trader and wave it in front of Shadbak’s face by mentioning
‘New-Shoes’ and then when she accuses you of theft ask her how she
knew that Mebestien had it. She will trip up and begin to say he had been accepting
bribes to keep them secret. Whoops! Return to Sugar-Lips and she will give you
1,000 gold for aiding the freedom of her friend.
-The Master of Security
Sugar-Lips is trying to find someone who can secure the South Wall. She tells
you the security master is an Altmer and wants you to get him to secure for
the Guild. The Altmer you are looking for is Hecerinde. His house is the northernmost
on the east bank of the river. Just talk to him and he will agree. Your reward
for this mission is all bounties lifted off of your head. So this means go steal
and be a rotten person without thought of the consequences and then return to
Sugar-Lips. This is the last job from her and she will suggest you speak to
Aengoth the Jeweler in Ald’ruhn or Big Helende in Sadrith Mora.
Sadrith Mora
(Big Helende)
Big Helende is in Dirty Muriel’s Cornerclub right outside of Wolverine
Hall in Sadrith Mora. For quick traveling use the Mages Guild transport go up
a flight of stairs to Imperial Shrine and take the other door to get outside.
-Get the Dispel Potion
This task involves simple thievery. She has a client, Tusamircil, who wants
a Dispel Potion and recommends that you begin looking in town. Anis Seloth has
a house in town, just get to her upstairs and find the potion in a crate. The
house is a straight line north from the Wolverine Hall and Tel Naga Great Hall.
After claiming your prize take it to the Mages Guild in Wolverine Hall and give
it to Tusamircil. Return to Helende to get your 500 gold payment.
-The Grandmaster’s Retort
Big Helende now has a client that requests the ultimate retort. She knows for
sure that Berwin, the trader in Tel Mora has a Grandmaster’s Retort, but
she says any one will do. When you walk in Berwin’s shop on the top shelf
of the right case is the retort. You may need telekinesis on, but if your sneak
is high enough you may not have a problem. Big Helende gives you 200 gold.
-Hire a Wizard
Big Helende is worried about the Guilds protection from the Camonna Tong. She
wants you to go to Wolverine Hall to the Mages Guild and hire a wizard to protect
them. Go to the guild and talk to Arielle Pheincel who will make arrangements
for a wizard to go if you will bring her four pieces of ebony for an experiment
she is working on. There are many caves and such from which you can obtain ebony
if you do not already have some. Caldera Mining Company caves, Vassir Didanat
Cave located in the Ascadian Isles Region in a mountain inlet south of Balmora
and far north of Seyda Neen and east of Odai Plateau, and Elith-Pal Mine an
Imperial Mine in the Ashlands Region in a mountain, west of Zainab Camp and
northeast of Dagoth Ur to name a few.Once you return with her ebony she will
send Natalinus Flanonius to Dirty Muriel’s. Your reward is a Dire Shardbolt
Ring.
-Get Redoran Cooking Secrets
A client of the guild wants a copy of the book Redoran Cooking Secrets. This
book can be obtained from the Llethri Manor located in Ald’ruhn in the
Manor District. The book is in Dinara Othrelas’ room. Big Helende will
reward you with a Quality Potion of Shadow.
-Felen Maryon’s Staff
Big Helende’s next big and final quest for you is to obtain Felen Maryon’s
Staff. Felen lives in Tel Branora in the Telvanni Towers. To equip you for the
mission she will give you 3 Quality Rising Force potions because of the crazy
layout of the Telvanni towers. The staff is lying propped against the bookshelf
in his room. The easiest way to snatch it is to get behind the bookshelf where
he cannot see you and go into sneak just to make sure and grab it when you are
clear. Big Helende did not really think that you would be able to do this quest
so you really showed her up. She will let you keep the staff if you wish or
she will give you cash and find a buyer. She will also give you the Ring of
Far Reaching for a reward.
Vivec
(Gentleman Jim Stacey)
Jim is another one of those masters that likes to hide from the general public.
To
find him head to the Canalworks accessed from the east door in the Waistworks
of the Foreign Quarter Canton in Vivec. In the back of Simine Fraline’s
bookstore there is a Lock Level 65 door. Jim is found in that back room with
Crazy-Legs who can remove prices from your head. When you are of the ‘Footpad’
rank he will give you the option of talking to him about ‘Bal Molagmer’,
a separate set of quests.
Bol Molagmer
This is like playing Robin Hood robbing from the rich and giving to the poor.
Anytime after you become a ‘Footpad’ (the third rank) talk to Gentleman
Jim Stacey about ‘Bal Molagmer’ and he will give you a right and
left Bal Molagmer glove. Wear them and speak to him to begin Bal Molagmer quests.
-The Hlervu Locket
The first mission is to steal the Hlervu Locket. Braynus Hlervu is a poor egg
miner. He gave the locket to a tax collector, which is now being held in Vennim
Manor with the taxes. Wear the gloves and steal the locket. Venim is in the
Manor District of Ald’ruhn. Work you way into the Venim Manor Guards’
Quarters and find the only locked door in the hall. At the foot of the bed inside
is a treasure chest with the Hlervu Locket resting on top. Once the locket is
in your possession you must find Braynus and give him the locket with the gloves
on. His house is in the southeast corner of Ald’ruhn and he is out walking
around. Tell him you are returning it in the name of Bol Molagmer when he asks
and return to Jim.
-Yngling’s Corruption
Jim wants you now to gather proof of Yngling Half-Troll’s corruption by
stealing his ledger with the proof. Yngling’s Manor is on the St Olms
Canton Plaza in Vivec. Go down the stairs throught the Lock Level 85 door into
his basement. Star that is wandering around the manor has and Yngling himself
both have a key to the basement if you are a good pickpocket. to find the book
sitting on the table. Once you have the ledge it is best not to confront Yngling
about corruption or he will attack you or you have the option to give it to
him and he will tear it up. Otherwise return to Jim with the ledger. If you
give Yngling the ledger Jim will say it is odd and proceed to give you more
missions. He will advance you either way.
-Forged Land Deed
A poor widow is getting her land stolen by a Hlaalu Councilor with a forged
land deed. Indrele Rathyron is getting robbed by Velanda Omani, who is bribing
people to prevent justice. The deed is in the Library of Viec and Jim wants
you to get it and deliver it to Indrele in the name of Bal Molagmer. If you
mention Library of Vivec Jim will mistakenly tell you that the Hall of Wisdom
is in St Olms Canton. It is actually in the Temple Canton near the south end
of Vivec. You can find the deed placed underneath Darkest Darkness on the bottom
shelf of the bookshelf in the northwestern corner of the library. Next stop,
Seyda Neen. Indrele lives in a shack west of Arrille’s Tradehouse in the
western part of the city. Her door is locked and she is not at home. She is
the Dunmer woman walking around with white sleeves and green dress. Mention
‘forged land deed’ and she gets defensive. She asks you why you
are giving this to her and you tell her it belongs in her hands. Make sure you
are wearing the gloves and she will say they looked familiar.
-Enamor
One of the other Bal Molagmer stole a blade from the wrong person. The sword,
Enamor, was a gift to a Buoyant Armiger from Vivec himself and someone mistakenly
stole it. He wants you to put the blade and a note into Salyn Sarethi’s
chest in the Tower of Dusk in Ghostgate. Go to the basement of the tower and
into the northern room to the back and you will find a chest labeled ‘Salyn
Sarethi’s chest’. Drop the note and the dagger into the chest without
being caught, and return to Jim. After finishing the mission if you really want
to keep the dagger for any reason feel free to go back to the chest and steal
it again.
-Brallion’s Ring
The Bal Molagmer opposed slavery, there is a slaveholder Brallion whose ring
Jim wants you to steal. You can find Brallion’s slave cages in Sadrith
Mora just to the north of Gateway Inn. If you talk to someone in the area they
will tell you that he went to ‘Fara’s Hole in the Wall’ just
to the north of the cages. Walk in and go downstairs and look for the Bosmer.
When you mention ‘Brallion’s Ring’ you can either pay him
500 instead of the 1,000 gold he offers and he will sell it to you. If you have
a good security skill and can pickpocket you can take it off of him. Go to Ilmeni
Dren now, Duke Vedam Dren’s daughter, an abolitionist. You can find Ilmeni
in the St Delyn Canalworks South-One. Mention ‘Brallion’s Ring’
to her and tell her you are giving it to her in the name of Bal Molagmer. Return
to Jim Stacey for closure.
-History Books
Odral Helvi is corrupt along with everyone else in Caldera according to Jim.
He wants you to go and steal some ‘history books’ A Brief History
of the Empire bound with gold and delicately printed family, all four volumes,
and take them to the Mages Guild in Ald’ruhn to Vala Catraso. You can
find Helvi in the Governor’s Hall in Caldera. Odral has a bedroom on the
second floor of the hall, you can reach it by going up the staircases in the
far corners from the entrance. On the second floor Odral is walking around and
there is a chest in the second bedroom where he is not. You can steal the key
off of his person called ‘Odral Helvi’s Key’ or pick the chest
with a Lock Level 40 and trapped with the books inside, Odral’s History
of the Empire 1, Odral’s History of the Empire 2, Odral’s History
of the Empire 3, Odral’s History of the Empire 4. You can find Vala down
the Mages Guild stairs and to the left behind the altar. Mention ‘history
books’ and tell her to ‘Consider them a gift from the Bal Molagmer’
to donate them. Return to Jim to get the next quest.
-Dwemer Goblet
Jim Stacey next quest is to help Danso Indules a poor priest. He wants you to
steal a Dwemer goblet from Berel Sala’s office in the Hall of Justice
and give it to Danso Indules who is usually hanging out near the High Fane in
the Temple of Vivec. The Dwemer goblet you are looking for is in the Justice
Offices and Berel Sala is standing behind his desk on the west side. It does
have to be this goblet not just any ordinary ones, which is tagged as the ‘Large
Dewmer Goblet’. Danso is wandering in the archway outside on the Temple
Canton. Mention ‘Dwemer goblet’ and she will say it looks familiar
and then ask why you are giving it to her and tell her ‘The Bal Molagmer
wish you well’. Return to Jim to finish the quest. This is the final quest
for the Bal Molagmer. Take off the gloves to do Jim’s regular Thieves
Guild Quests.
Guild Quests
-Nads Tharen
Jim has a comrade who has not reported to him like he was supposed to. Nads
was securing a key and was going to deliver it but Jim has not heard word from
him and wants you to investigate. He tells you that he hangs out in the Elven
Cornerclub on Hlaalu Canton’s Plaza. The people there will tell you Arvama
Rathri spoke with him the last time they saw him. She denies it and says she
has seen him many times but never spoken with him. If you push is she thinks
you are accusing her and you will not get anywhere with her. Instead people
say that Gadela knows where he lives and you should ask her. You need to raise
your disposition with her to a high level and then ask her and she will refer
you to the southside St. Delyn Canalworks. So go to the lowest level outside
the St. Delyn Canton and go to the south side. The door marked two is his. When
you enter you see a Dunmer dead on the floor, this is who you were looking for.
Grab Nads Tharens Key off of the body and return to Jim. He will give you 500
gold for the delivery.
-Betrayal
Jim knows that the Fighters Guild is betraying the Empire for the money of the
Camonna Tong. This is the beginning of a war on the Camonna Tong and breaking
the Fighters Guild ties with them. Your first mission is recon. Jim tells you
to go and talk to Percius Mercius in the Ald’ruhn Fighters Guild to see
which of the Fighters you can get to help out the cause. Percius tells you that
Hrundi used to be second in command and if you cannot convince him he has a
woman you could blackmail him with, Eydis has something wrong with her and he
explains its that she worships Clavicus Vile, and Sjoring Hard-Heart is beyond
turning because he is in deep with them. Return to Jim with this information.
-Bitter Cup
To start the conversion Jim wants you to bribe Eydis Fire-Eye in the Balmora
guild. Since she worships Clavicus Vile you can use a sacred cult object to
persuade her. The cup is rumored to be in Ald Redaynia located on an island
north of the Urshilaku Camp. Travel up north to the tower and two skeleton archers
are guarding it. When you enter the cup is to the right through a Lock Level
75, trapped door. Go up the stairs and around to the top. In the room is a skeletal
war wizard that has a pretty nice staff. Do not drink from the cup as it will
make it disappear. Plus if your stats are high it is a waste. Grab the cup and
return to Vivec and receive a grandmaster’s pick from the Man.
-Winning Hrundi
Next on the list of Fighters Guild members to sway is Hrundi in Sadrith Mora
Wolverine Hall. Jim suggests if you cannot get him to join he does have a Dunmer
woman that you could put pressure on to change his mind. Just approach Hrundi
with high disposition before you ask him and he will join the cause with no
problem. You will not need to visit her if your reputation is high enough. If
not you can result to blackmail. Ask the other members of the Fighters Guild
in Sadrith Mora about ‘Hrundi’s woman’ and they will lead
you to Fara’s Hole in the Wall. Ask the people there and that will lead
you to Falena Hlaren. With this information return to Hrundi and that will be
enough to get him to turn against Sjoring.
-Ienith Brothers
To help the Thieves Guild conquer the Camonna Tong Jim wants to weaken their
guard. The Ienith brother, Navil and Ranes are two of the best in the gang.
They reside in Dren Plantation and if you have not been there yet he will mark
it on your map for you. Go into the Dren Villa and go to the basement where
there are two Lock Level 60 doors leading to a bedroom where they reside. They
have great stuff in their room including grand soul gems, moon sugar, and about
10,000 gold. As a reward for the kill Jim gives you a Ring of Shadow Form.
-Sjoring Hard-Heart
This is your last quest to become a Master Thief and Jim will disappear forever.
So make sure that you have done your Bal Molagmer quests before you do this.
The title pretty much tells it all. Head over to the Vivec Fighters Guild basement,
shut the door as to not attract too much attention to the other Guild members,
and put the smack down on Sjoring Hard-Heart. You can talk first which could
protect you from the other Fighters that may jump in on the battle. Besides
getting promoted to Master Thief, you also receive the Skeleton Key, which has
5.00 Quality and 50 uses and opens any door instantly no matter what the Lock
Level. Say goodbye to Jim.
Twin Lamps Quests
The Twin Lamps Quests are initiated by freeing slaves. After you have freed
eight slaves go to any slave that has been previously freed and ask about ‘go
free’. He will reply giving you the option to mention ‘Twin Lamps’.
You can use this as a key word to start the quests.
Vivec
(Jobasha)
You will find Jobasha in Jobasha’s Rare Book in the Foreign Quarter Waistworks
in Vivec. Once you have the keyword ‘Twin Lamps’ visit him and talk
to him about it.
When people ask if you have seen the twin lamps your answer is ‘They light
the way to freedom.”
(Ilmeni Dren)
You will find Ilmeni in St Delyn Canton in South-One. You must speak with someone
to get the answer ‘They light the way to freedom’ like Jobasha mentioned
above.
-The Arvels
When you mention ‘slavery’ to Ilmeni you will be able to give the
correct password and she will ask you to go to see Galyn Arvel in Ald Velothi
who Ilmeni says always need help. Ald Velothi is southwest of Khuul easily found
if you run along the northern coast of the mainland. Once in Ald Velothi head
to the docks to find Galyn Arvel. Upon speaking with her mention ‘slavery’
and she will ask for help. A Khajiit J’Saddha was supposed to meet them
but he had to go into hiding because three slave hunters are in town. Galyn
says he is hiding somewhere in ruins to the east. You can find J’Saddha
in Ashalmawia, which is located along the coast to the east of Ald Velothi.
When you go enter the courtyard of the ruins you can easily spot J’Saddha
in the corner. Tell him you will ‘travel together’ and he shows
worry about the slavehunters Garyn Girith, Anes Hlaren, and Sadal Doren. Talk
to all of them and lie to tell them J’Saddha left town wait a couple of
hours and they will dissapear. Talk to J’Saddha again and have him follow
you to the boat. If you did not dispose the slave hunters one way or the other
they will attack him when they see him. She tells you to report back to Ilmeni.
When you mention ‘slavery’ with her again she will tell you to help
her more.
-Dren Plantation
On the Dren Plantation is a slave named Hides-His-Foot, and Ilmeni wants you
to escort him to Sturdecan’s Farm. Hides knows the way. He is in the open
field with the netches. You may want to go ahead and take out a few guards before
mentioning traveling together with him otherwise they will attack you when you
free him and ‘travel together’. Hides-His-Foot is in the southwest
corner. Once you do free him head on the road north and east until you reach
Sturdecan’s, stay along the coast and you should not have a problem finding
him. He is outside tending to his garden. Run to the house and your journal
will update. Hides will then tell you he knows of Orvas plot to get rid of his
brother and the note to prove it is in their bedroom in the basement of the
villa. Return to Ilmeni for her thanks.
-Assassination Plot
Return to Dren Plantation and go to Dren’s Villa. Look for the desk at
the end of the hall on the second floor. On top of the desk is the ‘Dren’s
Manor Key’, which will open the Lock Level 60 door leading to the basement
and a second one that is trapped. The Ienith Brothers, Navil and Ranes will
attack you when you open the door. They can be a tough fight. The note Hides-His-Foot
was talking about is in the Small Chest on the shelf with a Lock Level 75 and
is also trapped. Dren’s Note is located inside. The chest at the foot
of the bed with Lock Level 95 has around 8,000 gold. This note can be used later
in quests including Main Quests, (Azura), Hortator, and House Hlaalu, (Duke
Vedam Dren)
Vampire Quests
With little reward at hand but a few extra quests to add to your game you can
venture into the life of vampires and do a few quests before seeking the cure.
Becoming a vampire adds a great amount of skill to your stats but when you are
healed you return to the level they were. You belong to whichever clan infects
you with Porphyric Hemophylia a total of three possible choices. Step inside
a headquarters to get bitten but do not attack the vampire that is attacking
you, otherwise when you become a vampire he/she will still come after you. To
contract the disease just have a vampire hit you repeatedly with weapons (not
magic), get the message that you have contracted it and then let three days
pass. You must do this before The First and Second Trials of the Main Quests.
You will not be able to sleep to regain health via sleeping as you will have
very disturbing dreams. You can regain your life from the Vampiric Touch you
get after the transformation or by health potions so stock up before you become
one. In general no one except Telvanni and the Mages Guild will deal with you
with a few exceptions. Being outside during the daytime takes away five points
of health with every second.
Aundae
Attributes
Willpower 40
Strength 20
Speed 20
Skills
Shortblade 20
Sneak 30
Athletics 30
Acrobatics 30
Unarmored30
Illusion 30
Mysticism 50
Destruction 50
Berne
Attributes
Strength 20
Willpower 20
Speed 20
Agility 20
Skills
Sneak 50
Unarmored 50
Hand-to-hand 50
Athletics 30
Acrobatics 30
Mysticism 30
Illusion 30
Destruction 30
Quarra
Attributes
Strength 40
Willpower 40
Speed 20
Skills
Hand-to-hand 50
Sneak 30
Athletics 30
Acrobatics 30
Unarmored 30
Mysticism 30
Illusion 30
Destruction 30
Heavy Armor 20
Blunt Weapon 20
Aundae
(Dhaunayne Aundae)
The Aundae headquarters can be found in the cave Ashmelech. Go north off the
coast to the small island to the southwest of Dagon Fel, basically in the center
of the map. Nothing else but the tower is on the island near the coast. You
will probably need to constantly check your map in the corner while navigating
the ruins because it runs in a lot of circles. Dhaunayne is in the lower quarters.
-Finding the Family
Dhaunayne wants to find out what has happened to her family. She wants to see
what her son is doing. His name is Vilandon, and she gives you a ring with the
family crest, and suggests you go to Sadrith Mora to begin your search. Any
Altmer would recognize the family crest and be able to help you. I chose to
speak to Iniel in the Mages Guild, and she will tell you she has recently seen
the crest at the Gateway Inn. When you go to the Altmer, Sinyaramen, in the
Gateway Inn he will refuse to speak with you. Your only way to open the lines
of communication is to go to Tusamircil in the Wolverine Hall Mages Guild and
he will tell you about a potion he was making and will let you deliver it to
him. When you approach Sinyaramen again he will see you have the potion and
you are free to ask him questions. Get the information about him you need and
return to Dhaunayne to initiate more quests.
-Find Kjeld
There is a vampire that has recently been disturbing the Aundae clan. She wants
you to track him down and take him out. He is residing in Drushcashti the Quarra
clan headquarters. To get there go south and you can find the Dwemer ruins Drushcashti
in a direct line east of Khuul in between the squares of the overworld map and
southwest of Ashurnabitashpi Daedric Ruin that is on the coast. If you happen
to run in to Bthungthumz nearby then head northwest to hit Drushcasti. Kjeld
can be found inside to the southwest in line with the entrance of the upper
level, down the stairs and through the door. When you return to Aundae you are
rewarded with the services of the clan.
-The Vampire Hunter
There is a hunter that has been pestering the clan and they have followed him
to Ald’ruhn. His name is Ano Vando and will only appear with the activiation
of this quest. Ano possesses the rare items, Darksun Shield and Light of Day
(GOY Museum Artifacts). Aundae wants you to go there and kill the hunter in
broad daylight for everyone to see that she means business. He was waiting for
me standing near an exit in town. Run to a house to sleep until day comes and
then go back out to toast him. Do not sleep outside. He has Light of Day and
Darksun Shield rare items. Aundae will give you the Aundae Amulet as a reward,
which you can use to transport back to the headquarters.
-Killing other Vampires
This is the universal quest from clan to clan. After you have done your first
tasks you need to go and kill more vampires from the other clans. Remember the
Quarra are in Drushcashti and the Berne can be found in Galom Daeus. You get
permission to use the Aundae cattle, which you could have done anyway. To join
the world of the living once again, see Curing Vampirism.
Berne
(Raxle Berne)
The Berne headquarters are in the Dwemer Ruin of Galom Daeus. To find it travel
to Uvirith’s Grave and go south until you reach a river of lava. Follow
that lava river west until it ends and over the hill is a pool of lava with
some ruins. Berne is in the observatory.
-Quarra Blood Potion
Berne thinks you are scum and as all vampires do, call you an accident. To prove
your worth to him you must get him the Quarra Blood Potion from the Quarra headquarters,
Drushcashti. You can find the Dwemer ruins, Drushcashti, in a direct line east
of Khuul in between the squares of the overworld map and a direct line north
of Bal Isra and north of the Odai Plateau. When you enter the ruins, go down
the stairs, take a right, go down two more flights of stairs, turn right again
and then downstairs to the lower level. Go straight for a while and then take
the 3rd left, go to the end of the hall left, and take another right down the
stairs, which will take you to the basement. There is a steel quarter keg with
a lock level 60 that holds the potion, but you will have to get through Valrina
Quarra. Return to Berne and he will give you the use of the vampires’
shopkeepers
-Eliminating a Renegade
Raxle wants you to eliminate Merta, a vampire, who used to be part of the clan.
She can be found near Maar Gan in a tomb to the west called Reloth. You can
find the tomb on the overworld map in a direct line west of Maar Gan and north
of Hla Oad, to the southwest of Maelkashishi. You can find her at the bottom
of the tomb. Upon your return Raxle will give you the Berne Amulet, which is
good for one free transportation back to the lair.
-Killing other Vampires
This is the universal quest from clan to clan. After you have done your first
tasks you need to go and kill more vampires from the other clans. Remember the
Quarra are in Drushcashti and the Aundae can be found in Ashmelech. You get
permission to use the Berne cattle, which you could have done anyway. To join
the world of the living once again, see Curing Vampirism.
Quarra
(Volrina Quarra)
The Quarra headquarters are Drushcashti a Dwemer Ruin a direct line east of
Khuul in between the squares of the overworld map and southwest of Ashurnabitashpi
Daedric Ruin that is on the coast. If you happen to run in to Bthungthumz nearby
then head northwest to hit Drushcasti. Volrina is in the Lower Level. This clan
can not be completed due to some sort of glitch, see –Raw Materials.
-Irarak
Volrina tells you of a vampire Irarak near Gnisis who considers himself a god,
and demands worship. She wants you to kill the vampire in return for clan services.
Head to Gnisis and go to the northwest almost to the coast to find Ginith Ancestral
Tomb. This is almost directly west of Maar Gan in a rocky hillside, on a cliff
that overlooks the water. It can be difficult to find sometimes. Once you find
it go around the corner and you can talk to Irarak and he will try to pay you
off to leave him and his “colony” be. If you let him live for a
price he will give you 1,000 gold but you will be rejected from the clan for
your failure when you return to Volrina and talk about ‘Lord Irarak’.
If you kill him he and his minions will attack you. Upon your return to Dushcashti
she gives you access to services. If you killed him without talking to him,
you will not be able to report back to Volrina or get the quest completed.
-Raw Materials
Your journal will update for amulets and ‘raw materials’ but you
will not have the option to speak with Quarra about them. This is some glitch
in the Xbox version that will not let you complete this clan. The proper ingredients
from the PC version have been returned to Volrina but it still will not make
any difference. Without that keyword appearing it is impossible to get anywhere
with it.
Miscellaneous
While you are a Vampire of any clan there are more quests to initiate.
-Spellbreaker
Talk to Mastrius in Salvel Ancestral Tomb located inside Ghostfence in the northeast
corner. If you crossed Zergonipal it is almost in a direct line south of that
on the world map and close to directly west of Zainab Camp. For some reason
there are some glitchy things with Mastrius. For best results save, then go
and visit him before you get bitten. If he is standing there and not slumped
on the ground set your Mark there and go and get bitten and then come back.
It matters not which clan you get bitten by. Once you become a nightwalker return
to him and he will ask for help with his imprisonment. Mention ‘my imprisonment’
and then ‘way to escape’. Tell him ‘I will help to free you.’
He will ask you to get him Spell Breaker from Bthuand, a Dwemer ruin just to
the north, and for a Daedra heart. Spell Breaker is one of the items in the
Museum of Artifacts for a good sum but when you finish the quest you can reclaim
it. Bthuand is pretty much in a straight line north just barely in from the
northern coast of the mainland. Once inside go to the far south corner of the
Dwemer ruins and look behind a crumbled wall for a shiny shield. You can find
Daedra Hearts practically anywhere and there are plenty of Daedra to be found
in this area. Once the items are gathered he will ask to drain your power in
order for him to be able to escape. Now he will try to attack you. Get that
shield back as Spell Breaker is one of the items in the Museum of Artifacts
will take (Game of the Year) for a good sum.
-Llethri Runt
If you ask Heem-La, Anarenen, or Tanar Llervi in the Ald’ruhn Mages Guild
about ‘latest rumors’ they will mention something about the youngest
Llethri wanting to become a vampire. Head in to the Llethri Manor located under
skar in the Manor District and into the Manor Bedrooms. In the first door on
the left you will find Fathasa Llethri who asks if you are there ‘because
of my son’. She wants your help in discouraging him from becoming a vampire.
You can say ‘I will attempt to convince your son’ or tell her it’s
none of your business. Keep insulting the poor misguided youth by choosing the
top options telling him he is weak and foolish and the like. If he does not
attack you after the string of insults keep taunting him until he attacks you.
When he drains quite a bit of your life he will stop and tell you how he thinks
you are weak, was lied to about vampires and wants you to leave. Return to Fathasa
and she will give you Fathasa’s Ring.
-Rampaging Vampire
If you ask around Tel Mora about ‘latest rumors’ they will say there
is a rampaging, powerful vampire on the loose that has killed a lot of vampires
and mortals. They say she can be found in the Drethan tomb near Ald Daedroth.
Well by their standards, they are close to Ald Daedroth. The tomb is actually
really close to the island Dagon Fel is on in a direct line north of Nchuleft
Ruin and directly east of Ashurnabitashpi on the overworld map. The door faces
southeast and it is close to the water. If you happen to come across Shallit
that will work as that cave connects to the Ancestral Tomb. When you get to
the tomb you will find the Vampire Marara who asks if you have come to ‘rid
me of this unlife’. She wants to find one ‘worthy enough’
to end her life. Sounds like she and Umbra should get together; however she
wants it to be a vampire that ends it. Your journal will update when she is
dead. Her ring, Marara’s Ring, is worth a bit of money.
(Raven Omayn)
Go to the Telvanni Council House in Sadrith Mora and talk with Dratha’s
Mouth, Raven Omayn, in the Chambers.
-Rimintil
Raven says that Dratha wants an Altmer named Rimintil eliminated. Rimintil is
in Tel Vos in the Central Tower. You can find him on the stairs leading up to
the tower’s second floor. Return to Raven for a Flamemirror Robe. He also
mentions he has one more errand for you.
-Quarra Blood Potion
When you ask Raven about ‘Quarra Blood Potion’ he will tell you
his sources point to it being near Volrina. He makes a comment about the potion
maybe not being there which is a possibility if you are a member of the Berne
clan and completed the quests in which case it would be in the possession of
Raxle Berne. Otherwise head to Drushcashti, home of the Quarra, to the northwest
of Maar Gan on the line between the West Gash Region and the Ashlands, in a
direct line east of Khuul on the overworld map. Once inside work through the
maze to the basement until you see Volrina in the room. There is a steel quarter
keg in the northwestern corner of the room with a Lock Level of 60. Get inside
the barrel and you will find Blood of the Quarra Masters. Return to Raven and
mention ‘Quarra Blood Potion’ and receive a Flawed Dwemer Jinksword.
(Sirilonwe)
You can find Sirlonwe in the Vivec Mages Guild on the Foreign Quarter Plaza.
She is close to the guild guide in the southwestern corner.
-Someone Killed
Sirilonwe finds you abhorrent but wants you to eliminate someone for her. Shashev
is a rival alchemist found in the Ald Skar Inn in Ald’ruhn. She wants
you to kill him, take his key and return it to her. Shahsev is in the main basement
in a purple robe. When you talk to him he will attack you right off. Finish
him take his key and return to Sirilonwe and whe will have another task for
you.
-Vampire Dust
Sirilonwe is researching a spell in which she needs three piles of vampire dust.
She says you can get it from finer alchemists or apothecaries although she prefers
it be fresh from a vampire. Luckily there is an ancestral tomb nearby just to
the northwest of Vivec Foreign Quarter on the shore of the river called Othrelas
Ancestral Tomb with three vampires in it. She still does not like you but when
you return with the dust she will give you an Amulet of Gem Feeding.
Curing
Vampirism
To get the curse of Vampirism off a small quest is in order. First travel to
Galom Daeus the Berne Headquarters. Work your way into the observatory where
Raxle Berne awaits. Up around the top ledge of the observatory is a book called
Galur Rithari’s Papers, accompanied by a Daedric Shield. Grabbing the
book will cause your journal to update. The book suggests going to Molag Bal.
The statue of Molag Bal needed is located slightly north of Suran. Enter the
Shrine and venture into the Underground and up the ramp and talk to the large
Statue of Molag Bal. He wants you to go and kill his daughter, Molag Grunda
that is hiding with a Frost Atronach named Nomeg Gwai living in a cave Dubdilla,
south of Vos. Dubdilla is southwest of Tel Mora almost a direct line south of
Vos and northeast of Zainab Camp. It is a cave with a small roped fence and
a wooden door. Enter the cave and work down into the Uncharted Caverns. In the
northeastern corner of the cavern, underwater is a door to the Lower Uncharted
Caverns. Go as far to the east as you can (it is helpful to have some sort of
jump or levitation spell or potion) and go into the eastern chamber to find
the Winged Twilight, Molag Grunda, and the Frost Atronach, Nomeg Gwai. Kill
them and your journal will update. Return to Bal Ur and the Statue of Molag
Bal and he will cure you.
Outcast Vampire Locations
Location Directions Clan
Andrethi Ancestral Tomb Just west of Balmora over the mountains with the entrance
in the swamp. On the overworld map your pointer will almost be on the square
that’s furthest west. Berne
Alen Ancestral Tomb Just southeast of Khuul right down the path. Quarra
Aralen Ancestral Tomb In a small hill just east of being inbetween Falensarano
(Dunmer Stronghold) and Zainab Camp, northwest of Tel Aruhn and directly south
of Tel Vos in the Grazelands. Aundae
Drethan Ancestral Tomb On an island southeast of Dagon Fel east of Rotheran
(Dunmer Stronghold). One vampire. Berne
Dulo Ancestral Tomb Southeast of Ghostgate Fence, near Galom Daeus. Aundae
Ginith Ancestral Tomb One vampire lives here. It is located northwest of Gnisis
on the cliff overlooking the small ocean inlet planted in the side of a hill.
Berne
Hleran Ancestral Tomb Just west of Fort Buckmoth. in a straight line and to
the southwest of the western block Ald’ruhn in a mountain side. Quarra
Nerano Ancestral Tomb One vampire, Calvario, to get here go to the Grazelands,
directly between Tel Vos and Nchuleft Dwemer ruins. It is directly north of
Zainab camp and southwest of Vos. Berne
Othrelas Ancestral Tomb Just northwest of Vivec Foreign Quarter Berne
Raviro Ancestral Tomb Behind the Silt Strider on the other side of the mountain
west of Molag Mar Berne
Reloth Ancestral Tomb One vampire, Merta, located east of Gnisis west of Maar
Gan and southeast of Khuul. Berne
Salvel Ancestral Tomb Inside Ghostgate in the northeastern corner. Quarra
Sarethi Ancestral Tomb West of Dagon Fel on the biggest island of the north
on the northern coast. Aundae
Serano Ancestral Tomb Southeast of Ghostfence on northwest part of the lava
markings on the map just north of Galom Daeus Dwemer Ruins. Quarra
Ald’ruhn Quests
-Tiras Sadus and Bivate Teneran
If you speak to the General Merchandise trader Tiras Sadus in the main part
of the village just west of the temple and mention ‘work’, he will
tell you he sold an Ashlander, Ienas Saranados, a belt and asks for you to retrieve
the overdue money for it, or the belt itself. Inside the Manor District you
will find the Fine Clothier, Bivale Teneran, who is in the same predicament
and will also request you hunt the man down for the shirt and pants. His shop
is located left of the bridge as you enter on the ground level. Ienas Sarandos’
house is marked on the map southeast of the Ald Skar Inn. He will tell you he
does not have the money to pay them now. You can threaten him or take no immediate
action.
1. If your disposition is high enough you have the option of lending an ear
and giving friendly advice. By choosing that option he will remember the sermons
of Vivec and give you the clothes to return to the sellers, the Designer Shoes,
Brocade Shirt, Ebony Ring, Glass Ring, Silk Pants, Racer Suede Belt, and Firejade
Amulet are all handed over to you. If you chose this good path Tiras will inform
you that Ienas has given his house to a temple and pledged to be a priest, when
you mention ‘work’ you will hand over the belt and he will thank
you for the way you handled the situation with 25 drakes. Bivale will take the
Brocade Shirt and the Silk Pants with thanks and gives you 50 drakes. The rest
of the outfit is yours to keep.
2. If you kill him and take the clothes (you also can take the Steel Saber and
Common Skirt which he does not hand over with option one) when you get back
to Sadus and mention “work” and he will pay you the 25 gold for
it. Sadus says he doesn’t think much of you if you killed Ienas and Bivale
Teneran will give you the same words for the 50 gold you get from him upon returning
the shirt and pants to her. You suffer a drop in disposition for this choice.
3. Taking no action gets you no response from any of the parties involved.
-Rasha’s Shirts
Rasha is an Argonian found on the road in a direct line west of Buckmouth Legion
Fort and almost directly south of Bal Isra. She has other business to attend
to and wants you to drop some of her clothes to Bivale Teneran in Ald’ruhn.
She makes you swear an oath to Zenithar before she will pass them on. Rasha
gives you five exquisite shirts to take. Bivale is in Ald’ruhn’s
Manor District, Under Skar. Mention Rasha’s shirt and she will reward
you with a Belt of Iron Will and take the shirts from your inventory.
-Wild Nix Hounds
Go to the door of the Ald Skar Inn and walk around back and head directly west
to begin going out of town. After you go over one of the hillsides before you
have even cleared the western square of Ald’ruhn on the overworld map
(your pointer should still be inside of it) you will find a Dunmer lady named,
Falanu Indaren. Upon conversation you will find that she and her husband were
traveling together and got attacked by a pack of ‘wild nix hounds’.
Her husband Drerel tried to fight them off but ended up having to retreat. If
you want you can volunteer to look for her husband. She thinks he ran off to
the west. If you have a levitate spell it makes this easier. Start from the
roof of the Manor District and fly directly west. After about ten to fifteen
seconds you should see a man materialize hiding behind a rock. That is the man
you need. Your pointer should just be about to leave through the northwestern
corner of the western Ald’ruhn square. Once you find Drerel he needs escorted
back to Falanu. As a reward they give you A Dance in Fire, Chapter 2. Alternatively
you can talk to the husband first to initate the quest, but she is much easier
to find first unless you happen to stumble across him.
-The Dwemer Airship (Game of the Year)
Louis Beauchamp is hanging around outside the Ald’ruhn Mages Guild if
you are playing Game of the Year Edition only. He will studder and mumble something
about the Dwemer Airship. When you talk to him he will wonder what has happened
to his airship on the mission they were on to locate Hrothmund’s Bane.
Mention ‘recover the amulet’ and that he is worried that the crew
has failed in their mission and wants you to find some evidence of where they
are. He gives you the keyword “Ondjage” to open the barrow and warns
you otherwise it will be sealed forever. On Solstheim just to the west of the
Altar of Thrond and southeast of Hrothmund’s Bane is the wreckage of this
ship and a man named Captain Roberto Jodoin lying on a bedroll. There is a book
that looks like it fell out of his hand that is called Airship Captain’s
Journal. If you bring him just the book he is very upset about the loss of time,
money and human life, but asks that you continue their expedition looking for
the Amulet of Infectious Charm in Hrothmund’s Barrow. He will take the
Captain’s Journal and gives you 500 gold payment for its discovery. Hrothmund’s
Barrow becomes marked on the overworld map as Hrothmund’s Bane, located
in the northwestern corner of the island. There is a snow wolf outside of the
entrance to the tomb. When you examine the door Hrothmund will speak and you
must answer “Ondjage” to be allowed entrance. Screw it up and the
entrance becomes permanently sealed. The Amulet of Infectious Charm is laying
on the broken stone column next to Hrothmund’s Axe in the northern area
of the Barrow. With the charm in your possession when you return to Louis he
will prompt you to give him the charm and he will reward you with 1,500 gold.
Balmora Quests
-Ernil Omoran
As you leave Balmora taking the road to the northwest you can find the body
of Ernail Omoran. On him is Tsiya’s Skooma Pipe, some common clothes and
Note From Ernil. The body is directly east of the Dunmer Stronghold Hlormaren
and directly north of the Moonmoth Legion Fort and just over the hill to the
northeast is Assarnatamat. Travel south down the road and enter Balmora. On
the west side of the river in town you will find Tsiya’s House with Lock
Level 50 doors. Inside the Khajiit is walking around and when you mention ‘someone
in particular’ she will bring up a ‘note from Ernil’. She
wants to know if anything on his body you found might belong to her. As a reward
for returning the pipe she will give you 50 gold and 10 Moon Sugar.
Caldera Quests
-Aeta Wave Breaker
You can find Aeta Wave Breaker just outside Caldera’s walls to the east.
When you talk to her you will find that she has just been robbed by ‘some
notorious thieves’, who took all of her jewelry and two family heirlooms.
She thinks it was Dro’Zhirr and if you ask any Calderian they will speculate
he is in a cave just on the other side of the hills east of town. Sure enough
there is a cave called Shushishi just over the ridge. Dro’Zhirr is in
the far eastern room of the cave and has an expensive ring and an expensive
amulet, which are the family heirlooms that Aeta needed retrieved. She pays
you 300 gold for their recovery.
Ebonheart Quests
-Running an Errand
Go to the Grand Council Chambers in Ebonheart and up to the second floor. Standing
next to Duke Vedam Dren is Llaalam Dredil. He will ask you about ‘running
an errand’ for him. He needs a letter delivered to J’zhirr at the
East Empire Company who should have something to return. You receive Letter
From Llaalam Dredil. Run outside and down to the docks to the East Empire Company
Hall and find the Khajiit, J’Zhirr, in the corner of the room. Mention
delivery for Llaalam Dredil and he will give you Letter from J’Zhirr in
return to take back to Llaalam. Seventy-five gold is your delivery fee.
-Further Assitance
This quest will not trigger unless you have done both Ebonheart, –Running
an Errand and Vivec, -Telvanni Rat Problem. Once both quests are completed you
can go to Bolrin the Bosmer in the East Empire Company Hall and he will ask
for further assistance. He needs you to do some ‘information gathering’.
The enchanter you helped in the Telvanni Canton of Vivec deals in exclusive
products and Bolrin wants to know who his clients are and what he sells. He
wants you to obtain a list of both. Return to the Telvanni Waistworks and go
in to Audenian’s bedroom. Under his book The Cantatas of Vivec on the
shelf is a Client List. He has a Hunger linked to it so when you pull the note
you will get attacked. Return the list to Bolrin for a 700 gold reward.
Fort Moonmoth Quests
(Larius Varro)
Just east of Balmora along the road you will encounter an imperial fort. Inside
is Larrius Varro the Imperial Champion. You may have picked up rumors that he
wishes to speak with you. He claims to have a ‘nice present’ from
the Emperor but of course you have to do some things for him first.
-Getting rid of the “bad people”
Just like every world should, there is a mafia in Morrowind. There are five
people in this criminal organization, the Camonna Tong that Varro would like
you to eliminate, or provide a “bloodbath” as he likes to so nicely
put it. He mentions they are a scout, pawnbroker, savant, thief, and a smith.
If you speak to the Thieves Guild members in the South Wall Cornerclub in Balmora
on the east side of the river they will reveal the names of the five Camonna
Tong you are looking to eliminate. They are Vadusa Sathryon, Marasa Aren, Madrale
Thirith, Savor Trandel, and Thanelen Velas and they hang out in the Balmora
Council Club. Eliminate them by taunting or stealth killing and then return
to Varro. He gives you the Ring of Surroundings worth 12,000 septims, one of
the Tamrielic Artifacts.
-The Nord Bandit
Another little assignment Varro has for you is the elimination of a bandit that
hangs around Hla Oad. It is on the west coast of the island just southwest of
Balmora. If you travel along the road from Balmora you will easily run into
him. Say hello to Fjod and he will ask you if you want him to hold on to your
possessions to protect you from bandits. After refusing his request he will
pull out an axe and try to dispose of you. Upon his death return to General
Varro and he will reward you with a measly hundred gold for your trouble.
Gnisis Quests
- Pants
Just off the cliff to the south of Gnisis is an eggminer named Hentus Yansurnummu
who appears to be bathing in the water. When approached he claims Hainab Lasamsi
stole his pants and wants you to talk to him. He is walking around the general
area of the silt strider up the hill and with high disposition will give you
the item Hentus Pants. Hentus gives you 3 Hackle-Lo Leaf for the safe return
of his pants.
-Din and the Slaughterfish
If you leave Gnisis and head to the north you will find the Guar Trail. Follow
along the road and you will see a rather poor tempered Redguard named Din. He
has been bitten by a slaughetfish and needs your assistance. If you have a spell
or scroll that cures common disease on target you can help him. He also gives
you the option of taking him to see Mehra Drora, a healer in the Gnisis Temple.
Your reward is a paltry 30 gold.
-Missing Ring
Traveling northwest of Gnisis almost to the coast in nearly a direct line west
of Kogoruhn, down in a small valley with a little pond at the bottom you will
find Synette Jeline who has dropped her ring in the water. Walk down the bank
and look for a tiny unenchanted expensive ring that you can barely make out
at the roots of the second plant near the left edge of the pool. It can be very
difficult to find as it is set against the dark background and has no enchantment.
It is a small circle. Both she and an invisible accomplice will attack you when
you find it.
Maar Gan Quests
-The Poor Pilgrim
Directly west outside of Maar Gan along the road, Fonus Rathryon is walking
in circles. Mention ‘help a poor pilgrim’ to initiate the quest.
He needs to go to Koal Cave over by Gnisis and he needs to do it within two
days. Take the short walk back to Maar Gan and jump on the silt strider with
Fonus, heading for Gnisis. It is just a short walk from here to the south across
the river up the hill south a ways more and down the bank to the entrance of
the cave. For helping him make it he gives you 150 gold.
Pelegiad Quests
(Ahnassi)
In Pelegiad there is a building called the Halfway Tavern. Inside is a Khajiit
who wants to be your friend. You must be a male for her to give you the quests.
-Hrordis and the magic belt
She will first tell you that there is someone upstairs named Hrordis with a
magic belt. When you go upstairs you will find her in the door to the left.
Close the door if you wish and try to get her to attack you by blatantly picking
her pockets. When she attacks you take her out. Raid her body for the Belt of
Sanguine Fleetness. It might be good to have a potion of restore strength because
she will cast Damage Strength.
-Daren Adryn from the Camonna Tong
Secondly she tells you there is a Dark Elf in the Camonna Tong named Daren Adryn
who is threatening her and she feels her life is in danger. She says that he
is found in Rotheran’s Shack in Gnaar Mok. If you mention Ahnassi’s
name to Daren Adryn he will pretend like he has never heard of her. Taunt him
to get him to attack, but be careful for when you attack the other three people
in the room will jump you as well. When you return to Ahnassi she will give
you the book 36 Lessons of Vivec, Sermon 30.
-Khajiit Skooma Eater
Now comes the heartbreaker. Ahnassi’s mate J’Dhannar has left her
and has broken their bond. He is a skooma addict now. She does not think it
is possible but wants you to try and convince him not to do the drug anymore.
He has been residing in the St. Olms Canton in Vivec in the Canalworks. If you
talk to him he will tell you to go away. While asking around about skooma addicts,
people will refer you to a book called Confessions of a Dunmer Skooma Eater.
Jobasha’s Rare Books is the answer. He has the book and when you purchase
it from him and give it to J’Dhannar he will accept it but sadly he will
tell you that he could not be with Ahnassi anymore and wants you to tell her
goodbye for him. She will accept the information and invite you to visit her
at her house at anytime and gives you a key to her home in Pelegiad.
-Flowers for Ahnassi
To show the love between you and your special friends Ahnassi wants you both
to have flowers. A Blue Coda Flower for her and a Gold Kanet for you. Well these
are found multiple places in Morrowind but if you need specifics Coda can be
gotten in the Hall of Wisdom in Vivec all around the large statue and my Gold
Kanet from Ald Sotha the Daedric Ruins northeast of Vivec. Your reward for this
is keeping that Gold Kanet and knowing that you made a woman very happy, even
though she is furry and striped. Keep the Gold Kanet somewhere special.
-The Flamemirror Robe
You can access Ahnassi’s next mission for you by mentioning ‘special
friends’
and ‘special gifts’. She will ask you to claim the Flamemirror Robe
from Vivec in the Telvanni Canton. Go up to the plaza and go to the tower and
when you reach the top go to the right and find the closet located against the
wall. The robe is inside this closet so get your sneak on and raid it. Upon
returning to Ahnassi you will get the option to do what you will with the robe.
If you give it to her she will thank you with 20 Ebony throwing stars.
-Getting the Blindfold
It’s off to Ebonheart for a relatively simple thieving quest. Rufinus
Alleius has Elvul’s Black Blindfold in his chest in the Imperial Commission.
She mentions an underwater entrance but it is not necessary. A telekinesis spell
helps and as you approach the door in the basement, you notice two guards standing
in front of it. Slide in the room and you can unlock the chest and grab the
blindfold. For the quest you get to keep Elvul’s Black Blindfold.
-The Dralor Treasury
While you are working for Ahnassi she will give you a tip about a key to the
Dralor treasury. This is an excellent place to come and steal if you need some
gold. On the Redoran canton plaza in Vivec, first go to the Dralor manor. If
you take a left as you enter and go up the stairs you will reach a wooden door
on your right. When you open it there is a woman named Beldrose Dralor, and
in her chest of drawers is a key to the Dralor treasury. The easiest way to
steal it is to shut the door on her when she is in the way of its swing. She
can get shut outside leaving the room ripe for the picking. If you go now down
the street you will see a place called the Redoran Treasury. Head to the left,
go down two flights of stairs passing the first vault and going to the second
at the bottom. Use the key and if you are patient the guard will walk out of
the room. Shut the door behind him and grab everything you can carry. A Glass
pauldron, glass tower shields, ebony short sword, ebony maces, crazy amounts
of gold, and much more are here for you. You may have to make a few trips if
you want to gather it all. It is a good score that can be done relatively early
in the game.
Sadrith Mora Quests
-Cheap Trick
If you stop by the Gateway Inn near the ship in Sadrith Mora, the innkeeper
Angaredhel will tell you of his recent trouble with an apparition in a second
story room. People have tried to help him by killing the apparition but it keeps
reappearing. To help him he suggests that you talk to mage mistress Arara Uvulas
who has inspected the room. Arara says that for something this elaborate a ‘conjuration
expert’ has to be involved. With this keyword you can then go to Angaredhel
at the Gateway Inn and he will throw out the name of Master Neloth or Uleni
Heleran. With the keyphrase go to the Mages Guild in Wolverine Hall. Procyon
Nigilus is the man behind the desk ask him about ‘Conjuration expert’
he says that Uleni Heleran is the teacher of conjuration. Turn and talk to her
and she will confess it was a joke and ask you to give Angaredhel Ghost Free
Papers as an extension of this prank. You have the choice of whether or not
to tell Angaredhel who the culprit was. Unfortunately although it looks like
you can withhold the name it will not allow you to pick that option. Between
the last two it does not matter which you pick. Your reward is a choice of Fighter
Ring (Fortify Strength and Endurance 5 pts for 30 secs on Self), Mage Ring (Fortify
Intelligence and Willpower 5 pts for 30 secs on Self) or Thief Ring (Fortify
Agility, Speed and Personality 5 pts for 30 secs on Self).
Seyda Neen Quests
-Fargoth the Bosmer
You meet Fargoth the Bosmer almost immediately after you leave the Excise office
for the first time. He asks that you find his ring the Imperials have taken
from him. It is in the small courtyard in a barrel after leaving the first part
of the Excise office on your way into the next that the game requires you to
take. If you give the Engraved Ring of Healing to Fargoth, in return for your
favor he promises to mention your name to Arille the trader in town.
-Hrisskar the Flat-Foot
Hrisskar is walking around Seyda Neen and if you ask him questions he will tell
you that he thinks that Fargoth is hiding money from the Imperials and would
like to know where it has gone. If you work for him he will give you a share
of the bounty. He tells you if you wait until nightfall you can watch from afar
and see where he hides the loot. The easiest viewing point is the lighthouse
where you are instructed not to approach him at anytime and then retrace his
footsteps. When you watch you can see he goes to the hollow stumps amidst the
shacks seen from the lighthouse. Go and raid his hiding spot in the hollow tree
stump. Go back to Hrisskar and he will give you part of the money and tell you
to keep any other treasures that you find in his stash.
-Vodunius Nuccius and Darvame Hleran
Make sure to talk to Vodunius Nuccius before riding the silt strider and he
tells you he will put in a good word for you with Darvame Hleran who manages
the striding service. She will mention before you depart that she does not think
that Nuccius is happy in Seyda Neen. When returning to him he will confer that
he is not happy but cannot leave until he gets some money and gets rid of his
cursed ring. Give him the hundred drakes, which he requests for the ring and
he will become happy and leave and you have a neat little toy. His ring will
let you run more swiftly, but will drain your life.
-The Tax Man Processus Vitellius
If you have searched around Seyda Neen at all you probably have found the body
of poor Processus Vitellius lying around. Go directly west of Fargoth’s
House if you have not encountered him by now to find his sprawled body. Might
as well make the best of a bad situation and grab the stuff off of his corpse,
as he will not be using it anymore. This is where you make decisions according
to your morals, or lack thereof. The 200 gold you find on his person can be
taken to Socucius Ergalla in the Excise office, the guy with whom you picked
your race, class, etc. Mention ‘murder of Processus Vitellius’He
will ask for the 200 gold you took from the corpse. If you give it to him you
have the chance to get double, but you have to kill the killer. If you want
the easiest way just lie to him, keep the two hundred and then go and talk to
Foryn Gilinth in his shack by the pond. Otherwise if you give it to him he will
offer you 500 hundred for the execution of the murderer. When you ask around
town some will tell you that people in general did not like Processus. The only
one that could stand his company is the lighthouse keeper Thavere Vedrano. She
will tell you Processus was having an argument with Foryn Gilnith about some
money. Thavere also wants Processus’ ring if you can find it. Foryn lives
in a shack near the water. He will admit to killing the man in cold blood so
you have the choice of killing him or being merciful. If you decide to be merciful
he will give you Processus’ ring, an exquisite ring, without a fight,
otherwise you must take it from his dead finger. If you do not kill him though
you will not get the 500 gold from Socucius. Go to the lighthouse keeper and
give her his ring and she will give you two healing potions for the ring, which,
value-wise is better to keep for yourself.
-Tarhiel the Flying Wizard
Just north of Seyda Neen along the road you will hear some yelling and then
a
wizard will hit the ground. Upon inspection of the body you will see the Journal
of Tarhiel and on his person you will find the cause of death. Three scrolls
of Icarian Flight. There were probably four at one time. Icarian Flight extremely
fortifies athletics moving you at superhuman speeds
Suran Quests
-Find the Slave
Trips to Desele’s House of Earthly Delights in Suran will not only bring
you earthly delight but also a quest of finding a runaway slave. If you speak
with Daric Biele in the corner by the bar he will tell you of his effort to
find a runaway slave named Haj-El and request you either kill him or bring him
back. If you go to the local slave market in Suran and speak with the slave
trader Dranas Sarathram he tells you that Haj-El is an Argonian but not one
in his shipment. If you talk to enough people a text box will come up saying
that your journal has been updated. You will note that people do not want to
talk to you about it. Dranas will then tell you Haj-El is his real name but
that Hides-His-Eyes is what he goes by in Suran. When you talk to Hides-His-Eyes
he will ask you not to turn him in, if you do you get the promise of 150 drakes,
if you do not, you have your honor. When you go back to Biele he will not remember
what you tell him anyway so you can still get your reward.
-Tul, a Poor Argonian
If you travel to Suran and go across the river to the northwest you will find
a shirtless Argonian named Tul walking around the path. If you talk to Tul he
will ask you for help to ‘aid a poor Argonian’. He wants escorted
to a ‘kindly Redguard’. The Redguard he is referring to is Sterdecan.
Travel to Sterdecan’s house just to the northwest along the northern shore
of the lake. Once you arrive, Tul will turn on you and thank you for bringing
him here so he can eliminate Sterdecan, but gives you a choice. Mention ‘the
choice I give you’ and stick up for Sterdecan or run away. If you want
to help slaves later you are best to help him. After you defeat him Sterdecan
will thank you for helping kill the bounty hunter and give you a First Barrier
Ring.
-Umbra the Fierce
This is one of the coolest guys in all of Morrowind. If you go just east of
Suran in the mountains northwest of Ianbius Eggmine you will see a figure clothed
in Orcish Armor. He won’t attack you…yet. When you talk to him he
will tell you his sad story of how he is the baddest warrior who could find
no rival. No one can touch him. No one knows his name. He carries a sword called
Umbra. He merely wants to die a warrior’s death but can find no one who
can do the job, until now. Tell him to bring it on and get ready for a slightly
difficult fight. When you win you can claim his sweet helmet and armor. The
Umbra Sword is also a great reward which can be turned in to the Museum of Artifacts
if you are playing Game of the Year Edition.
Tel Branora
Quests
-Mollimo of Cloudrest
You can find Mollimo of Cloudrest in the city of Tel Branora usually walking
around the path that leads up the tower. However, he is notorious for falling
off so you may have to search carefully for him. He wants you to kill Trerayna
Dalen because Therana will not let him leave the tower to do it. Trerayna Dalen
is just outside the tower to the southwest with a group of people that are outraged
with Therana. If you attack her, the rest will come after you. If you can kill
her and run go for it and return to Mollimo for a 1,000 gold reward or kill
them all and take their things.
Tel Fyr Quests
(Divayth Fyr)
-Plundering the Dungeons
In the upper levels of Tel Fyr you will encounter Divath Fyr. Upon mentioning
‘plunder the dungeons’ he will tell you he loved adventuring and
collecting items. He also likes seeing if thieves can steal his items. He has
a couple of rules for plundering. First you are not allowed to hurt the inmates
of the Corprusarium, secondly you can not hurt his daughters, and kind of suggests
not to bother the wardens or guards. Now let the fun begin.
1. Take Divayth’s 637th key from the table behind him, he will not care. Head down to the corprusarium accessed through the lower area of the Onyx Hall.
2. First head through the old gate and make a left at the intersection. Going straight forward before you turn to the left and through another cave mouth, look for the Dwemer Chest on the ground. The 637th key will open this Lock Level 100, trapped chest and give you the 678th key and an Ornate Dwemer Goblet.
3. Head back to the entryway near the Old Gate and this time take a right at the first intersection from the gate, heading north. Look for the campfire and the small body of water across from it. Jump in the water and dive to the bottom to use the 678th key to open the chest and get Divayth’s 738th Key and two Dwemer Coins.
4. Look in the Corprusarium for the second old gate leading to an enclosed room with shallow water. This gate is located on the way to the second chest from the entrance by taking a right as you enter and keep your eye on the right wall. The chest lid is sticking above the water. You will use the 738th Key to open this chest and get the 802nd Key and three Ornate Dwemer Goblets.
5. Take the cave entrance to the left of the first chest you opened and head down the corridor heading left towards the campfire. To the right of the campfire as you approach is the chest you use the 802nd Key on to get the 897th Key and four Ornate Dwemer Goblets.
6. Head back into the Onyx Tower area and once you are inside leave the room with Delte Fyr and turn right to go west down the hall. To the right on the floor you will use the 897th Key to get 1008th Key and five Dwemer Coins.
7. Head back into the Corprusarium this time going through the wooden door into “Corprusarium Bowels”. From the eastern entrance into the bowels go straight ahead into the larger room with a campfire in the back corner. The chest is behind the campfire and requires the 1008th Key to open giving you 1092nd Key and six Ornate Dwemer Goblets.
8. Head back to the Onyx Hall and into the Hall of Fyr back to Divayth’s room and use the 1092nd Key on the Small Ornate Lockbox on his bookshelf to get the Daedric Sanctuary Amulet (for use see Lost Artifacts of Tamriel, Artifacts Not Wanted by the Museum of Artifacts, -Daedric Crescent Blade-Not Wanted for more information) a Dwemer coin and Divayth’s 1155th Key.
9. The last chest is in front of Yagrum Bagarn the last Dwemer in the Corprusarium Bowels. The 1155th Key is used to get a hammer called Volendrung and fifty Dwemer coins.
Tel Vos Quests
-Zainab Trading
Go to Aryon’s Chambers (you may need levitate to get up there) and speak
to Turedus Talanian and he will ask if you are interested in ‘work’.
He says they are trying to establish trade routes. Turedus offers you 100 drakes
to visit the camp and find out what goods they would be interested in. Visit
Ababael Timsar-Dadisun or Ashur-Dan in the camp and mention ‘trade goods
wanted’. They are very cynical about Outlanders and tell you they need
nothing. Zaba, a woman wandering camp, and Sonummu Zabamat, the wise woman,
will tell you some cure disease potions will be nice. Turedus will be happy
with your answer and give you your 100 gold as promised as well as an Amulet
of Levitating.
Vivec Quests
Foreign Quarter Canton
-The Mysterious Killer
If you speak with Marcel Maurard in the Foreign Quarter in the Lower Waistworks
he will tell you there is someone or something running rampant through the city.
It has killed 5 outlanders and slaughtered 2 Ordinators before they had time
to draw their weapons. Other people you meet will give you more information
if you ask them about “latest rumors”. In order to get more information
you need to go to the Office of the Watch in the Hall of Justice. When reaching
the office talk to Elam Andas and he will give you the phrase “woman with
a dagger”. If you go and speak with anyone in the Foreign Quarter most
will tell you they haven’t seen anyone, but Ordinators will tell you they
have heard the sewer cleaners talk about a Dunmer woman that has been hanging
around the Underworks. If you take a stroll down there and look around she should
appear. When you return to Elam Andas he will give you a choice of The Armor
of God Belt or an Indoril Helm and Cuirass.
-The Shady Smith
If you speak to Alusaron the Smith in the Foreign Quarter Plaza he will tell
you he wishes he has more business, and that his rival Ralen Tilvur is possibly
involved in something shady. He wants you to steal the order from Tilvur’s
private quarters so he can fill the order himself. Tilvur’s shop is at
the opposite end of the plaza. This can be tricky, especially if you are a member
of the House of Hlaalu. Not only will you get your crime reported but be expelled
as well. So you must be crafty. The door is only Lock Level 30, which is manageable.
The easiest way to unlock undetected is to walk up to him and barter with him
to get him facing away from the wooden door. Then run into the corner double
clicking the left stick to enter sneak mode and wait there with lock-pick in
hand and push the button with the theft symbol appears. With timing and practice
you should be able to unlock the door undetected. The contract is on his dresser
in the basement. When you return to Alusaron he will give you a Firebite War
Axe.
-Helping Jeanne the Trader
If you go back to Jeanne in the Foreign Quarter Waistworks after finishing -Sabotaging
Jeanne she will complain her business is dropping from a Dwemer apparition she
locked in her room. Wonder how that got there? Again Jeanne’s shop is
located in Vivec in the Foreign Quarter Waistworks. If you take an enchanted
or silver weapon and kill it she will reward you with a sword called the Steel
Shardmaster.
-Ridding the Annoying Fool
Miun-Gei the Argonian is an enchanter in the Foreign Quarter Lower Waistworks.
There is a crazy guy outside of his store trying to sell his odd wares and keeping
people away from Gei’s store. He asks that you kindly remove him. While
talking to the guy ask him about “Little Secret” and “Theater
Troupe”. He tells you like his father he wants to be a part of a traveling
troupe of actors. You can go ahead and kill him but you do have to pay the consequences
for your actions. Go see Crassius Curio in the Hlaalu Canton on the plaza where
his manner is located. Talk to him about the troupe and he will tell you he
would really like to get something like that started. When you return to tell
the psycho about it he will leave and Miun-Gei will be grateful and give you
an Iron Shard Skewer.
(Aurane Frernis the Apothecary)
-Domalen’s Leaflet
While you are wandering the Upper Waistworks of the Foreign Quarters Area, you
should get stopped by a man named Domalen passing out tracts. It is very slanderous
against Aurane Frernis the local Apothecary. When you take it to her and ask
about “leaflet” she will ask you to hunt down the person responsible.
When you confront Domalen he tells you that an Apothecary in the Telvanni Quarter
Galuro Belan told him to hand them out because he thinks her business isn’t
going well right now. If you go back to see Aurane she will thank you and give
you a payment of 100 gold. Not bad, easy money.
-Danger for Roland’s Tear
If you visit Aurane later after the leaflet incident she will ask you to help
her gather ingredients for this special potion she is creating. She wants you
to gather a special kind of Gold Kanet called Roland’s Tear. The only
place she knows that they grow is near the Daedric Ruins called Ald Sotha. These
ruins are slightly northeast of Vivec and are almost visible from town. Just
keep checking the yellow flower bushes around the towers and collect five of
the special flowers. She will make you an Exclusive Fortify Luck Potion.
Hlaalu Canton
-Love Letter
On the Hlaalu Canton Plaza near the No Name Club in the planter just to the
north amongst the Violet Coprinus and Luminous Russula a Letter from Gadayn
is laying in the dirt. Upon examination of this awkward letter Gadayn pledges
his love for Eraldil. Time to play matchmaker. Grab the letter and go ahead
and take it Gadayn in the General Goods nearby and he will say he is embarrassed
but wants to know if you will speak on his behalf. He says you will find her
most likely in the Waistworks. Poor guy gets rejected from the beautiful Bosmer
who is stuck on herself but thinks he is better suited for her low-born cousin
Glathel, a serving girl in the Elven Nations Cornerclub. Return first to Gadayn
and he will tell you has had a love potion concocted from the local Alchemist
and wants you to deliver it to her. He tells you to disguise it as an ‘apology
from Gadayn’ and she will drink it. She takes it skeptically saying he
owes it to her but thinks its probably not of good quality. Gadayn will thank
you when you return and mention ‘deliver the potion’ and tell you
he will name his first child after you. He also gives you a Light Ring.
Redoran Canton
-Sabotaging Jeanne
The trader Balen Andrano owns a shop in the Redoran Waistworks. He thinks that
lately the trader Jeanne in the Foreign Quarter Waistworks is getting all of
the business and he is no longer successful. To scare people away from her shop
he wants you to place a Dwemer bone in a place close to where she sleeps, in
other words, the chest by her bed. When you enter her store you will see a door
directly across from the entrance. You must pick that low level lock without
being seen and enter as well without being seen. You may want to save before
you attempt it because if you get caught you immediately fail the mission with
no second chance. Once you succeed drop the bone into the chest, just leave
and go back and talk with Andrano again and he will give you a sleep amulet
as reward.
-Stop the Slander
If you go to the upstairs of the Redoran Treasury accessed from the Redoran
plaza in Vivec you will meet a man named Faral Retheran. He asks that you find
someone named Meril Hlaano at Eight Plates in Balmora and make him withdraw
his slanderous comments about the house. If you are part of House Hlaalu you
need to be careful how you handle this issue because Hlaano is also a part of
the house. Like a good mediator just approach the gentleman make small talk
to build disposition (bribe him) and then ask him to stop. He will cordially
agree and another quest is solved. Your reward for this quest is a Holy Shield.
St Delyn Canton
-Get the Dwemer Items for Alarvyne Indalas
In St. Delyn Canton behind the counter upstairs in the Glassworks is a lady,
Alarvyne Indalas, with a problem. You can get to the Glassworks either through
the Plaza or the Waistworks. She has not been able to get her rare Dwemer items
to sell as they have been locked up in a customs ship in Ebonheart. She needs
the ten pieces of limeware being held, an assortment of bowls and cups. The
boat you need is the “Travel” boat to get to and from Ebonheart.
Sneak up behind the captain and unlock the trapdoor to the lower level. The
pieces you are looking for are in the very lowest level of the boat, which requires
you to sneak past the guards. When you return to the Glassworks Alarvyne Indalas
she will give you 1500 gold as payment.
-Make Cassius Olcinius Visible
While walking around St. Delyn Plaza you will more than likely get approached
by an invisible man Cassius Olcinius. He will speak to you probably before you
see him, but if you look around you will notice him. This poor boy had, according
to him, a spell placed on him by a wizard named Fevyn Ralen, which made him
invisible. He asks you to take care of the spell which he can not do himself
because everyone thinks he is a ghost and is afraid to tell his father Lucretinaus
Olcinius. To begin solving this quest go to the shop behind the guy and talk
to his father who defends him but asks for your help and contributes 75 gold
for the cause. Fevyn Ralen is the local mage in the Telvanni Canton reached
through the Waistworks. He explains to you the crazy kid came and asked to be
turned invisible and when he hated it asked to be turned back. Since he had
not paid for the spell in the first place he demanded payment before he would
revert the spell and asks for 400 gold payment to set things right. Don’t
worry about the payment because when you return Lucretinaus will give you 500
gold for your trouble.
St Olms Canton
-Missing Husband
If you mention ‘latest rumors’ in St Olms, people may mention Moroni
Uvelas whose husband has been missing for days. Morani is a shopkeeper in the
St. Olms Brewers and Fishmongers Hall. Her husband is Danar Uvelas and when
you mention the name people will confirm that they do not know where he is.
Go into St Olms Waistworks to find the hall and mention ‘gone missing’.
She thinks he might be infected with corprus. If you want to find him tell her
you will and she said he may be near the Underworks. In the underworks in one
of the twisting tunnels you will find a Corprus Stalker. Kill him and take Danar’s
ring. Return to the wife to let her know. She gives you 3 Potion of Cure Common
Disease and takes his ring from your inventory.
-Tinos Drothan
If you wander outside of Vivec to the northeast of the furthest northeast square
of Vivec and just to the southwest of Ald Sotha standing two trees and a few
big rocks, you will meet a man named Tinos Drothan who had his goods stolen
by his guards. He says their names are Alvur Hleran a male Dunmer and Dondir
a male Bosmer, and they headed to the southeast. He promises to divulge some
trader’s secrets that could help save money in the future if you will
help him. The southeast place you are looking for is called Beshara and the
‘guards’ are not alone but part of a smuggler group. Venture in
to the caves killing the smugglers. When you find Alvur he has Alvur’s
Key on him and the Lock Level 30 chest in the northeast room has ten pieces
of raw glass. He will increase your Mercantile skill.
-High Prices
After completing Ebonheart, -Running an Errand another quest opens given to
you by Mevure Hlen in the St Olms Waistworks in the Tailors and Dyers Hall.
She will apologize for her prices being high but blames that on the import prices
and bureaucracy. Mention ‘bureaucracy’ and she will tell you that
customs has been holding up her shipments and blames it on the Duke. She wants
some information on the pricing and knows that J’Zhirr controls some of
that. Open the Lock Level 40 door behind J’Zhirr discreetly, close the
door behind you and open the Lock Level 40 chest to retrieve the Letter From
Llaalam Dredil you delivered earlier. Return to Mevure and she will thank you
for the knowledge and will choose to do her business elsewhere. For learning
the workings of business your Mercantile skill increases by 2.
Telvanni Canton
-Finding Stormkiss
On a trip to Vivec stop by the Telvanni canton and from the Waistworks go to
the Lizard’s Head Pub. Against the wall near the entrance is a drunk guy,
Enn Bjof, who asks you to buy him some Mazte. Run to the bar and grab him a
jug. He will tell you of a warrior who was buried with his axe. The location
of the ruin is on the long finger of land on the southeast coast of Morrowind.
There is a little island close to the west coast of the peninsula between the
Daedric Ruins of Zaintiraris and Tel Branora. In other words, on the overworld
map go west and slightly north of Tel Branora. The cave you need to go in is
actually the Marvani Ancestral Tomb. Go to the basement to the door that will
take you to Tushkapal. Work your way through the maze and skeletons to the middle
and a door facing west. Go ahead and have your Goonies moment with the ship
in the cave. On the floor of the ship is the corpse with a complete set of Ebony
Armor and of course, Stormkiss in his hand, as well as some salts and stuff
around him and some jars with other miscellaneous items. If you dive under the
ship there is also a few withdrawal points for Raw Ebony. When I returned to
the Lizard’s Head Enn Bjof was no longer there.
-Telvanni Rat Problem
If you ask about ‘latest rumors’ in the Telvanni Canton people will
say there is a rat problem and Audenian Valius the enchanter has gotten the
worst of it. Audenian has a shop in the Waistworks simply called “Telvanni
Enchanter”. Mention ‘rat infestation’ to him and tell him
you can get rid of them. He says that you will have to go to the source which
is the Underworks of the Canton. After killing around nine or ten of the “Telvanni
Sewer” rats your journal will update. A Grand Soul Gem is your reward.
Temple Canton
-Giving Apologies
Tarer Braryin is a soldier who is in the Office of the Watch located in the
Hall of Justice in the Temple Canton. He has developed a horrible rash but apparently
is not on good terms with the Arch-Mage Trebonious Artorius, steward of the
local Mages Guild as well as master of all the Mages Guilds. He wants you to
give his book Tarer’s Aedra and Daedra to him and give his apologies.
The Mages Guild is on the plaza in the Vivec Foreign Quarter Waistworks. He
will accept apologies give you a rising force potion for your trouble and when
you return with the cure to Braryin he will give you 100 gold in addition.
-Nevrasa Dralor is lost
On the road in the Arcadian Isles Region about one third of the way from Seyda
Neen on your way to Balmora you may meet a woman who is searching for a holy
place called the Fields of Kummu. Her name is Nervasa Dralor. She is southeast
of Odai Plateau in a direct line south of the center Balmora square. The Fields
of Kummu are on the northern coast of the lake to the southeast of Balmora in
a direct line north from the western square of Ebonheart. Look for the small
shrine on the north side of the road. Once you arrive Nevrasa will give you
150 septims.
-Edras Oril is missing
After entering the Fields of Kummu keep on the road east and pass the Kummu
Field Shrine back into the Arcadian Isles Region. Where the road forks there
is a scholar named Thoronor. He explains his friend Edras Oril went to investigate
an animal noise and has not returned for hours. Watch out for the vicious mating
Kagouti just up the hill and to the right. Go and be careful taking them out
and pick up Oril’s book on the hill about the mating habits of the Kagouti.
The easiest way to find Oril is to stay in the hills against the ridge and proceed
along the wall. After a gentle slope you will see him standing around. Talk
to him and he will follow you back to Thoronor. He will give you an Amulet of
Slowfalling for your trouble.
-Hlormar Wine-Sot and Cloudcleaver
On the road leading west out of Caldera at a crossroads is a barbarian who was
traveling with a witch who stole from him. Hlormar wants help killing the witch
and reclaiming his beloved axe. He says the witch is probably still in the northwest.
She can be very difficult to find as she has no campfire or anything to spot
her by. After leaving west from Caldera there is an area with two signposts
next to each other. One on the left has two signs to Caldera Mining Company
and Gnaar Mok and the other has six. Take the one marked with the single sign
toward Ald’ruhn. When you see a sign post with 4 pointing west two pointing
east and three to the north and marked back roads, that is the one you want
to take, north at the fork. Her name is Sosia Caristiana and she is a healer.
There was some mistake and the dude went crazy, but you just need to tell him
of her deal that he can pick up the things in Caldera. If you tell him you side
with her, he will attack you. Since he is unarmed all you have to do is keep
your fatigue bar built up and he is no match. Upon returning to her she will
give you a few potions including Exclusive Restore Health, Quality Restore Fatigue,
and Quality Fortify Health. She says she will give Cloudcleaver to someone who
will use it. She does have it on her body if you want to take it. If you side
with Hlormar have him follow you to her and he will attack. Help him kill her
and then pick Cloudcleaver off of her body and Hlormar will ask you for it.
If you give it to him he will increase your Strength by 2. If you want to keep
it you can tell him it belongs to you now and he will attack you and fight for
the axe.
-Pemenie and the Boots of Blinding Speed
Seems people everywhere need help. You meet Pemenie after taking the northwest
road on the first fork on your way west out of Caldera. She says she will give
you Boots of Blinding Speed if you get her to Gnaar Mok. It is fairly easy to
find if you just follow the road signs. On the overhead map it is on a small
peninsula on the west coast barely north and west until you reach the water.
Just follow the trail of the mountainous region that appears. She will give
you the Boots of Blinding Speed.
-Accompany Paur Maston
You get to play the wonderful game of escort again. Paur Maston can be tricky
to find, but he is in the Ascadian Isles region just north of Ald Sotha the
Daedric Ruins, which are Northeast of Vivec and directly south of Suran. He
is standing on the road near Dirara’s Farmhouse. His business partner
Vanjira left him and went on ahead to Molag Mar, he is scared to go on the road
by himself and says that Vanjira will reward you when you arrive. Maston is
pretty weak so make sure you stay somewhat close to him as a lot of enemies
will attack you. To get to Molag Mar from where you meet Maston, just take a
straight line east along the coast. If you need it marked on your map just ask
him about “Molag Mar” and he will do it for you. You can meet Vanjira
on the southeastern side of Molag Mar near the silt strider.
-Viatrix Petilia and Ghost Gate
If you go right outside of Ald’ruhn on the road to the southwest side
of the city you will see Viatrix Petilia. This ungrateful…woman…wants
escorted to Ghost Gate. Stay on the road and do not even try to take a mountain
path. She can not make it through mountain travel very well so take the road
to the east. When you get to Ghostgate take the path through the gate by pressing
the switches and good luck getting her up that stupid hill. Aim slightly to
the right on your way up and there is a little shrine recessed in the back.
Take her there and note your journal will update. She will give you attitude
and 100 gold for the escort job. If that upsets you kill her and take the 700
that she is carrying.
-Drulene Falen’s Herd
If you go on the roads west of Ald’ruhn you will encounter a woman, Drulene
Falen, with some guars around a campfire. Her guar have been killed by two rather
vicious mudcrabs. She says they are southwest of her. She is right, take a directly
southwest path and you will come up to a swamp with a couple of mudcrabs munching
on a dead guar. Make quick work of them and return for a couple of hackle-lo
leaves if you want them. This can be done as a Redoran Quest as well.
-Cure Paralyzation
Yet another small quest outside of Ald’ruhn this one southwest of the
city. On the road you will see a half naked Nord, Hisin Deep Raed who is stiff
as a rock. He claims a witch put a spell on him and he cannot move. You can
choose to cure his paralyzation with a spell or potion. If you do not have either
you can tell him you will be back. When you heal him he gives you an Icecap
in return.
-Weapon Delivery
In the West Gash Region southeast of Gnisis on the road, northwest of Ald’ruhn,
and west of Dusharian Daedric Shrine, nearly directly north of Ashurnibibi and
west of Bal Isra, you will meet Lucan Ostorious who is trying to deliver a load
of weapons to Yak gro-Skandar in the basement of the Rat-in-the-Pot in Ald’ruhn.
Make sure you keep track of every weapon that he gives you and do not go to
a smith for the chance you accidentally sell them. He has a Steel Shortsword,
Silver Flameblade, Steel Staff and Silver War Axe. If you do not make it fast
enough, Lucan will greet you and accuse you of theft. Make quick work of him
and visit Yak who will tell you to go ahead and keep whatever you found because
he did not like the guy anyway. If you make it there before Luccan things still
do not change and the 100 gold is yours all the same.
-Stranded Woman
Take a Scroll of Divine Intervention (found and Imperial Cults in the Forts)
and a Levitation potion or scroll and head to Berandus, the Dunmer Stronghold,
located just to the southeast of Gnisis. Enter the Upper Level, go to the Lower
Level and into the Underground. Hang a left at the intersection, moving to the
southwest and enter the room with the Winged Twilights. Way up high on the rock
formation a woman, Ama Nin, is stranded. Use the levitation to get to her and
she asks for a Scroll of Divine Intervention. As a reward she gives you her
lucky set of traveling clothes Mara’s Blouse and Mara’s Skirt.
-Rollie the Guar and Co.
If you follow the road north out of Vivec for a while on the crossroads you
will see a pack guar on the road and a Dunmer, Teris Raledran, standing next
to him. When you talk to the dark elf he will tell you that he heard the roads
are dangerous with bandits and needs some help getting to Vivec. Once you reach
the outskirts of the city he will say that Rollie is not allowed to enter the
city. Finish escorting Teras to the Waistworks and into Agrippina Herrenia’s
clothing shop and he will give you 200 gold as reward.
-Nels, The Gentleman Cutthroat
On the road between Pelegiad and Vivec awaits a Dunmer named Nels Llendo who
wants to make you a proposition. Give him 50 septims and he will not attempt
to slit your throat. He says he can be a very good friend, but this isn’t
what friends do. You have the option to pay him his gold or to say, ‘Never!’.
He will then get angry and attack.
-Lost rich boy
In the Sixth House Cave of Mamaea, The Shrine of Awakening, Hannat Zainsubani
got captured, stripped and imprisoned. You can find him behind a Lock Level
10 gate within the depths of the Sanctum of Black Hope in the southeastern corner.
He merely wants an ‘armed escort’ to the entrance. He says if you
can help free him then he cannot pay you but go to his father, Hassour Zainsubani,
at the Ald Skar Inn in Ald’ruhn, will generously reward you. The code
words are ‘anew beneath tomorrow’s sun’ and then he will know
you have truly spoken with his son. When you go just mention his son’s
name and the conversation will take place. Hassour rewards you with five pieces
of raw ebony, the Ring of Knuckle Luck, and an Imperial Netch Blade.
-Find Ring, Free Slaves
In the Dunmer Stronghold of Rotheran there is an Arena. Around the arena bad
people are watching slaves getting killed by Daedra. One of the bad people is
Llaren Terano who has imprisoned Adusamsi Assurnarairan. You will find her down
below behind the northwester Lock Level 45 door. She does not remember how she
got there just that her ring was stolen. She also wants you to get the slave
key to free the slaves. Claim the items off of Taren’s corpse and go down
to that door and she will take her ring and leaves without helping free slaves,
giving a reward, or even saying thanks.
-Scamps and Ogrim
The cave Palansour is directly north of Gnisis on a cliff over looking the water
on the road. The cave used to be a smuggling cave before scamps and ogrim took
over. In a cage high above the floor is an old gate with a Lock Level 35 is
Inwold, a poor sorcerer who got stripped and humiliated by scamps. Get him a
Rising Force Potion and he will give you either his ‘attractive skirt’
or ‘remarkable hat’ or both or just leave them and let him keep
at least a shred of his dignity. He has a Colovian Fur Helm and an Extravagant
Skirt. Bring him his potion to finish the quest.
-Vassir Didanat Mine
To get the keyword ‘Vassir Didanat Mine’ to appear you must visit
the mine. It is full of raw ebony and can be found at the intersection of the
eastern side of the southern square of Balmora and the Odai Plateau (to the
west) on the overworld map. The entrance goes into a mountainside. Once you
have entered it, the keyword will come up in conversation. If you talk to someone
like Danar Dalomo in the Hlaalu Council Manor he will tell you of a few people
who may want to know about it. Dram Bero is in Vivec, St Olms Plaza in the Haunted
Manor behind the Lock Level 50 door, Velanda Omani is on her plantation east
of Vivec directly west of Bal Fell and east of the St Olms Canton, and Nevena
Ules lives in a manor north out of Suran over the bridge. Dram Bero is your
best bet with the best rewards, but it is up to you to decide.
1. Dram Bero will compensate you with a
weapon of your choosing for telling him the location.
a. Axe-Daedric Battle Axe
b. Blunt-Daedric Staff
c. Longblade-Daedric Katana
d. Bows-Daedric Long Bow
e. Shortblade-Daedric Wakizashi
f. Spear-Daedric Spear
2. Velanda Omani-2,000 gold is what she will give for the discovery of the mine.
3. Nevena Ules-Upon mentioning the mine she will tell you not to tell Dram or Velanda. She promises you will be richly rewarded when you tell her. All you get is her promise.
-Beluelle’s Bowl
To initiate this quest you must grab Beluelle’s Silver bowl resting on
a Worn Chest with a Lock Level 5 inside the cave of Ulummusa in the Ascadian
Isles Region. The cave is almost directly north of Seyda Need just a little
to the east and just to the west of Pelagiad. The chest is in the back of the
cave to the southwest. Take the bowl and your journal will update with a message
saying it is from the East Empire Company. To find out more about the owner
of the bowl travel to the nearby city of Pelagiad and ask anyone there and they
will tell you about Piernette’s farm and suggest speaking to Ygfa in the
fort to get more precise directions. Here are Ygfa’s precise directions.
Start from “the north entrance to the Foreign Quarter of Vivec. Due north
from the bridge to the Foreign Quarter of Vivec is an east-west rope brigde
across a lagoon. Cross the bridge east, then follow that path as it heads north.
You’ll pass Nilera’s farmhouse on the left, and the next house north
will be Piernette’s farmhouse.” Those directions are right on. It
is directly in a line east of the southern square of Pelagiad and in between
the two eastern most squares representing Vivec. She has nothing to reward you
with except teaching you some tricks of the trade by increasing your Mercantile
skill by one. If you do not give her the bowl she will threaten to tell others
about your poor behavior.
-Sason
Sason’s wife was kidnapped by cultists. You can find the Redguard, Sason,
in the dead forests of the West Gash Region. The easiest way to find him is
to head forty-five degrees southeast from the silt strider in Khuul. He is near
the Alen Ancestral Tomb, in nearly a direct line west of Kogoruhn, and north
of Ashurnibibi lined up from the south off the coast of Hla Oad. Draw a line
from those two locations on the overworld map to find him. He offers you 200
septims to find Malexa who he belives was taken to a shrine to the west. Travel
directly west from Sason’s location and you will stumble across the Daedric
Shrine of Ashalmawia. Open the Lock Level 40, trapped door in the Shrine and
walk through the cave to find Malexa up a small set of stairs. Have her follow
you back east off the path where Sason awaits with your 200 gold.
-Doing Some Business
Relam Arinith is under the trap door of Fatleg’s Drop Off in Hla Oad.
When you speak with him he will ask if you are interested in ‘doing some
business’. He wants you to deliver a slave to Vorar Helas in Balmora.
If you agree go and speak to Rabinna behind him she will tell you her sad story.
She was forced to swallow bags of moonsugar and says Relam will slaughter her
and cut the sugar out of her stomach. Talk to her about the couple of items
that become keywords and when you say ‘hope of escape’ she will
ask you to take her to Im-Kilaya in Ebonheart in the Argonian Mission. If you
decide to go ahead and take her to Vorar on the east side of Balmora his door
has a Lock Level 35 and once you are inside Vorar will attack her. He has a
little trouble beating her so you can help if you want. He will thank you and
give you a Ring of Medusa’s Gaze and 400 gold when she is dead. Alternatively
if you decide to free Rabinna, Im-Kilaya will reward you 400 gold when you mention
‘Rabinna’ to him.
-Arenim Ancestral Tomb
If you can find the Arenim Ancestral tomb in Azura’s Coast Region on the
east coast peninsula go there. It is easiest to find by leaving Wolverine Hall
and traveling directly south in a straight line. You will run directly into
the north facing door of the crypt. Inside is a Dunmer named Satyana who will
allow you to loot the tomb if you help her find her ‘father’s amulet’.
Her father Augustus was buried there years ago and she just came to claim some
of her inheritance. She says his tomb is locked but a friend was buried here
who supposedly has the key. If you work your way down far enough in to the southwestern
room of the tomb you will come across a corpse and just out of its dead right
hand is the Arenim Burial Key. Grab the key and go to the northwestern corner
of the tomb and open the Lock Level 60 door with it. The corpse of Agusutus
is lying propped against the pillar. If you examine it you will find Augustus’
Amulet. Once you pick it off of the corpse she will ask you to give her the
amulet and she agrees to let you have anything else you find including the misspelled
Sword of Agustas.
-Reeh-jah
There is a slave on the road north and west of Erabenimsun Camp near a steaming
pit area with dead trees. He wants to go to the Argonian Mission in Ebonheart
because hunters from Tel Aruhn are after him. You have the option of helping
him or turning him in to Tel Aruhn bounty hunters. If you decide to go to Tel
Aruhn go to Savile Imayn near the slave market and she will give you 150 gold
for Reejah’s return. If you travel all the way to Ebonheart Im-Kilaya
in the Argonian Mission will give you a Blood Belt.
-Missing Guar Hides
Marsus Tillius can be difficult to spot on the road to the northeast of Ulvirith’s
Grave. If you happen to run into the cave of Zenarbael, head in a direct line
north of it to find him. There are quite a few steam guysers in the road around
him. You can draw a line on the overworld map from the western side of the western
square of Molag Mar to the north and it is slightly north of the northern side
of the square marking Ulvirith’s Grave. Basically he is in the middle
of nowhere. He has a complaint about some Ashlanders that stole his guar hides.
He says if you can get the hides from them his father in Tel Aruhn will pay
you for your trouble. Head just a little south and east to the Erabenimsun Camp.
If you speak to someone there about ‘guar hide shipment’ they will
say that Tinti and Hairan are not thieves that they must have been provoked
and that you should confront them about it. They are in the camp just find Tinti
or Hairan and ask them. They will say that the hides were from their herds and
they were taking back what was rightfully theirs. Then out of friendship will
tell you to take them, and you have a choice.
1. Thank them for the hides and they tell you to warn the trader not to step foot on their lands again and they will give you 10 Marsus’ Guar Hide. Stentus Tullius is Marsus’ father and he says he will send word ahead that you helped him. You can find the white haired Stentus Tullius wandering around Tel Aruhn dressed nearly the same as his son. Upon mentioning Marsus Tullius’ hides he will thank you and reward you 200 gold.
2. If you tell them to keep what was theirs they will give you a Herder’s Belt as a token of friendship.
-Bastard Ashlanders
You can find Athanden Girith on the road if you head directly north of Tel Vos.
Athanden was just robbed by a couple of Ashlanders. The guar hides he was carrying
were taken and he promises if you get them back his friend Berwen the trader
in Tel Mora will reward you well. Just run to the east coast and when you reach
the beach near the area between Vos and Tel Mora you will find a campfire with
a guar and two Ashlanders Emul-Ran and Kashtes Ilabael. Unfortunately they are
proud of their theft and will attack you and tell you to say your prayers. There
are 10 Girith’s Guar Hide on Emul-Ran. When you return to Athanden say
‘Girith’s guar hides’ and he will thank you and send word
along the trade routes to have Berwen reward you. Tel Mora is right over the
water to the east. Go inside Berwen’s shop and mention Girith’s
Guar hides and she will give you 3 Standard Fortify Health Potions and a Ring
of Hornhand. She also has something for you to do (see Fighter’s Guild,
Sadrith Mora, (Hrundi), -Corprus Stalker and the Bandit for more information).
-White Guar
If you go to the Ahemmusa Ashlander Camp you can find Urshamusa Rapli
wandering around camp. If you speak with her she will tell you she has seen
you in her dreams lately involving a ‘White Guar’. Her clan has
been suffering from a great disease of late, and she wants you to follow the
guar and find new hope for her people. She tells you to go where the path was
forked, the rocks grow from the earth like fingers on a hand. This place is
just to the northwest of Tel Vos along the path. Your journal will update and
a brilliant, white guar can be seen grazing. Once you are upon the guar he will
start to move west over the hills. He will stop at the body of Ashamanu who
is wearing the Amulet of Ashamanu, which if you look, cures blight disease.
Return to Urshamasu and mention the ‘White Guar’ and she will tell
you Ashamanu was a healer of the people years ago before she died. She thinks
you may have witnessed a miracle and when you mention ‘Amulet of Ashamanu’
she will take it and in thanks give you Shield of the Undaunted.
-Botrir, Another Naked Nord
Just to the southwest of the Dunmer Stronghold, Indoranyon, directly east of
Dagoth Ur and directly north of the Erabenimsun Camp is a naked Nord named Botrir.
Botrir wants to know if you have seen a ‘witch nearby’. He said
he was escorting Iveri Llothri to Tel Aruhn and she turned on him and put him
under a spell and stole his axe, Widowmaker. Iveri can be difficult to find,
but she is by a campfire located on the overworld map south of the southeastern
Vos square and straight east and just a wee bit south of the Zainab Camp square.
Once you kill Iveri you can take Widowmaker off of her body and Botrir will
immediately offer to train you with an axe in exchange for its return. If you
return it he thanks you and your Axe skill is increased by 1.
-Kurapli’s Personal Vengeance
After you have joined the Ashlander Faction visit the Urshilaku Camp and talk
to Kurapli in her yurt. Mention ‘discuss’ and it will bring the
keyword ‘personal vengeance’. Zallay Subaddamael an outcast killed
Kurapli’s husband. She wants you to kill him and she says she will give
you a great treasure. She has heard he has taken refuge in Aharasaplit on the
island of Sheogorad. You may find information in Dagon Fel. You will find the
camp on the large island southwest of Dagon Fel on the coast just northwest
of Rotheran. Zallay is in his tent. Kill him and return to Kurapli for her husband’s
spear Airan-Ahhe’s Spirit Spear.
-Smart Orc
If you leave Caldera on the road leading to the northwest you will run into
a naked Nord named Hlormar Wine-Sot (see Miscellaneous Quests, -Hlormar Wine-Sot
and Cloudcleaver for the quest initiated by him). Just to the southwest behind
a boulder an orc named Bugrol gro-Bagul is hiding and he needs some help. The
guards are after him for something they think he did and he needs you to deliver
a note to his friend in town. He gives you Note from Bugrol and wants you to
take it to Bashuk gra-Bat. Bashuk has a house in Caldera, upon speaking to her,
mention the note and she will give you one of her own, Note from Bashuk, to
return to him. In exchange for the note he gives you a
Mournhold
Located on the mainland, this is new to the Morrowind world as an expansion
pack in Game of the Year edition, known to PC gamers as Tribunal.
Main Quests
-Beginning the Search
After a few days in Morrowind while sleeping an attack will be made upon you
by the Dark Brotherhood. Your journal notes that it would be wise to ask a guard
how to take care of it. Head to Ebonheart and talk to Apelles Matius up on the
battlements. Mention ‘dark brotherhood’ and ‘the mainland’
and he will tell you to see Asciene Rane about ‘transport to Mournhold’.
He tells you to find her in the Grand Council Chambers in the western area of
Ebonheart. You can find her on the first floor in a red robe. To return she
says to speak with Effe-Tei in the Royal Palace and then she will transport
you.
-Looking for the Dark Brotherhood
Leave through the Palace Courtyard and head southeast to the Great Bazaar. To
the east as you enter is a trapdoor into the Bazaar Sewers and traverse north
and take the eastern curve until you come across a wooden door leading to the
Manor District. Here you will meet your first Dark Brotherhood assassin. Head
into Moril Manor North, North Building and go through the old door until you
find Dandras Vules. When you kill him he will mutter something about failing
his liege. Search his body to find a Dark Brotherhood Contract and your journal
will update. The contract is signed for your execution by ‘H’ and
the journal says to ask a guard about it. Upon your discussion about the ‘dark
brotherhood’ with a guard he will be skeptical about you defeating their
leader and will tell you to speak with ‘Tienius Delitian’ the Captain
of the Guards in the Throne Room. Doing so will enable you to embark upon Tienius
Delitian’s quests and a chance for more quests and rewards. Otherwise
begin working with the Temple.
(Fedris Hler)
Fedris can be found in the Reception Area of the Temple.
-Destroying the goblin army
Head to Mournhold Temple and find Fedris Hler. He thinks you are worthy to serve
Lady Amalexia and wants you to start by finding out where King Helseth is training
his Goblin Army and kill the two warchiefs and their two Altmer trainers as
well. He says to start asking around the city for ‘goblins’ to find
their location. The most common reply will be the sewers beneath Godsreach.
The two Altmer trainers are in Old Mournhold: Teran Hall, East Bldg and their
names are Yarnar and Armion. To get there go in the Palace Sewers to West Sewers
to Battlefield to City Gate to Residential Ruins to Teran Hall East Bldg. Warchief
Kurog and Durgoc are in the Tears of Amun-Shae. Get here by going to the West
Sewers to Battlefield to City Gate to Residential Ruins to the Tears. One is
down a side passage and one is on the main path. 10,000 gold is the reward.
Fedris will now send you to the Archcanon.
(Archcanon Gavas Drin)
Found in the office of the Lord Archcanon in the Temple.
-The Corrupted Shrine
Go to the Office of the Lord Archcanon and speak to Archcanon Gavas Drin and
mention ‘service to our Lady’ and he will mention a shrine in the
sewers that has been taken over. He asks you to cleanse the ‘Shrine of
the Dead’. Go to the Hall of Ministry and then through the connecting
door to the Temple Basement. The sewers can be gotten to through the trapdoor
from here. When you reach the four way intersection head east and follow the
tunnel to the door leading to the East Temple Sewers and head through the eastern
path to gain access to the Temple Gardens. Head through the winding tunnel south
until you see a platform leading into the Temple Shrine. Kill the four Profane
Acolytes and your journal will update. Now go back to Gavas.
-The corrupted Shrine, Part 2
Now Gavas wants you to take Urvel Dulni to the Shrine to perform the cleansing
ritual speak with him when you are ready and follow the previously traversed
path to get back to the Shrine. Once Urvel reaches the altar through the Old
Metal Door he will go to the altar and cleanse the shrine. Then you must take
him back to the Archcanon’s Office. As a reward Gavas gives you a Blessed
Spear. For more duties Gavas recommends you speak with Fedris Hler.
(Fedris Hler)
-Barilzar’s Mazed Band
Hler wants you to find Barilzar’s Mazed Band. You can find the item through
a cleaned out cave-in section by taking the west path at the intersection from
the Temple Sewers to get to the Abandoned Crypt. Go through the depths and you
will eventually reach Barilzar who does not want his creation to be found. The
band can be retrieved from his body. When you return to Fedris he will tell
you to take the band to Archcanon Drin. Drin will tell you Lady Almalexia will
want to speak with you so head to the High Chapel. To get your next quest you
must waste some time by resting or doing other things.
-Attack on Mournhold
After wasting some time everyone you speak with will tell you to go to the plaza
because of the attack. Verminous and Hulking Fabricants have come from the statue
and are being fought off by High Ordinators and Royal Guards. Help them win
and search the creatures and your journal will update. The guards tell you to
go and tell Tienius Delitian in the Royal Throne Room and the Ordinators will
tell you to report to Fedris Hler. Talking to both people they will make it
known that they do not like you talking to both but no other consequences are
initiated.
-Investigating the Disturbance
Tienius and Fedris both want you to investigate the source of the creatures
that appear half mechanical assumed to be of Dwemer origin. Return to the plaza
where part of the statue has been removed to investigate. When you get there
a ladder is descending into Bamz-Amschend, Hearthfire Hall. Upon entering your
journal will update as you look upon the Dwemer Constructs defending the ruins
from the Fabricants, return to Tienius or Hler to report. King Helseth is now
in the throne room next to Tienius.
(King Helseth)
You will find him in the Royal Throne Room of the palace. His quests are optional
but can get you more quests and more rewards.
-Assassination Attempt (Optional)
The king quickly covers himself, apologizing for the misinformation he received
on you posing a threat to his monarchy. He now wants you to help determine who
it is that wants him dead. He wants you to meet his informant in the Winged
Guar which is in Godsreach and mention ‘uncle’s farm’ that
he will know what it means. Found on the lower level Bakh gro-Sham the orc awaits
and he will reveal some ‘disturbing information’ about the attempt
being on the Queen Mother’s life. Return to Helseth with the information.
-Protecting Barenziah (Optional)
Helseth wants you to stay in the antechamber outside the mother’s chambers
tomorrow evening and deal with the assassins. He wants you to close the door
behind you and hide behind the screens while you are waiting. After speaking
with him go through the door behind the throne and follow straight until you
reach her chambers. Get in the room with the two wooden doors and close them
both and then hide behind the screen. Wait for twelve hours and prepare to fight.
When the hours have passed your journal will update and minutes later three
assassins will enter the room and extinguish the lights. Kill them and return
to the king. Hesleth’s Collar is your reward.
-Service to the King (Optional)
Speaking with Helseth again he will tell you he has plans for you, but first
you must prove yourself. He wants you to fight Karrod his deaf loyal guard to
do it. If you mention ‘fight my champion’ he will tell you to come
back tomorrow and defeat him and then he will discuss his plans with you. Rest
somewhere or do other things again for a while (12 hours or so) and return to
fight his champion. Take him down until he says stop and tells you to talk again
with Helseth. As a reward he gives you the Dagger of Symmachus, his father’s
ceremonial dagger (can be turned in to The Museum of Artifacts). Now you can
talk about his plans for you.
-Learn More About the Attacks (Optional)
King Helseth’s final quest for you is to determine where the attacks upon
the city came from. He wants you to go to Almalexia and serve her to determine
if the Tribunal is against the royalty. He thinks the creatures used in the
attack could only be created by a god. Keep an eye on Almalexia and report to
him later.
-End of Times
Lady Amalexia informs you of a disturbing cult where seven members have turned
up dead. She knows they are lead by Eno Romari and wants you to speak with Meralyn
Othan at the Great Bazaar whose brother Sevil, was one of the seven found dead.
Amalexia wants no martyrs for the cause. Begin at the Great Bazaar and try and
find Maeralyn Othan. She will tell you that Eno often hangs outside of the Winged
Guar and that all the End of Times are is a suicide cult with destructive, heretical
beliefs that the world will soon end and the only way to survive is ‘the
Cleansing’ or suicide. You can find Eno in front of the Winged Guar in
Godsreach wearing a white robe. You can mention ‘End of Times’ and
‘the Cleansing’ and he will give you some delicate self- justifying
answer. Your journal will update telling you to go back to Amalexia to report.
-Agent of the goddess
Amalexia wants to teach the cult a lesson after you report back the information
to her. She wants you to go to Bamz-Amschend, the Dwemer Ruins that issued forth
the creatures in the attack and activate Karstang-Bcharn, a weather-making machine
to cause an ashstorm in Mournhold. She gives you a Powered Dwemer Coherer when
you mention ‘Ashstorms in Mournhold’. Head into the Dwemer ruins
from the ruined statue in the Plaza. First go into the Hall of Winds and go
to the far northeastern room and look for the small Dwemer Chest underneath
the shelf. Open it to get the Dwemer satchel. Go into the Passage of Whispers
and then into Radac’s Forge until you approach the Collapsed Rocks. Examine
the rocks for the prompt asking you to place the satchel. Say yes and move away
and watch the fireworks. This explosion just cleared a way into the Passage
of the Walker. Now proceed to King’s Walk and then to the Skybreak Gallery.
Near the center of the room and the spire are three ‘Dwemer Levers’.
First go to the central machine and examine it until it asks you to place the
‘Dwemere Coherer’ into the junction box. Press the right lever until
the picture of the volcano rotates into place on the wall across from the levers.
Return to Amalexia and she will thank you.
-Eliminating a Hand
Let some time pass and go and visit Almalexia again to initiate the next quest.
She wants you to bring the peace of understanding to her ‘Missing Hand’.
She wants you to eliminate Salas Valor her former hand that had gone mad. She
says he is wandering the streets and sewers so you must gather information of
his whereabouts. Where do most psychotics of Mournhold hangout? Head to Godsreach
to the Winged Guar Inn and you can find Salas on the front porch and when you
talk to him he will attack you. Kill him take his stuff that is pretty cool
and return to the Temple. As your reward you can choose one of the following:
1. Skin Like Iron: Fortifies your armor types
2. Protection against Paralysis: 20% increase in protection against Paralysis
3. Warm Reflected Glory: Fortify health 10 points
-The One
Almalexia claims to have watched you since you entered the land and believes
you are the one of the prophecies. She thinks it is time to ‘reclaim your
station’. She has one piece of Nerevar’s sword, Trueflame, and wants
you to gather the other two and reforge the sword. She tells you to find them
try talking to people in the city whom you would trust for guidance or would
have use for the pieces. Then take those pieces to the Craftsmen Hall and have
them reforge it. To make a long story short Karrod in the Royal Throne Room
has a piece and with High Disposition just mentioning ‘pieces of the blade’
will have him giving it to you. Next stop, the museum of artifacts in Godsreach.
Mentioning the piece to Torasa Aram and she will say she has a piece of Dwemer
construction from around that time and she requires some compensation for it.
She wants a couple of pieces donated to the museum. She will take a variety
of pieces including the Dagger of Symmachus you can win from defeating Karrod
in the Royal Throne Room for King Helseth’s quests. The Mace of Slurring
is another possibility (see Mournhold, Miscellaneous Quests, Golena Sadri).
The Umbra sword will work as well. (For a full listing of items you can use
see Museum of Artifacts.) Once you have made your donations Torasa will give
you the Dwemer Battle Shield. Head over to the Craftsmen’s Hall and find
the Orc, Yagak gro-Gluk and mention ‘Dwemer Battle Shield’ and he
will take the piece off of it, and now mention ‘forge the blade’
and he will take all of the pieces and tell you to come back in two days. Upon
your return he gives you Trueflame. Time to return to Almalexia. She tells you
the blade needs to burn so you must visit the one who forged it to make it burn.
Asking Yagak about ‘talk to a Dwemer’ will tell you to seek out
Radac Stungnthumz to see if any of his writing will help.
-Reigniting the Flame
Journey back down into Bamz-Amschend and into the Passage of Whispers and look
for the entry into Radac’s Forge. Enter the heavy dwemer door and look
carefully for the floating ghost. Mention ‘talk to a Dwemer’ and
‘add fire’ and he will tell you he needs Pyroil Tar from the lower
caves of Norenen-dur in the Citadel of Myn Dhrur. The passage in can be found
through the Passage of the Walker. In the middle room of Radac’s Forge
is a bunch of treasure chests. Near the door is a chest with two more Dwemer
Satchels. You’ll need these to enter Norenen-dur. Enter the Passage of
the Walker and hit the wall down the stairs to your immediate right to gain
access. Go through that area until you come to an intersection head east into
the Teeth that Gnash and head north into the Citadel. There will be an onslaught
of Daedric beasts and defeating Khash-Ti Dhrur the Dremora lord in the northern
thronelike area will reveal the tar you need. Return to Radac to get your sword
turned on fire.
-Eliminating Sotha Sil
Almalexia now needs you to destroy Sotha Sil who has retired to the ‘Clockwork
City’ where he reshapes life as he sees fit. After the lengthy discussion
(forge the blade, unstable, Clockwork City, his madness, man he once was, must
be stopped) Almalexia will offer to transport you to the Clockwork City. In
the first room find the rusted lever on the pillar to open the door. The next
door you encounter has the rusty lever right next to it where a Verminous Fabricant
lies dead inside. Head through the door marked ‘Sotha Sil, Inner Flooded
Halls.’ Here take the hallway with the six swinging blades that goes to
the east. There you will find a door going to ‘Sotha Sil, Hall of Delirium’.
In the Hall of Delirium watch for spikes coming from the ground and work east
and then south all the way until you reach the door leading to the Central Gearworks.
Climb to the top of the spiraling ladder here and walk past the fire into the
Hall of Theuda (ignore the Chamber of Sohleh there’s nothing there). Pretty
straightforward, from here move on to the Dome of Kasia. When you move up the
stairs watch out for the rotating arm that will kill you in one hit and work
your way around the ledge and into the door to the Dome of Serilyn. You will
see a large dome with two levers on the sides. Only one can be pulled at a time.
When you hear a lot of grumbling hit the right switch, which opens the back
door and the front door will open issuing a Fabricant. Run past the fabricant
and into the doors to gain access to ‘Hall of Sallaemu’. Follow
the hall and turn south to find the door to ‘Dome of Udok’. Hit
the lever on the right as you enter to lower the bridge and enter ‘Hall
of Mileitho’. When you reach the end of the pathway that is blocked by
a door, look to the direct left of it to find another rusted lever fight a few
guys and head into the Dome of the Imperfect. When you enter the room Imperfect
the giant robot will steam and attack, you must use something enchanted, like
Trueflame. It works well. Sotha Sil’s remains are hanging from his contraption.
Upon examination of the body you think someone has been here before you. Almalexia
appears, freezes you and goes on a rant about her wanting to be supreme ruler
and Vivec and Sotha Sil are standing in her way. Pull out Trueflame and let
her have it when she is done. Get Hopesfire and Barilzar’s Mazed Band
from earlier and use the Band and you will be warped to the High Chapel. Return
to Helseth if you did his quests earlier and he will reward you with a full
suit of Royal Guard Armor.
Tienius Delitian
You can approach Tienius in the Throne Room after killing the leader of the
Dark Brotherhood in the -Looking for the Dark Brotherhood Quest. His quests
are optional but can lead to more quests and greater rewards.
-Stop the Rumors
Tienius wants you to find out who is starting the rumors about King Llethan’s
death. At the bazaar, many will tell you they may have a different story about
the ‘natural causes’ at ‘Llethan Manor.’ The manor can
be found in Godsreach to the northwest of the Plaza. When you enter they will
tell you to speak with Ravani Llethan to offer condolenses. You can find her
in the back room and will claim Helseth had him murdered. Ask how she knows
and she will tell you ‘The Common Tongue’ sheet says Helseth has
murdered hundreds before. Return to Delitian and he will request you bring him
a copy and will have more things for you to do.
-A Temple Informant
Tienius wants someone in the Temple that can provide him with information on
Almalexia. He hears rumors of discontent and wants you to find one of the discontented
and get information out of them on whether they will accept King Helseth. Head
to the Temple via the Temple Courtyard and go into the Temple Infirmary. Here
you will find Galsa Andrano who will explain her small lack of faith. Listen
patiently and sympathetically and then pop the question. She will tell you the
temple and Amalexia will destroy Helseth. Tienius has more tasks when you return.
-Disloyalty of the Guards
Tienius next wants you to root out unfaithful guards. When asked for specifics
he will tell you about Evo Othreloth, Ivulen Irano, and Aleri Aren. Speak to
Ivulen Irano first right there in the Throne Room. Make sure you mention Hlaalu
connections. Next go to Aleri Aren in the Guard’s Quarters of the Royal
Palace and mention joining the guards and the Hlaalu connection and she will
cover for his apparent error. Upon returning to Tienius he suggests you search
Ivulen’s possessions carefully to find written evidence to convict him.
‘The Common Tongue’ is hiding under his pillow. A suspicious note
is hiding behind the chest at the foot of his bed on the floor as well. Return
again to Tienius and he says he will be sure to keep a close eye on him.
-Conspiracy of Hlaalu
Now Tienius wants you to find evidence of a conspiracy among the nobles of House
Hlaalu. Head to Llethan manor in the Godsreach district. In Ravani Llethan’s
room on the desk is a handwritten letter, which confirms suspicions. Tienius
wants immediate action taken.
-Executioner
Tienius thinks that Forven Berano, Hloggar the Bloody and Bedal Alen should
be executed for treason and wants you to handle the matter. If you want to be
good when you approach each person you can choose to let them go and forego
your reward at the end but be a good guy. The choice is yours.
1. Forven Berano is in the Temple Courtyard around the side.
2. Hloggar the Bloody in the West sewers under Godsreach. Go to the grate and head down to the Residential Sewers and look for a ladder in the central southern part of the sewer leading up to the West sewers. Once up the ladder head left through the winding cave until you find him along the path.
3. Bedal Alen is a bookworm and is in the Great Bazaar bookseller on the second floor.
After the executions Tienius rewards you with 3000 gold if you killed them.
-The Common Tonguer
Tienius wants you to seek out the writer of the Common Tongue and persuade him
discreetly to stop writing. Most people will recommend you talk with the pawnbroker
in the Great Bazaar. Go and speak with ‘Ten-Tongues’ Weerhat. Get
a good disposition with him and ask him about ‘anonymous writer’
and he will mention Trels Varis and suggest you ask around the Craftsmen’s
Hall. Go to Godsreach to reach the Craftsmen’s Hall and on the first floor
is a door with lock level 70 that is noted ‘Keep Out!’ Inside the
door is a trapdoor leading to a secret office where Trels Varis is hiding. You
have a few options to silence them, the best is to tell him to stop the lies
and then the line ‘I think a donation of 3000 gold to the Widows and Orphans
Fund will stop you’. Since you did not kill, Tienius is happy and if you
say it was a small sacrifice, you are given your 3000 gold and the King’s
Oath Blade as a reward. If you killed Trels 5000 gold is the reward.
-Barenziah’s request
Tienius instructs you to meet with Barenziah for the last official matter. But
she won’t say anything to you about anything.
Mournhold Miscellaneous
Quests
Godsreach
-The Bouncer
Visit the Winged Guar in Godsreach and find Hession walking around who seems
to be the owner. She has ‘some work’ she needs help with. She just
needs someone to fill in for her usual bouncer who did not show up and just
requires you make one sweep through the crowd and find if anyone is causing
trouble. Denegor the Wood Elf upstairs needs calming down, if you just tell
him to calm down he will and your reward is 500 gold and Hession will tell you
she still has a bad feeling about things. Tell him he needs to leave and he
will attack you, use your fists and KO him and your reward from Hession is 1000
gold.
-The Clutter Collection
In the Craftsmen’s Hall you will find Detritus Caria who is collecting
all sorts of clutter and needs a champion. A lot of what he describes is simpler
then what he says. There are three separate trips he will have you make to collect
junk for him.
1. Imperial rat hair fabric-A bolt of cloth
found in the clothier shop of the Great Bazaar underneath the shelf, grab the
burgundy one
Brushed silver pitcher-Silverware Pitcher can be purchased at the Pawn Broker
at the Great Bazaar (300 gold for the two returned items)
2. Redware Pot-Redware Pot can be found
at the Trader of the Great Bazaar make sure it’s the Weight: 2.0 Value:
2
Imperial Silverware-Fork, Knife and Spoon can be found easily in Velas Manor
if you have done the Ovis Velas quest in the locked chest up in the bedroom.
Otherwise pretty much any other trader in the world will have some.
Yellow plate-Yellow plate is easiest to get in Balmora. The Council Club has
two on the table. (500 gold for the five items)
3. Types of Ornate Dwemer goblets- Can be
found in any Dwemer Ruins especially the Mournhold in the Hall of Wails. One
weighs 3.0 and one 4.0.
Ornate Dwemer Pitcher-Found in any Dwemer Ruins especially the Mournhold in
the Hall of Wails
Dwemer Mug (Tankard)-Found in any Dwemer Ruins especially the Mournhold in the
Hall of Wails
Ornate Dwemer Bowl-Found in any Dwemer Ruins especially the Mournhold in the
Hall of Wails (2000 gold is the reward and you are the Champion of Clutter)
-The Droth Dagger
Visit Geon Auline’s House and talk to him about his ‘collection’.
Seems he is a rare dagger collector and needs the Droth Dagger to finish his
collection. Arnsa Thendas is a recent widow who is selling her estate and her
husband had it. Thendas Manor is almost within reach as you exit Geon’s
House. When you approach her is does no good to say you knew her husband. If
you mentioned you served in the Imperial Legion with him she says he never mentioned
you if you say you served in the Fighters Guild with him she will say you are
a liar. You can either pay 600 gold before you make her mad or steal it from
the Lock Level 80 chest in the room. Or send her to meet her husband. Your reward
for the dagger from Geon is 800 gold.
-Custom Armor and Apprentice
Although with no immediate apparent rewards you can help the Custom Armor guy
Bols Indalen find a new apprentice. When you first enter the Craftsmen’s
Hall you will meet Illnori Faustus who wants to be an adventurer. Indalen will
now be cursing Illnori’s name, and needs a new apprentice. Go to the basement
of the Winged Guar and talk to the Redguard Theron to find he was just laid
off from the pillow factory. He says he will go and apply at the Craftsmen’s
Hall and gives you a Cyrodillic Brandy and thanks you. Upon returning to Bols,
Theron will be waiting there as the new apprentice.
The Craftsmen there will make custom armor if you bring them glass, ebony, and
adamantium. Ebony can be found dispersed throughout the mines of Morrowind.
One large set of draw points is on Solstheim in the Raven Rock Mine if you have
done any of the East Empire Company Quests. There are a few scattered glass
mines and some in Dwemer Ruins to find raw glass. (For full raw ebony and raw
glass listing look in Places to Go.) In Mournhold only, enter Bazaar Sewers
to Palace Sewers to West Sewers to Battlefield to City Gate to Armory for Adamantium.
-Golena Sadri
Go to Sadri Manor in Godsreach and talk to Golena who is paranoid about people
coming to steal ‘it’. Talk to Alavan Llarys around her and he will
explain she has acted violently towards anyone trying to understand what ‘it’
is. She was recently seen talking to Elbert Nermarc. You can find him in the
Craftsmen’s Hall. Elbert is upstairs in a blue glowing robe. Ask him about
‘Golena Sadri’ and he will mention strange devices that she attacked
him with. Return to Sadri manor and Alvan is now outside and the door is locked.
Open it and go in back down to where Sadri was to find a dead High Ordinator
and a trap door down to some sewers. Go into the Residential Sewers and further
down into the Forgotten Sewer. Run across the middle area and head for the far
torch. Look up to see a crank that can be turned. This will flood the room allowing
access to a trap door underneath the crates. Head quickly to the southwest corner
of the new room and look for another crank on the ceiling to drain this room.
In the northwest corner is a ladder leading into a different area of the Forgotten
Sewer. It is a good idea to save here as the traps you are about to encounter
are severely strong. You can sneak or run whichever way best fits your style.
At the end of the long passage you will find Golena Sadri who tells you you
will not get ‘it’ and attacks you. She has a Daedric Longbow, the
Mace of Slurring (see Museum of Artifacts) and some Glass armor.
-Sweet revenge
In Godsreach outside of the Winged Guar is a Wood Elf named High-Pockets who
got made fun of and thrown out of the bar. He wants to take his revenge against
the Nord, Holmar and wants you to help. You have a choice of doing it peacefully
or rudely. High-Pockets will reward you 250 gold and Ring of Icegrip.
-Thrud and Dilborn
Wandering around Godsreach is a Nord named Thrud who is looking for his friend
Dilborn. He will follow you down to the sewers under Godsreach. Go down to the
Godsreach main sewers and go into the little gate to find three men holding
a naked Dilborn hostage. You have the choice of lowering his ransom, paying
his ransom, or letting them feel your wrath. Thrud will give you the book Trap.
3000 septims is the ransom.
-An Unfaithful Husband
Time to visit the southwestern corner of Godsreach and go to the Andoren Manor.
As you can tell she is pretty upset and when you mention ‘see my husband’
you open a whole new can of worms. She thinks her husband is cheating on her
and wants you to follow him to see what he is up to. She says to start at the
Winged Guar and be careful not to be spotted. You can see him sneaking away.
Just keep your distance. When you see him meet the woman your journal will update
and you can go and get 250 reward. If you talk to the cheating woman, she knows
you have been sent to follow and will attack you as will the husband. Kill her
and knock him out to maximize the reward of 1,000 gold. Kill them both and Deldrise
will not speak to you anymore.
(The Vacant Manor)
Go to the basement of the Vacant Manor in Godsreach and you will find three
Dunmer. You must start by talking ‘business’ then ‘assist’
with Dovor Oren.
-Dovor Oren’s First Wish
Soscean is supposedly a rich noble with a bad attitude. If you had run into
him before he always said he did not have time to talk with you. Dovor wants
his sword and cuirass. You can find Soscean in the basement of the Winged Guar
in Godsreach. Kill him discreetly and take Soscean’s Shortsword and Soscean’s
Cuirass. Upon returning it to Dovor he rewards you with 5000 gold.
-Felvan’s Wish
Dovor has you talk to Felvan the guy in the corner for your next acquisition.
He wants you to take Elanande’s equipment and just tells you that you
can find her somewhere in Godsreach. You can find her around the corner from
the Llethan Manor by the stream west of the house. She is wearing a glowing
green robe. Gather Elanade’s War Axe and Elanande’s Robe and your
reward from Felvan is 1000 gold.
-Olvyne’s Wish
Upon returning to Dovor for more quests he tells you to speak to Olvyne Dobar
the woman behind him and find what equipment she wants. Bels Uvenim is the target
she wants his spear and helmet. He is pretty easy to spot wandering the Temple
Courtyards. Just circle until you find him. Take the Silver Spear and the Imperial
Silver Helm (they did not even bother to rename them) and turn them in for 1000
gold.
-Dovor’s Final Wish
The last mission Dovor has for you is to get Suldreni Salandas. She has a mace
and an amulet that he has his eye on. He says she is at the Great Bazaar but
more specifically she is on the western stairs. Kill her for Suldreni’s
Mace and Suldreni’s Amulet and receive another 4,000 gold.
(Ignatius Flaccus)
-Robot Wars, Part 1
Go into Ignatius Flaccus’ basement and find him looking at his robot arena.
He says there will be no more fights until someone repairs his bots. He needs
help finding some parts. He needs ten pieces of Dwemer scrap metal. Head to
the Brindisi Dorom Plaza and go down the statue to Bamz-Amschend, Hearthfire
Hall. Or if you have not completed -Attack on Mournhold you can go to virtually
any Dwemer ruins and kill some spheres or spiders or visit some of the finer
alchemists. You may as well pick up a few Dwemer Cogs while you are there just
in case he should happen to need some.
-Robot Wars, Part 2
Sure enough the guy needs three rusty Dwemer Cogs to get the bots up and running.
He says you can come back in a while and watch the bots duke it out. Step outside
and right back in and let the wagering begin. He has a sphere bot and a steam
centurion. If your bot wins you can double your cash wagered.
Great Bazaar
-Ahnia and Special Offers
Approach ‘Ten-Tounges’ Weerhat the Pawnbroker and ask about special
offers and he will allude to Ahnia. Ask him about Ahnia and he will say he gets
special items from her but does not push to find out where she got them. You
can find her in the Bazaar sewers. When you approach her she is mad that ‘Ten
Tongues’ talked and will try and kill you. Finish her and return to the
Pawnbroker and mention her and he will give you her book Private Notes -- Do
Not Read. Upon examination of the book you will find that it belongs to Elbert
Nermarc the Craftsmen’s Hall Enchanter. Go and talk to him and mention
‘stolen book’ and give it back. He will be extremely happy, disposition
will go to 100 and he will give you a small discount on purchases made with
him.
-The Bachelorette
Marena Gilnith is looking for someone new. Time to play matchmaker. You can
find her at the bottom of the stairs at the west end of the Great Bazaar. Talk
to her about ‘meet someone new’ and then listen to her entire story
to get her to ask you if you will hook her up. Talk to the guy about ‘women’
and carry on the conversation then return to Marena and tell her your man’s
name and she will want to meet him, rest for three days at her position to see
the results. Listed below are the choices and rewards.
1. Goval Ralen near the Godsreach entrance in the Temple Courtyard, gives you
the Ralen Family Belt the couple is happy.
2. Fons Baren walks the stairs on the other side of the Bazaar, turns out to
be her dream man, he settles down.
3. Sunel Hlas runs the Trader shop in the Great Bazaar keep mentioning Marena’s
name and tell him not to act so depressed and be optimistic. If you leave out
the advice steop you will not get your reward and the date will be a disaster.
After their date he will give you the BiPolar Blade (part of Museum of Artifacts).
-The Castle Xyr
Down by the actor’s stage is Meryn Othralas who needs someone for his
drama. He thinks you look enough like the actor Tarvus that is not available
so that you could fill in for the production. Tell him yes that you would love
to help and he will give you a script for The Horror of Castle Xyr to study
the script. Your lines are the following:
-“Good evening. Is your master at home?”
-“Possibly. Would you mind if I came in?”
-“No thank you. What’s your name?”
-“Anara when did your master leave Scath Anud?”
-“Yes there is. Do you know an Ashlander by the name of Sul-Karifa?”
-“Then you aren’t likely to now. He’s dead. He was found a
few hours ago dying of frostbite in the ashlands. He was hysterical, nearly
incomprehensible, but among his last words were ‘castle’ and ‘Xyr’.”
-“That is your master’s library? Would you mind if I looked in?”
-“As, I hear, are all Telvanni?”
After that line Dravil Indrano will rush the stage and try and kill you. Talk
to Meryn to find out that they were expecting an attack on Tarvus. He will thank
you and give you money based on your mistakes where a perfect victory will net
you 2000 gold and an Amulet of Verbosity.
-Ovis Velas
A wizard who decides to demonstrate his powers in the Great Bazaar targets you.
If you had spoken to the people in this area before they would speak of rumors
about him. Kill him and your journal updates saying how easily he went down.
People who saw your fight will recommend you visit Velas manor in Godsreach
to shed some light on the mystery. The key is on his person to make the visit
easier. When you get in you meet Gavis Velas, Ovis’ brother, who wants
to talk about his unfortunate brother. Upon mentioning his brother’s death
he says he must avenge him and attacks you. Free house!
-Variner’s Ghost
While you are wandering the Bazaar Sewers look in the western loop by the entrance
to the Manor District and you will run into Narisa Adus who was assaulted by
the Black Dart Gang. Her lover Variner was killed by them and his ghost haunts
her. You can offer to track down the gang and she will ask you to talk to his
ghost and see if he has a message for her. You can find Variner’s Ghost
in the Temple Sewers and at the intersection head down the west branch and take
a right at the next intersection through the door and find Variner’s Ghost.
He says he has a message for you. The Black Dart Gang got him and he says their
hideout is in the Temple Sewers West. There is a mechanism you can flood the
chamber with or take them out in combat. The west sewers can be found off of
the north branch. Return to Narisa in the Bazaar Sewers and she will give you
Varnier’s Ring.
Temple Courtyard
-Gaenor
Upon entering the Temple Courtyard of Mournhold you will encounter a Bosmer
named Gaenor who keeps asking and asking for money in greater amounts. After
you give him ten thousand he will get angry and will not talk to you anymore.
If you kill him your journal updates saying you killed him but your money is
gone forever. If you don’t he will return later when you are entering
the Temple area with a full suit of Ebony Armor and attack you claiming he had
found riches and can take you easily.
-Robe of the Lich
To begin the quest go to the Temple Sewers go east into the East Temple Sewers
and into the Temple Gardens. Look in the southwest corner for a round metal
door into Gedna Relvel’s Tomb (Lock Level 50). As you enter the chamber
your character will mention the smell, and that you sense something in here.
Return to the Temple and go out to the Courtyard. Look for the Dunmer woman
in a blue dress, Mehra Helas, and ask her about ‘latest rumors’.
She tells you to go to Nerile Andaren one of the Temple Healers who is working
on the disease. Nerile is in the Hall of Ministry. Mention ‘favor’
and she will say Geon was reported ill and needs a Cure Disease Potion be taken
to him. Upon your return to the Hall of Ministry infected rats have invaded
and need exterminated. When you defeat them Nerile will have another ‘favor’
since she has underestimated the seriousness of what is happening. She wants
you to take another Cure Disease Potion to Athelyn Malas in the Temple Courtyard.
He is hanging around outside the entrance just use the keyword ‘Cure Disease
Potion’ to help him. Return to the hall and ask Nerile about ‘favor’
and she will tell you about the ‘Crimson Plague’. When you go into
the basement and get ready to go into the Temple Sewers you will find a knocked
out Ordinator and Shunari Eye-Fly who has the disease and wants you to meet
her with a spell or scroll in the Temple Gardens. Go back to see Nerile and
mention ‘help Shunari’ and she will give you a Scroll of Chriditte’s
Panacea. Shunari is waiting in the Temple Gardens on the platform that has the
door to the Temple Shrine. Again mention ‘help Shunari’ and tell
her you will cure her and get the scroll out and do it. She tells you that Gedna
Relvel has come back to spread Crimson Plague to Mournhold she will mention
a secret passage if you keep up the conversation, in short she expects you to
kill what you started. Enter the tomb again and work your way through until
you come to the wooden ladder. Turn to your direct left and look for the secret
door, which is pretty noticeable due to the discoloration and crack in the rock.
On the floor is a small rock and stepping on it will open the door. Work through
to the metal door and prepare for battle. Take him out and claim the Robe of
the Lich. (This artifact can be sold to the Museum of Artifacts.)
Museum of Artifacts
In Godsreach you will find the Museum of Artifacts, which will pay you for locating
some of the rare objects found in the world. The book Tamrielic Lore encompasses
most of these objects. For the rest of the rare objects and their locations
in the world see More Tamrielic Artifacts.
-Auriel’s Bow
This bow is needed for a House Telvanni quest and Therana will keep the bow
after the quest is finished. The bow is in the Tower of Dawn, Ghostgate in the
possession of Ralyn Othravel, an Ordinator. It is not equipped on him so if
your sneak is high enough you will be able to steal it off of him. Otherwise
you must kill him to take the bow. Using a marksman weapon whilst hiding in
the plants in an excellent method of execution. Gold: 15,000
-Auriel’s Shield
The shield is located in the Tower of Dusk, Ghostgate, but unfortunately it
is equipped by someone making it a little bit more difficult to acquire. Drelyne
Llenim has the shield, and you can find her on the top floor floor of the tower.
Since the shield is equipped you cannot pickpocket her unless you disintegrate
it first. Using a marksman weapon hiding behind the plants is the easiest way
to kill her and then you can grab it off her body with no bounty assessed. Gold:
13,500
-BiPolar Blade
Marena Gilnith is looking for someone new. You can find her at the bottom of
the stairs at the west end of the Great Bazaar in Mournhold. Talk to her about
‘meet someone new’ and then listen to her entire story to get her
to ask you if you will hook her up. Talk to Sunel Hlas about ‘women’
and carry on the conversation then return to Marena and tell her Sunel’s
name and she will want to meet him. Sunel Hlas runs the Trader shop in the Great
Bazaar. Once he agrees keep mentioning Marena’s name and tell him not
to act so depressed and be optimistic. After waiting three days after their
date he will give you the BiPolar Blade. Gold: 20,000
-Bloodworm Helm
The Bloodworm Helm can be found on Crazy Batou in the Maren Ancestral Tomb.
The Tomb is in the Molag Amur Region alongside a mountain in a direct line east
of Balmora and slightly southwest of Erabenimsun camp. Crazy Batou is down way
in the depths of tomb. When you kill him it gives you the message about killing
someone that is important to the prophecy and that you need to restart. This
message is given in error. Kill him and take the Helm. Gold: 17,000
-Boots of Blinding Speed
You meet Pemenie after taking the northwest road on the first fork taking the
northwest exit out of Caldera. At the next fork, stay to the left and look for
her in the grass to your left. She says she is interested in ‘making a
deal’ and will give you Boots of Blinding Speed if you get her to Gnaar
Mok. It is fairly easy to find if you just follow the road signs. In the overhead
map it is on a small peninsula on the west coast barely north and west until
you reach the water. Just follow the trail of the mountainous region that appears.
She will give you the Boots of Blinding Speed. Gold: 250
-Boots of the Apostle
Berandas (Dwemer Stronghold) southeast of Gnisis, and will get marked on your
map whenever you get near. The entrance goes to the upper level. Once inside,
go to the bottom level and then to the Underground. In the Underground take
a left at the intersection heading to the southwest and follow the curve around.
There are two Winged Twilights there with a dead hero lying on the ground. He
is wearing the boots. Gold: 27,500
-Bow of Shadows
Hop on over to the Zainab Camp and leave it going in a straight line directly
north following the road until you reach a hill. Walk over the hill and come
down on the other side and the path will lead straight into Venim Ancestral
Tomb. There is a Lock Level 100 door at the entrance. All three doors leading
to the altar are trapped and when you reach the final room, Gorris the Maggot
King and Luven will attack you. On the table to the northwest of the altar lies
the Bow of Shadows. Gold: 21,000
-Chrysamere
This sword is part of an Imperial Legion Quest but you can go and claim this
sword if you want it. There is a cave called Abanabi on a large island southwest
of Wolverine Hall and northeast of Tel Fyr. Five tall stone pillars and a couple
of giant mushrooms surround the door that is facing north on the coast of this
island. Once inside look for the tunnel leading southeast and follow the path
until you go across water and to a small dock where Draramu Hloran has made
her home. She has Chrysamere on her person. Gold: 30,000
-Cuirass of the Savior’s Hide
The Cuirass is in Tel Fyr and requires theft skills. Enter Tel Fyr, Onyx Hall
and go up the ramps to enter the Hall of Fyr. Keep your eye on the ceiling and
look for the hole leading to the next floor. Use a jump spell or Levitation
to get up there and go to the east side and open the Lock Level 100, trapped,
closet. The Cuirass is inside.
Gold: 30,000
-Dagger of Symmachus
This item is one benefit of doing the optional quests for King Helseth during
the Main Quest missions of Mournhold. Helseth rewards you with this after you
prove yourself by defeating his right hand loyal guard Karrod in a match in
the throne room. For futher details see Mournhold, Main Quests, Service to the
King (optional).
Gold: 4,500
-Dragonbone Cuirass
The grotto with the Dragonbone Mail can be difficult to find. Mudan Grotto is
on an island to the southwest of Vivec and almost a straight line south of Ebonheart.
It helps to have some sort of water breathing ability as the whole first half
of the place is pretty much submerged. The island is small and circular with
water in the middle of it. The grotto entrance is underwater on the southside
of the island facing south. Once inside follow the path west and then north
until the entrance to the Lost Dwemer Checkpoint comes in to view. In the right
tower a corpse with a comical note awaits. The real destination is the Central
Vault located in the northern part. The door to the vault is trapped and has
a Lock Level 100. When you go through, a steam centurion is waiting, as well
as a Steel Dwemer Closet also trapped and Lock Level 100 with the Cuirass inside.
Gold: 30,000
-Ebony Mail
This is one of the few items that require some heavy questing to obtain. You
must climb the ranks of the Tribunal Temple and make a pilgrimage to Mt Assarnibibi
under the instruction of High Fane Throler Saryoni in Vivec, Temple. For more
information see Temple Quests, Vivec, (Tholer Saryoni), -Recovering Ebony Mail.
Gold: 30,000
-Eleidon’s Ward
This shield is found inside the Thief Cave of Ibar-Dad. It is really close to
Assurnabitashpi, Shrine entrance, just to the southwest. Easiest way to get
there is to go to Khuul and travel east over the mountains and into the Sheogorad
region. The cave is directly east of Khuul on the overworld map. Head to the
southwest part of the cave and go underwater for a while and when you emerge
notice the place is starting to get a little Daedric looking. You will approach
a locked door with Lock Level 70 and two Dremora Lords will attack. Once inside
the tomb you will find a corpse with some Daedric Equipment, a Lock Level 60
treasure chest, and Eleidon’s Ward hung high above the deathbed on the
wall. Gold: 30,000
-Fang of Haynekhtnamet
The short blade, Fang of Haynekhtnamet, is located in the Sixth House Shrine,
Mamaea, Sanctum of Awakening. The cave is located exactly in the middle of Bal
Isra and Berandas (Dunmer Stronghold). The door goes into a small hillside and
it is facing west. The first area is the Shrine of Awakening and directly down
the hall once inside is the door to the Sanctum of Black Hope. The Fang lies
just in the next area called The Pitted Shrine. In the far southern corner a
Dream Guard named Zula will attack you where a little shrine area is set up.
Next to the shrine is a troph with some odds and ends and the Fang of Haynekhtamet.
Gold: 16,000
-Goldbrand
To begin the Goldbrand quest you must first visit the Underwater Ruined Shrine
of Boethiah and speak to his head. Boethiah is upset no one has taken care of
his shrine. He wants you to get a craftsman to build him a new one. The craftsman
is Dura gro-Lag in the attic of Ghorak Manor. He requires a book Boethiah’s
Glory and 2,000 septims to begin construction. He builds at Khartag Point on
the west coast and it takes him 20 days. For full details see Daedric Quests,
(Boethiah), Shrine Reparations. Gold: 30,000
-Helm of Oreyn Bearclaw
Malacath’s Shrine is in Assurdiripal, which is on the elongated island
south of Vas on its northeastern coast. The entrance is on the northern side
of the ruins. Malacath wants you to kill the ancestor of Oreyn Bearclaw since
he was a false hero, and he wants the lie ended. Begin the search for ancestors
at Gnaar Mok. The option shows up to chat about Oreyn Bearclaw and people will
tell you his heroics live on in Farvyn Oreyn. They will tell you he is currently
clearing the area to the south of town of netches. Upon finding Farvyn Oreyn
just to the south with two downed bull netches and a couple of friends Vala
Herennius and Dreynis Nothro, you can approach Farvyn and mention ‘Kharag
gro-Khar’ and tell him you are going to end the lie. He and his friends
will attack you. Return to Malacath for the Helm. Gold: 30,000
-Ice Blade of the Monarch
The Ice Blade is part of an Imperial Cult quest so if you are part of the Imperial
Cult you may want to do that quest first because you do get to keep it in the
end, otherwise you will have to steal it back from the museum. The Ice Blade
is sitting in the Dunmer Stronghold of Rotheran near the southern coast almost
directly south on the west coast of the southern peninsula on the same island
as Dagon Fel. Inside Rotheran, Arena a flurry of people will attack you. Llaren
Terano is wearing an enchanted robe and carrying the Ice Blade of the Monarch.
Gold: 30,000
-Lord’s Mail
The Lord’s Mail is an Imperial Legion quest in which you can reclaim it
when you duel Varius Vatinius to become the New Knight of the Imperial Dragon,
so you may want to do that first if you plan on moving up in the Imperial Legion.
Otherwise when you need it you will have to steal it back from the Museum The
Lord’s Mail is in the underground caves underneath Ebonheart. You can
reach these caves through an underwater door to the northeast of the Grand Council
Chambers Tower on the same land mass as the Grand Council Chambers building.
You can also access the caves from the Imperial Commission. If you go north
at the intersection of the cave you will find Furius Acitius who says the Legion
kicked him out and he is keeping the Mail. Kill him.
Gold: 30,000
-Mace of Molag Bal
The Mace requires a short quest for the Daedric god, Molag Bal. (For full information
see Daedric Quests, (Molag Bal), Lazy Menta Na.) You can find the shrine Yansirramus
on the western coast of the large island to the southwest of Tel Aruhn. Right
inside you will find the large statue of Molag Bal. The god gives you a key
to go to the dungeon Kara-Dur and he wants you to kill a lazy Daedroth so Molag
Bal can torture his soul in the outer realm. Kara-Dur is located in line east
with Kogoruhn (Dunmer Stronghold) and far north of Odrasal (Dunmer Stronghold)
in the northern middle part of the map. It is on a high mountain with a Lock
Level 95 door. To find Kara-Dur put your pointer on the overhead map and draw
a line straight north of the head square of Vivec until it intercepts a line
going east of Kogoruhn (Dunmer Stronghold). Kill him and your journal will update.
Go back to Yansirramus for your reward of the Mace of Molag Bal. Gold: 17,500
-Mace of Slurring
Head over to Sadri Manor in Godsreach and talk to Golena who is paranoid about
people coming to steal ‘it’. Talk to Alavan Llarys around her and
he will explain she has acted violently towards anyone trying to understand
what ‘it’ is. She was recently seen talking to Elbert Nermarc. You
can find him in the Craftsmen’s Hall. Elbert is upstairs in a blue glowing
robe. Ask him about ‘Golena Sadri’ and he will mention strange devices.
Return to Sadri manor and Alvan is now outside and the door locked. Bust it
down and go in back down to where Sadri was and find a dead High Ordinator and
a trap door down to some sewers. Go into the Residential Sewers and further
down into the Forgotten Sewer. Run across the middle area and head for the far
torch. Look up to see a crank that can be turned. This will flood the room allowing
access to a trap door underneath the crates. Head quickly to the southwest corner
of the new room and look for another crank on the ceiling to drain this room.
In the northwest corner is a ladder leading into a different area of the Forgotten
Sewer. It’s a good idea to save here as the traps you are about to encounter
can be strong. You can sneak or run whichever way best fits your style. At the
end of the long passage you will find Golena Sadri who tells you you will not
get ‘it’ and fights you. She has a Daedric Longbow, the Mace of
Slurring and some Glass armor. This information is also included in Mournhold,
Miscellaneous Quests, Godsreach, Golena Sadri. Gold: 10,000
-Ring of Phynaster
The Ring is found in the Senim Ancestral Tomb, which is southeast of Dagon Fel
almost to the coast south along the road from the Vacant Tower and Sorkvild’s
Tower on the left. Open one of the Lock Level 50, trapped doors and go into
the main altar. Find the Corpse of Pop Je on the altar and search the corpse
for the Ring of Phynaster.
Gold: 9,000
-Robe of the Lich
The quest for this item can be a little long, but no too bad. (It is also located
under Mournhold, Miscellaneous Quests, Temple Courtyard, Robe of the Lich.)
To begin the quest go to the Temple Sewers go east into the East Temple Sewers
and into the Temple Gardens. Look in the southwest corner for a round metal
door into Gedna Relvel’s Tomb (Lock Level 50). As you enter the chamber
your character will mention the smell, that something else is in here. Return
to the Temple and go out to the Courtyard. Look for the Dunmer women in a blue
dress, Mehra Helas, and ask her about ‘latest rumors’. She tells
you to go to Nerile Andaren one of the Temple Healers is working on it. Nerile
is in the Hall of Ministry. Mention ‘favor’ and she will mention
Geon was reported ill and needs a Cure Disease Potion be taken to him. Upon
your return to the Hall of Ministry infected rats have invaded and need cleansed.
When you defeat them Nerile will have enough favor since she has underestimated
the seriousness what is happening. She wants you to take another Cure Disease
Potion to Athelyn Malas in the Temple Courtyard. He is hanging around outside
the entrance, mention ‘Cure Disease Potion’ to help him. Return
to the hall and ask Nerile about ‘favor’ and she will tell you about
the ‘Crimson Plague’. When you go into the basement and get ready
to go into the Temple Sewers you will find a knocked out Ordinator and Shunari
Eye-Fly who has the disease and wants you to meet her with a spell or scroll
in the Temple Gardens. Go back to see Nerile and mention ‘help Shunari’
and she will give you a Scroll of Chriditte’s Panacea. Shunari is waiting
in the Temple Gardens on the platform that has the door to the Temple Shrine.
Again mention ‘help Shunari’ and tell her you will cure her and
get the scroll out and do it. She tells you that Gedna Relvel has come back
to spread Crimson Plague to Mournhold she will mention a secret passage if you
keep up the conversation, in short she expects you to kill what you started.
Enter the tomb again and work your way through until you come to the wooden
ladder. Turn to your direct left and look for the secret door, which is pretty
noticeable. On the floor is a small rock and stepping on it will open the door.
Work through to the metal door and prepare for battle. Take him out and claim
the Robe of the Lich. Gold: 11,000
-Skull-Crusher
Skull-Crusher is part of an Imperial Cult quest but after the quest is over
you get to keep the item so if you are planning on raising the ranks of the
Cult do this quest first or be prepared to steal it from the Museum later. To
find Skull Crusher go to the Daedric Ruins of Anudnabia, which is on the same
island as Sadrith Mora. There is no entrance directly to the tomb. There is
an indirect entrance through the Omaren Ancestral Tomb which is on the island
to the northeast of the ruins. There is an opening in the northwest corner of
the tomb that leads into a cave through a waterfall and along a path to the
Forgotten Vaults of Anudnabia, Forge of Hilbongard. Through that door is a Lock
Level 85, trapped door leading to the forge. Suspended in the air above the
anvil is a Lock Level 80, trapped chest with the Skull Crusher inside. Gold:
24,000
-Spear of Bitter Mercy
To initiate this quest, venture under the St. Delyn Canton in Vivec to the Waistworks
to the Canalworks and then into the Underworks. There you will find a shrine,
Issanipti, to Sheogorath. Sheogorath tells you of his servant, a mad hermit,
who lives in the northern islands. He has the Fork of Horripulation. Your quest
is to obtain the fork from Big Head the Argonian who lives in the shack, slay
the giant bull netch in the area, and return the fork to Sheogorath. The farthest
island in the northwest off of the northern coast of the mainland is where you
will find his shack. By mentioning ‘giant bull netch’ and Fork of
Horripilation he will offer it to you. You are now free to take it off of the
table. Step out the door and go to the island to the east. If you head directly
there you will know you are on the right island when you see the Nelas ancestral
tomb. You can be sure you killed the right one if you see the “Giant Bull
Netch” tag when you point at him. Return to St. Delyn and he will reward
you with the Spear of Bitter Mercy. (This quest is a part of Daedric Quests,
(Sheogorath the Mad), -What the Fork?) Gold:30,000
-Spell Breaker
This is the one quest where becoming a Vampire is necessary. Joining any clan
of vampire makes this item available. Talk to Mastrius in Salvel Ancestral Tomb,
which is inside Ghostfence in the northeast corner, as a vampire. Mastrius is
a vampire who triggers the shield into appearing in to the world. It will not
be there otherwise. (For tips on becoming a vampire and which vampire clan is
right for you, see Vampire Quests for more information.) For some reason there
are some glitchy things with Mastrius. For best results save first, then go
and visit him before you get bitten. If he is standing there and not slumped
on the ground set your Mark there and go and get bitten and then come back.
Once you become a nightwalker return to him and he will ask for help with his
imprisonment. Mention ‘my imprisonment’ and then ‘way to escape’.
Tell him ‘I will help to free you.’ He will ask you to get him Spell
Breaker from Bthuand a Dwemer ruin just to the north and for a Daedra heart.
Spell Breaker is one of the items in the Museum of Artifacts for a good sum
but when you finish the quest you can reclaim it. Bthuand is pretty much in
a straight line north just barely in from the northern coast of the mainland.
Once inside go to the far south corner of the Dwemer ruins and look behind a
cave in for a shiny shield. You can find Daedra Hearts practically anywhere
there are Daedra especially in this area. Once the items are gathered he will
ask to drain your power in order for him to be able to escape. Now he will try
to attack you. Get that shield back. For further information see Vampire Quests,
Miscellaneous, -Spellbreaker.
Gold: 30,000
-Staff of Hasedoki
The Staff of Hasedoki lies in the ancestral tomb of Gimorthran. It is located
in the Molag Amur region to the northwest of Ulvirith’s grave almost exactly
located between Wolverine Hall and Ghostgate entrance and almost directly south
of Falensarano Ancestral Tomb. Heading into the southwest corner you will find
a corpse with a note beside it saying the staff lies beyond the door. It has
a Lock Level 50 and is trapped. Koffutto Gilgar the orc is waiting and the staff
is in his possession. Gold 30,000
-Staff of Magnus
The Staff of Magnus is required for a Mages Guild Quest, see Mages Guild, Balmora,
(Ajira), -The Staff of Magnus. Ajira lets you keep it after she sees it so just
make sure you do this quest before turning this in to the museum. The staff
is resting in the hands of Dreveni Hlarenin the southwestern corner of Assu
which is located just up the road north and east from the Mount Kand Cave entrance
which was just to the northwest of Molag Mar. Gold: 30,000
-Stendarr’s Hammer
This is definitely your break because this artifact is the only one already
in the Museum of Artifacts before you arrive.
-Ten Pace Boots
The Ten Pace boots are located in the Daedric Shrine of Bal Fell. The easiest
way to find Bal Fell is to start in the St Olms Canton of Vivec and head in
a straight line to the east. The ruins are on one of the bigger islands directly
to the south of Dunmer Stronghold, Telasero. The entrance leads into the Outer
Shrine. From there go to the Inner Shrine and on the altar at Sheogorath’s
feet is a Lock Level 75, trapped chest containing the boots. Gold: 30,000
-Umbra Sword
King of fighters, Umbra, the unbeatable, holds the Umbra Sword. This guy is
easy to find, just take a silt strider to Suran and march east across the mountain
range not very far at all to find him. Slay him and take the sword. Gold 30,000
-Vampiric Ring
For the Vampiric Ring you must venture north to Ald Redaynia, which is located
on the elongated island directly north off of the coast of the Urshilaku camp
and west in a direct line of Sanctus Shrine. When you enter go to the immediate
right to the Lock Level 75, trapped door and climb the stairs of the tower.
There is a Skeleton War-Wizard that will attack you. He has the Vampiric Ring.
Might as well grab the Bitter Cup while you are here (used for Thieves Guild,
Vivec, (Gentleman Jim Stacey), Regular Thieves Guild Quests, -The Bitter Cup).
Gold: 16,000
-Veloth’s Judgment
This weapon has some rigorous questing involved with the Tribunal Temple. Tharer
Rotheloth in Molag Mar gives you the quest Vampire Cleansing and sends you off
with the hammer to get the job done. For more information see Temple Quests,
Molag Mar, (Tharer Rotheloth), Vampire Cleansing. Gold: 15,000
-Warlock’s Ring
The Warlock’s Ring is involved in a Mages Guild quest (see Mages Guild,
Balmora, (Ajira), -The Warlock’s Ring.) After showing it to Ajira she
will let you keep it so if you are working the ranks of the Mages Guild do that
quest before donating it to the Museum of Artifacts or be prepared to steal
it back. The ring is located in Ashirbadon located on a small island to the
east of Bal Fell directly south of Nchuleftingth Dwemer Ruins and east of Vivec,
St Olms Canton. When you enter the cave you will go down a deep hole with a
few exits. Take the eastern path and work your way through to the wooden platform
to find Vindamea Drethan who has the ring.
Gold: 11,000
Solstheim
A Game of the Year exclusive, you can take the boat by talking to S’virr
in Khuul or take a swim to the northwest of Morrowind to reach the island of
Solstheim, an Imperial Territory.
(Captain Falx Carius)
You can find Captain Falx Carius in his chambers up south set of stairs in the
General Quarters of Fort Frostmoth.
-Disturbing Trends
When you greet the captain he will tell you about the assignment being rough
up here, the soldiers are a little ‘edgy’ and there are some ‘disturbing
trends’ because their ‘morale has been low’. He wants you
to find out who has been fanning the flame of discontent among the ranks. Well
if you do not have any alcohol on you grab either the flin or greef from Carius’
bookshelves and go talk to a guard. They will smell ‘booze’ on you
and get you open for conversation. If you give them the alcohol they will mention
something about a ‘dry fort’ and that is why everyone is discontent.
Return to the Captain with the news and he will say that the one who actually
made the decision on the alcohol was the pries, ‘Antonius Nuncius’,
and then the shipments stopped. He still wants further information on which
the source of the discontent is. If you talk to your guard that you boozed up
about Antonius they will say he thought it was unfair that the Captain took
them off of drinking. They will also say Antonius usually is in the Imperial
Shrine but also keeps an office in the upstairs of the armory. First head up
to that office on the second floor and examine and open his Lock Level 50 desk
to find some alcohol. Time to confront Antonius. You will find him now on the
main floor of the Imperial Cult Shrine. Mention ‘dry fort’ and he
will say it is a shame the Captain banned it. Tell him what the captain told
you about him not banning it you will say that you have seen the stolen liquor.
It turns out Antonius hoped soldiers revolted so that he would get sent back
home. You have the choice of keeping the secret safe or telling Carius. If you
tell Carius he will be forgiving and give you 3 Potion of Cure Common Disease
and a Silver Sparkblade for your help. If you keep the secret safe, Antonius
will give you Nuncius’ key and ask you to distribute the alcohol. When
you return to the Captain you automatically tell him it was a miscommunication
when you mention ‘morale has been low’ and he thanks you and gives
you the same reward, except now you can get into Nucius’ closet which
you could not before without the key which holds 70 bottles of alcohol.
-Fort Business
Captain Falx does not trust all of his soldiers and currently thinks that weapons
are being smuggled and sold on Vvardenfell. He wants you to uncover the smuggling
ring but you do not have to work alone. He is giving you a partner for this
quest and it is your choice who you get to take. Saenus Lusius can be found
in the General Quarters and Gaea Artoria is in the General Quarters, Upper Level.
If you team up with Gaea she will be overly eager about cracking some skulls
and will suggest you start by talking to other soldiers. Any old guard will
tell you to ask Zeno Faustus, because he knows a lot about what goes on. If
you picked Saenus he will immediately tell you to question Faustus first and
Faustus will be a little nicer to you then if you are with Gaea. You can find
him in the Armory. He will tell you that he overheard some soldiers talking
about Gandrung Caverns to the northeast and that there are weapons stashed there.
Head just a ways northeast to the Hirstaang Forest and a little body of water.
On the north end of the water hidden by the rocks is a door to Gandrung Caverns.
Once you kill Mus Roscius, Mol gro-Shat, Mazorn gro-Gar, Sorian, and Gualtierus
Spurius your journal will update to return to Falx. When you return the fort
has been attacked and the Captain missing.
-Find the Captain
The guards will utter words and mention that you should speak to Lusius referring
to Saneus Lusius if you traveled with Gaea or to speak with Artoria if you traveled
with Saneus. Go to the place where the person you need is and mention ‘find
the captain’ and they will mention ‘wolf creatures’ and will
suggest you look to the ‘Nord village’ of Skaal and they will mark
it on your map. To get in good with them they will give you a Skull of a Skaal
Warrior to take with you. Skaal Village as you can see is practically on the
northern coast of the island. Once you are there no one will speak to you without
referring you to Tharsten Heart-Fang their leader that can be found in the Great
Hall. Once you find him in front of the fire he will ask about an ‘attack
on the Imperial fort’. Tharsten says his people did not do it but wolves
that were not of the island did, and then asks if you have finished ‘your
business here’. After mentioning that you will give the skull to him and
talk about ‘much to atone for’, he says the Imperials have defiled
the land of its ‘Oneness’ and refers you to Korst Wind-Eye, the
shaman, to help fix things.
(Korst Wind-Eye)
-Ritual of the Gifts
Korst Wind-Eye’s hut is next to the Great Hall. Mention the key phrase
‘restore the power of the Skaal’ and he will describe a ritual that
must completed at six standing stones to restore the ‘Oneness’.
He gives you two scrolls, The Story of Aevar Stone-Singer and Locations of the
Stones to help guide you in the rituals. As in The Story of Aevar Stone-Singer
you must now visit each stone to repair the Oneness.
1. The Water Stone- The water stone can be found on the southwestern corner of the square marking Hvitkald Peak, which is directly west of Thirsk. The stone is a tall smooth pillar with a wave marking on it. When your cursor goes over it, it will say “Water Stone”. Touch it and your journal will update, telling you to go to an island off of the west coast, and follow the Great Swimmer to the Water of Life. Leave the stone heading straight west and turn north when you hit the coast. Watch to your left and a small snow covered island will come in to view and you will see a black Horker tagged as “The Swimmer”. If you read the story you will know that the journey is long underwater so you may want to be prepared with some underwater breathing apparatus such as a potion or spell of water breathing. Once you get far enough your journal will update and the The Swimmer will stop and tread water above a cave called Stahlman’s Gorge. Once you enter the cave there is a long and winding path that finally leads to some land and a jar with the “Waters of Life”. Return to the Water Stone and examine it and it will eminate blue light from its base.
2. The Earth Stone- You can find the earth stone on the northwestern corner of the Raven Rock Square on the overworld map. If you leave the Water Stone and travel directly south you will reach it. The pillar is just to the southwest of Bloodskal Barrow if you happen to run in to that first. There is a tall pointy pillar with a marking on it and upon examination your journal will update. A dialogue box will also appear telling you to visit the Cave of Hidden Music to learn the Song of the Earth. The cave is directly east of Thormoor’s watch, northwest of Kjolver’s Dwelling and southwest of the Jolgeirr Barrow. Head to the southern area once inside the cave and find the “Chamber of Song”. Take the western branch at the intersection and do not miss the north turn in the clearing. When you reach the stalagmites your journal will update. When you touch the stalagmites your journal will update again talking about the sounds the stone makes. You must repeat the order by sound, not by visual pattern. After the steam rises from the stalactites revealing the pattern, touch the stalagmites in the following order: middle, right, left, right. If you got it correct your journal will update, then the pattern switches and you must do it in this order: left, right, middle, left. The song will swell with a finale, your journal will update and the sound will stop. Do not forget about the two chests under the platform before you go, then head back to the Earth Stone. Touch it and a green glow will eminate from the ground and your journal will update again.
3. The Beast Rock-You can find the beast
stone on the northeastern corner of the eastern square of Lake Fjalding and
almost on the northwestern corner of Thirsk on a hilltop. A dialogue box appears
telling you to go south to find the Good Beast and ease its suffering. Go just
a ways south and a bit west of Thirsk to where you will be directly east of
Thormoor’s Watch and as you descend the hill you will come across six
rieklings attacking what looks like a snow bear. Hurry and kill the guys before
the Great Beast dies. After the Rieklings are defeated examine the bear to find
a Chitin Arrow stuck in his side. “Take” the arrow from the inventory
screen and your journal will update, saying you have removed the arrow but the
bear is still hurting. Use a heal spell on target or a healing scroll and your
journal will say the bear wants to return with you to the stone. Watch out for
more ambushing Rieklings along the way and return with the bear safely to the
Beast Stone to see white light rise from the ground.
4. The Tree Stone-This stone is directly north of Fort Frostmoth and just a
little northeast of Brodir’s Grove. The dialogue box will tell you to
travel east and find the one who stole the seeds and then plant the first one.
Go just a tad bit south and a little ways east of the stone and you will see
a group of four Spriggans and a Riekling. The Riekling has on his body some
“Strange Seeds”. There is a small clearing just to the northwest
of the Tree Stone with a dark patch of soil. When you walk up to it it prompts
you to plant the seeds. Touch the Tree Stone and it will glow a mint green.
5. The Sun Stone-Sout of middle square of Lake Fjalding and east of Raven Rock on the top of a very large hill. If you touch the Sun Stone it will tell you to free the sun from the Halls of Prenumbra to the west. If you leave to the direct west you will end up catching a path just across the river and then go through two pillars. Keep following the path into the snowfield and look for the hole in the ground. Enter the Hall and work through the cave. Eventually your journal will update when you see a bright light behind a wall of ice, or so it says. The cave curves around and you will eventually meet a grahl. The Lightkeeper Grahl. Slay him and take the “Flaming Eye of the Lightkeeper” and keep running towards the shining ice wall. When you get close examine the ice wall and it will give you the opportunity to throw the eye. Do it and watch the eye crumble as the sun gets freed from its prison of ice. Return to the sun stone and examine it and it will glow with fire.
6. The Wind Stone-If you look on the map of the stones that was provided the Wind Stone looks as though it is in the fork of the river up north. Go up to the fork and cross the river to the west to find the stone. Touch the stone to find out the location of the Greedy Man, which is on the east coast in Glenschul’s Tomb. You can find the tomb just a little west of the coast in a straight line east of Thormoor’s Watch, a little south and east of Thirsk. The bag is in the western edge of the western room. Examine the bag and your journal will update. Return to the Wind Stone and examine it to make it glow a light purple. This completes your Ritual of the Gifts. Return now to Skaal Village and Korst will have sensed the Oneness returning. Visit Tharsten in the Great Hall and he will be impressed, reward you with the Mace of Aevar Stonesinger and then tell you to ‘prove your wisdom’.
(Tharsten Heart-Fang)
-Investigate a crime
Mention ‘prove your wisdom’ and Tharsten will tell you that you
need to investigate a crime among the Skaal. Engar Ice-Mane has been accused
of theft by Rigmor Halfhand who is accusing Engar of stealing furs. The furs
were found in Ice-Mane’s residence and he is now scheduled for sacrifice
to wolves or exile. Engar will deny the theft saying he needs not Rigmor’s
furs. He trusted Rigmor until all of this happened. Risi thinks that Rigmor
is jealous of Engar and that is why he made the accusations. Talk to Risi, Korst,
Engmar, and Rigmor to learn a little bit more about the character of each person.
Finally once you are satisfied go for the evidence. Underneath one of the pillows
in Ice Mane’s house you will find a Letter from Rigmor to Risi. Show the
note to Tharsten and he will tell you to show it to Rigmor. Rigmor will accept
his fate and agree to go peacefully to Tharsten. You get to choose the verdict
whether Rigmor gets the ‘sacrifice to the wolves’ or ‘exile’.
1. I choose exile. Tharsten will call you cruel and unlike the wolves. He gives you the Helm of the Wolf’s Heart. Killing Rigmor afterwards does not change the outcome.
2. Sacrifice him to the wolves. Tharsten
approves of this and gives you the Helm of Wolf’s Heart and asks you to
escort Rigmor outside to the
wolves. If you have taunted him he will attack you when you go outside.
3. Sacrifice him to the wolves and then kill the wolves. Tharsten gets a little
upset and you get no reward.
-Prove Your Strength
Tharsten will next send you to Lake Fjalding to meet up with Korst for your
next test. You will find Korst standing on the northeastern shore of the lake.
You will probably notice the fire in the lake. Korst wants you to examine the
‘disturbance on the lake’ to ‘prove your strength’.
Korst thinks this could be part of the ‘Bloodmoon Prophecy’ that
a Draugr Lord, Aesliip, lives beneath the lake and is causing this disturbance.
He gives you a brief overview of the Bloodmoon prophecy if you ask. Aesliip
was once a powerful mage who delved in Necromancy and his dark power over took
him. Head to the Caves of Fjalding under the surface of the lake. Navigate through
the tunnels to southern are and look for a hole in the wall to Aesliip’s
Lair. Once you meet Aesliip he will begin conversation and ask if you want to
know his story. He was a mage of Skaal that delved in to the dark arts and ‘was
cast out’ and he learned of the plans of Daedra to destroy the Skaal.
Some frost atronachs were planning on annhiliating the island of all life and
Aesliip knew he ‘must act’. He formed a protective ice barrier to
protect the people but grew old and so he had to change himself in to a Draugr.
He gives you a proposition:
1. Let us destroy these creatures together. Head in to the caverns with him and destroy all of the Dire Frost Atronachs and your journal will update. Aesliip with thank you and give you Aesliip’s Ring and congratulate you on the great service you have done.
2. If you tell him you are honor bound to kill him you can slaughter him take his ring and bypass the frost atronach execution and go back to Korst.