Morrowind:
The Elder Scrolls III |
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Where to begin? This is ultimately one of the best games ever made.
Some roleplaying gamers did not like it because it was too massive,
too in-depth. What kind of
roleplaying gamers are you? I am not a huge fan of the first person RPGs in the first place
but with all you can do, the immersive world of Morrowind breaks the mold
on open-ended RPGs.
First
let me define Game of the Year.
The expansions on PC, Bloodmoon and Tribunal, are included with
all of the content of the original. This means a new island was added
to the northwest of the main island and a warp to the capital city known
as Mournhold becomes available.
Both of the new places have a series of main quests as well as
a flurry of side quests. A
lot of glitches were removed, a few new face styles for Nords added, and
some new weapons items, books and scrolls. |
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The main story has the character you pick fulfilling the prophecy of a ‘god’ reborn to liberate according to some and to destroy according to others. On the path are seven prophecies to be fulfilled and a whole load of adventure, but the main story has little to do with the overall possibilities in the game. The game even allows you to continue character development and quests after completion. Featuring nearly 400 quests in all (not even including Game of the Year edition) with less than 20 of them being part of the main story, Morrowind provides plenty of replay action or the challenge of rising to the top of nearly every guild and faction at once. When you start the game, you can go anywhere you want, provided you can survive the wilderness or pay enough to the silt striders to take you from city to city. With seven playable races, two sexes and a variety of face and hair shapes and colors for each as well as class |
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and skill The
music is fully orchestrated and beautifully done with catchy tunes.
They do repeat fairly often but even after 100s of hours of gameplay
I didn’t find myself shutting off the music.
The sound effects are of equal |
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![]() ...or melee... |
quality with voice clips for characters and improved mission voice clips
in the Game of the Year. Menus and maps are easily accessible and you
can stop the world for a moment to look at your inventory or try to locate
your current position. The
huge map fills in where you have traveled and adds important location
markers. There is a zoom-in
mode with the map to, allowing you to check the finer details of the region
you are in. Missions
range from a wide variety including deliveries, pick-ups, assassinations,
stopping assassinations, talking to and convincing people, solving riddles,
locating caves and finding treasure, escorting, soliciting, and plain
old frenzied killing. Not
to mention changing into a werewolf (Game of the Year only) or a Vampire. |
One
complaint that can be valid is the necessity to train |
![]() ...or build up Marksman ability to slay from afar |
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effects.
Weapons can be enchanted with magic too, to perform special attacks
upon strike or upon drawing power from them. There
are a wide assortment of characters available to talk to and fight.
There are some loony people, cultists, mercenaries, slave traders,
royalty, wizards, thieves, warriors, gods, and just your run-of-the-mill
citizens. There are around
20 types of enemies to fight, from your average rats to demons. There
are many types of swords, spears, axes, staffs, clubs, bows and arrows,
maces, throwing knives and stars, to fill pages and pages.
And speaking of pages and pages there are hundreds of readable
books that can be picked up with one to thirty readable pages involving
peoples lives and the history of the country. |
| Morrowind is a blast. I would have to say I have put more time into this game than probably any other single game on the market. I love everything about it. | |
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