Morrowind: The Elder Scrolls III
Morrowind: The Elder Scrolls III Game of the Year Edition
XBOX
Bethesda

06/16/2004


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Where to begin?  This is ultimately one of the best games ever made.  Some roleplaying gamers did not like it because it was too massive, too in-depth.  What kind of roleplaying gamers are you?  I am not a huge fan of the first person RPGs in the first place but with all you can do, the immersive world of Morrowind breaks the mold on open-ended RPGs.

First let me define Game of the Year.  The expansions on PC, Bloodmoon and Tribunal, are included with all of the content of the original. This means a new island was added to the northwest of the main island and a warp to the capital city known as Mournhold becomes available.  Both of the new places have a series of main quests as well as a flurry of side quests.  A lot of glitches were removed, a few new face styles for Nords added, and some new weapons items, books and scrolls.


Kill whomever, whenever


Beautiful scenery, including this hidden pond

The main story has the character you pick fulfilling the prophecy of a ‘god’ reborn to liberate according to some and to destroy according to others.  On the path are seven prophecies to be fulfilled and a whole load of adventure, but the main story has little to do with the overall possibilities in the game.  The game even allows you to continue character development and quests after completion.  Featuring nearly 400 quests in all (not even including Game of the Year edition) with less than 20 of them being part of the main story, Morrowind provides plenty of replay action or the challenge of rising to the top of nearly every guild and faction at once.  When you start the game, you can go anywhere you want, provided you can survive the wilderness or pay enough to the silt striders to take you from city to city.  With seven playable races, two sexes and a variety of face and hair shapes and colors for each as well as class

and skill customization, allows players to truly define who they want to be in the world. Morrowind has some pretty impressive sights.  To think all of the world and its splendors fit on one game disk is even more astounding.  The attention to detail in all items and areas enrich the world that much more.  I’ve read there’s nearly 3,000 unique people to the world that can be met.  If you kill someone vital to a later quest though you can get in trouble (it warns you if you killed someone important to the main quests) as once a person is dead, they’re gone forcing you to consider the consequences of your actions. 

The music is fully orchestrated and beautifully done with catchy tunes.  They do repeat fairly often but even after 100s of hours of gameplay I didn’t find myself shutting off the music.  The sound effects are of equal


Use magic...


...or melee...

quality with voice clips for characters and improved mission voice clips in the Game of the Year. Menus and maps are easily accessible and you can stop the world for a moment to look at your inventory or try to locate your current position.  The huge map fills in where you have traveled and adds important location markers.  There is a zoom-in mode with the map to, allowing you to check the finer details of the region you are in.

Missions range from a wide variety including deliveries, pick-ups, assassinations, stopping assassinations, talking to and convincing people, solving riddles, locating caves and finding treasure, escorting, soliciting, and plain old frenzied killing.  Not to mention changing into a werewolf (Game of the Year only) or a Vampire.

One complaint that can be valid is the necessity to train on weapons.  When your character first starts, your weapon stats will be low as well as your strength.  With a low weapon skill you will not have many successful attacks when you are attempting to kill something.  Fist fight an old lady right off the bat, she’ll probably kill you.  This just shows further the depth of the game and the massive amount of character development that must be done.  Skills make a difference, and there are nearly thirty to build by buying training or performing the act.  Most weapons have three different types of attacks, thrusts, stabs, and chops and magic can be gone through quickly in real time or by selecting from the paused inventory.  Once you learn a basic fire attack spell you are free to develop and name your own with a combination of


...or build up Marksman ability to slay from afar


Sunsets worthy of paintings

effects.  Weapons can be enchanted with magic too, to perform special attacks upon strike or upon drawing power from them.

There are a wide assortment of characters available to talk to and fight.  There are some loony people, cultists, mercenaries, slave traders, royalty, wizards, thieves, warriors, gods, and just your run-of-the-mill citizens.  There are around 20 types of enemies to fight, from your average rats to demons.

There are many types of swords, spears, axes, staffs, clubs, bows and arrows, maces, throwing knives and stars, to fill pages and pages.  And speaking of pages and pages there are hundreds of readable books that can be picked up with one to thirty readable pages involving peoples lives and the history of the country.

Morrowind is a blast.  I would have to say I have put more time into this game than probably any other single game on the market.  I love everything about it.
 
First Person RPG      
Story
10
\ 10
Dialogue/Voice Acting
9
\ 10
Character Selection
5
\ 5
Graphics
10
\ 10
Music
5
\ 5
Sound
5
\ 5
Menu Navigability
5
\ 5
Maps
5
\ 5
Goals
10
\ 10
Battle System
4
\ 5
Characters
10
\ 10
Weapons/Items/Armor
5
\ 5
Replayability
5
\
5
Fun
10
\ 10
Overall Score:
98
\ 100

Morrowind Walkthrough


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