Title: Chromehounds
System: Xbox 360
Publisher: Sega
Developer: From Software, From Networks
Date Added: 09/06/2007


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I don't know my complete feelings about Chromehounds. My desire to play waxed and waned throughout the games 42 missions. I've heard the online multiplayer has some value to it, but if you know me, you know how far my desire for online multiplayer goes. Not far.

Chromehounds is a mech shooter with very limited customization, and unfortunately is a game containing a plot with so many characters, countries and governments that I really stopped caring about the story and plot behind each mission, fighting for the different nations. The campaign mode is divided into 6 storylines. You are a mercenary that pilots a mech outfitted in each of the mech's six equipment schemes or RT (Role Type) in each set of missions. There are heavy gunners, snipers, defenders, commanders, scouts, and soldiers. The objectives change with each type of HOUND as your role in the group is different. The Heavy Gunner missions are an excellent change of pace from the all out Soldier assaults. They are


Experience close range firefights with the Soldier RT.


Heavy Gunner is good for assaulting structures.

considered "hard" difficulty and kind of come out to something like a game of Qbasic "Gorillas." You see enemies from a distance and have high powered, explosive, lobbed weapons to try and hit enemies from incredible distances before they get close. Sniper missions leave you in cover trying to pick off enemies with a long ranged rifle. Defender missions give you a super slow powerhouse, left most often times the last line of defense preventing destruction of allied resources. Scout missions provide hit and run situations as well as a bit of stealth. The Commander missions have you being the tactical commander ordering your team to different locations on the map to perform various tasks.

You can perform each task with a "Borrowed HOUND." As you clear each mission, you are given a ranking based on contextual criteria and rewarded with spare parts accordingly, to construct your own HOUND for play.

You have damage meters for each part of your HOUND. As you take a damage and the bar decreases your parts will begin sparking and eventually catch on fire and rendering them useless. If you're having trouble with enemies getting by you, aim for the legs first, or shoot their weapons to disable a heavy gunner that is approaching.

Complaints. The game feels really slow. The Scout HOUND moves the quickest and it still feels like a crawl at times. Reload time on some guns seems an eternity as well, removing any hope of fast-paced action. What there is of landscapes and vehicle models are good, but there seems to be an overall lack of detail. If it weren't for the clarity of the existing detail, I would almost say this game doesn't provide anything graphically that last generation did not.

My only beef with play control is since your top moves independently from your legs, at some angles getting things turned around seems a little awkward. Especially when zoomed in trying to make a long range shot and needing to dodge fire.


Use the Scout for a decoy and to keep communication flowing.


You only get handfuls of parts from missions providing little customization.

I think most achievements for this game come from online matches, so I'm sitting at just a couple hundred for this game, for finishing each story arc for each RT.

I guess really the only thing I can think of to compare this too is the Armored Core series. In contrast to it, there is very limited mech customization, too strict of a story arc, and the entire game seems to take place at half the speed. I can appreciate the attempted integration of strategy, but would almost need some sort of player controlled squad to fully achieve this intention, maybe allowing you to jump from mech to mech with the push of a button. But as a fan of Armored Core for my third-person perspective mech games, I'm not itching for a Chromehounds 2, I hope Sega doesn't get the idea.

 
Shooter/
Mech
Customization
1
\ 5
Enemies
4
\ 10
Fun
3
\ 10
Graphics
3
\ 5
Hit Detection/Aim
5
\ 10
Missions
8
\ 10
Music
1
\ 5
Play Control
4
\ 10
Replayability
1
\ 10
Sound
3
\ 5
Story
3
\ 10
Weapons
4
\ 10
Overall Score:
40
\ 100
Customization - Parts given based on mission success ranking. Not many.

Enemies -
Nothing exceptional, needed more bosses.

Fun -
Slow paced and seems sluggish at times.

Graphics -
Clear detail just not much of it.

Hit Detection/Aim -
Good use of physics, have to account for trajectories in long range shots and it seemed very consistent.

Missions -
42 missions of six different types based on RT.

Music -
Generic strings.

Play Control -
Good for the most part. Shooting and moving at the same time with a fully rotational torso sometimes gets awkward.

Replayability -
Once finished you can replay missions for better ranking.

Sound -
Good explosions. Voice breaks are terrible. One of those deals where they won't keep speaking the text until it appears on screen.

Story - Too many countries and people you don't care about.

Weapons -
What few there are play very nicely.

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